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Class SBMStructuralModelPath#

ClassList > SBMStructuralModelPath

This class describes a structural path. More...

  • #include <SBMStructuralModelPath.hpp>

Inherits the following classes: SBDDataGraphNode

Public Types#

Type Name
enum AnimationType
Animation type.

Public Types inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
enum RenderingPass
The rendering pass.
enum Type
The type of the data graph node.

Public Functions#

Type Name
SBMStructuralModelPath ()
Constructs a path.
SBMStructuralModelPath (const std::string & name, const SBNodeIndexer & nodeIndexer=SBNodeIndexer())
Constructs a path with name name from the conformations innodeIndexer .
SBMStructuralModelPath (const std::string & name, const SBNodeIndexer & nodeIndexer, SBVector< SBVector< SBPosition3 > * > * positionData, SBVector< SBQuantity::energy > * energyData=0, SBVector< SBQuantity::time > * timeData=0, SBVector< SBVector< SBVelocity3 > * > * velocityData=0, SBVector< SBVector< SBForce3 > * > * forceData=0)
Constructs a path with name name from the atoms innodeIndexer .
SB_DECLARE_DATA (SBMStructuralModelPath)
virtual bool add (SBConformation * conformation)
Adds a frame to the path.
virtual bool add (SBMStructuralModelPath * path)
Adds frames to the path.
virtual bool add (SBVector< SBPosition3 > * positionData, const SBQuantity::energy & energy=SBQuantity::energy::zero, const SBQuantity::time & time=SBQuantity::time::zero, SBVector< SBVelocity3 > * velocityData=0, SBVector< SBForce3 > * forceData=0)
Adds a frame to the path.
virtual bool add (SBVector< SBVector< SBPosition3 > * > * positionData, SBVector< SBQuantity::energy > * energyData=0, SBVector< SBQuantity::time > * timeData=0, SBVector< SBVector< SBVelocity3 > * > * velocityData=0, SBVector< SBVector< SBForce3 > * > * forceData=0)
Adds frames to the path.
bool addAtom (SBAtom * atom, SBVector< SBPosition3 > * atomPositionVector=0, SBVector< SBVelocity3 > * atomVelocityVector=0, SBVector< SBForce3 > * atomForceVector=0)
Adds an atom to the path.
virtual SBMStructuralModelPath * clone () override
Returns a copy of the node and its descendants.
virtual SBMStructuralModelPath * copy (unsigned int firstStep, unsigned int lastStep)
Copies frames from the path to create a new path.
virtual void createConformation (unsigned int step, SBNodeIndexer & conformationIndexer) const
Create a conformation corresponding to a specific step .
virtual void createConformations (SBNodeIndexer & conformationIndexer) const
Create conformations corresponding to all steps.
virtual void createStructuralModels (unsigned int step, SBNodeIndexer & structuralModelIndexer) const
Create structural models corresponding to a specific step .
virtual void createStructuralModels (SBNodeIndexer & structuralModelIndexer) const
Create structural models corresponding to all steps.
virtual void forEachNodeDepthFirst (void(*)(SBDDataGraphNode *node) action) override
Performs action action on each node of this document.
virtual void forEachNodeDepthFirst (SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action) override
Performs action action of objectobject on each node of this document.
virtual bool getAnimationFlag () const
Returns the animation flag.
virtual AnimationType getAnimationType () const
Returns the animation type.
virtual SBPointerIndexer< SBAtom > const * getAtomIndexer () const
Returns the atoms for which a position is saved.
virtual SBQuantity::energy getCurrentEnergy () const
Returns the current energy.
virtual unsigned int getCurrentStep () const
Returns the current step along the path.
virtual SBQuantity::time getCurrentTime () const
Returns the current time.
virtual bool getEnergy (unsigned int step, SBQuantity::energy & energy) const
Retrieves the energy for a specific step .
virtual SBVector< SBQuantity::energy > * getEnergyData () const
Returns the energy data.
virtual bool getForce (unsigned int step, unsigned int atomIndex, SBForce3 & force) const
Retrieves the force of atom atomIndex and stores it inforce for a specificstep .
virtual bool getForce (unsigned int step, SBAtom * atom, SBForce3 & force) const
Retrieves the force of atom atom and stores it inforce for a specificstep .
virtual SBVector< SBVector< SBForce3 > * > * getForceData () const
Returns the force data.
virtual bool getForwardFlag () const
Returns the forward flag, which indicates when the animation is moving forward.
SBMStructuralModelPath * getNextPath () const
Returns the next path in the document.
virtual void getNodes (SBNodeIndexer & nodeIndexer, SBNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) override const
Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.
virtual void getNodes (SBNodeIndexer & nodeIndexer, const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) override const
Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.
virtual unsigned int getNumberOfAtoms () const
Returns the number of atoms for which a position is saved.
virtual unsigned int getNumberOfSteps () const
Returns the number of steps in the path.
virtual bool getPosition (unsigned int step, unsigned int atomIndex, SBPosition3 & position) const
Retrieves the position of atom atomIndex and stores it inposition for a specificstep .
virtual bool getPosition (unsigned int step, SBAtom * atom, SBPosition3 & position) const
Retrieves the position of atom atom and stores it inposition for a specificstep .
virtual SBVector< SBVector< SBPosition3 > * > * getPositionData () const
Returns the position data.
SBMStructuralModelPath * getPreviousPath () const
Returns the previous path in the document.
virtual unsigned int getSmoothingWindowSize () const
Returns the size of the smoothing window.
virtual SBQuantity::second const & getStepDuration () const
Returns the step duration.
virtual unsigned int getStride () const
Returns the animation stride.
virtual bool getTime (unsigned int step, SBQuantity::time & time) const
Retrieves the time for a specific step .
virtual SBVector< SBQuantity::time > * getTimeData () const
Returns the time data.
virtual SBNode::Type getType () override const
Returns the data graph node type.
virtual bool getVelocity (unsigned int step, unsigned int atomIndex, SBVelocity3 & velocity) const
Retrieves the velocity of atom atomIndex and stores it invelocity for a specificstep .
virtual bool getVelocity (unsigned int step, SBAtom * atom, SBVelocity3 & velocity) const
Retrieves the velocity of atom atom and stores it invelocity for a specificstep .
virtual SBVector< SBVector< SBVelocity3 > * > * getVelocityData () const
Returns the velocity data.
virtual bool hasNode (SBNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) override const
Checks for nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
virtual bool hasNode (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) override const
Checks for nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
virtual bool insert (unsigned int step, SBConformation * conformation)
Inserts a frame in the path at position step .
virtual bool insert (unsigned int step, SBMStructuralModelPath * path)
Inserts frames in the path at position step .
virtual bool insert (unsigned int step, SBVector< SBPosition3 > * positionData, const SBQuantity::energy & energy=SBQuantity::energy::zero, const SBQuantity::time & time=SBQuantity::time::zero, SBVector< SBVelocity3 > * velocityData=0, SBVector< SBForce3 > * forceData=0)
Inserts a frame in the path at position step .
virtual bool insert (unsigned int step, SBVector< SBVector< SBPosition3 > * > * positionData, SBVector< SBQuantity::energy > * energyData=0, SBVector< SBQuantity::time > * timeData=0, SBVector< SBVector< SBVelocity3 > * > * velocityData=0, SBVector< SBVector< SBForce3 > * > * forceData=0)
Inserts frames in the path at position step .
bool insertAtom (unsigned int atomIndex, SBAtom * atom, SBVector< SBPosition3 > * atomPositionVector=0, SBVector< SBVelocity3 > * atomVelocityVector=0, SBVector< SBForce3 > * atomForceVector=0)
Inserts an atom at indexatomIndex to the path.
virtual bool isSerializable () override const
Returns true.
virtual void print (unsigned int offset=0) override const
Prints the path.
virtual SBConformation * remove (unsigned int step)
Remove a frame from the path to create a conformation.
virtual SBMStructuralModelPath * remove (unsigned int firstStep, unsigned int lastStep)
Removes frames from the path to create a new path.
bool removeAtom (SBAtom * atom)
Removes an atom from the path.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override const
Serializes the path.
virtual void setAnimationFlag (bool animationFlag)
Sets the animation flag.
virtual void setAnimationType (AnimationType animationType)
Sets the animation type.
virtual void setCurrentStep (unsigned int currentStep)
Sets the current step along the path.
virtual bool setEnergy (unsigned int step, const SBQuantity::energy & energy)
Sets the energy for a specific step .
virtual void setEnergyData (SBVector< SBQuantity::energy > * energyData)
Sets the energy data.
virtual bool setForce (unsigned int step, unsigned int atomIndex, const SBForce3 & force)
Sets the force of atom atomIndex toforce for a specificstep .
virtual bool setForce (unsigned int step, SBAtom * atom, const SBForce3 & force)
Sets the force of atom atom toforce for a specificstep .
virtual void setForceData (SBVector< SBVector< SBForce3 > * > * forceData)
Sets the force data.
virtual void setForwardFlag (bool forwardFlag)
Sets the forward flag, which indicates when the animation is moving forward.
virtual bool setPosition (unsigned int step, unsigned int atomIndex, const SBPosition3 & position)
Sets the position of atom atomIndex toposition for a specificstep .
virtual bool setPosition (unsigned int step, SBAtom * atom, const SBPosition3 & position)
Sets the position of atom atom toposition for a specificstep .
virtual void setPositionData (SBVector< SBVector< SBPosition3 > * > * positionData)
Sets the position data.
virtual void setSmoothingWindowSize (unsigned int smoothingWindowSize)
Sets the size of the smoothing window.
virtual void setStepDuration (const SBQuantity::second & stepDuration)
Sets the step duration.
virtual void setStride (unsigned int stride)
Sets the animation stride.
virtual bool setTime (unsigned int step, const SBQuantity::time & time)
Sets the time for a specific step .
virtual void setTimeData (SBVector< SBQuantity::time > * timeData)
Sets the time data.
virtual bool setVelocity (unsigned int step, unsigned int atomIndex, const SBVelocity3 & velocity)
Sets the velocity of atom atomIndex tovelocity for a specificstep .
virtual bool setVelocity (unsigned int step, SBAtom * atom, const SBVelocity3 & velocity)
Sets the velocity of atom atom tovelocity for a specificstep .
virtual void setVelocityData (SBVector< SBVector< SBVelocity3 > * > * velocityData)
Sets the velocity data.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override
Unserializes the path.
virtual void updateState ()
Updates the state along the path according to the animation parameters.
virtual ~SBMStructuralModelPath ()
Destructs the path.

Public Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
SB_DECLARE_DATA (SBDDataGraphNode)
virtual bool addChild (SBDDataGraphNode * node, SBDDataGraphNode * nextNode=nullptr)
Adds a child to the node.
bool addMaterial (SBDDataGraphNodeMaterial * material)
Adds a material.
bool baseSignalIsConnectedToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer) const
Returns true when the base signal is connected to a slot.
virtual bool canAddChild (const SBDDataGraphNode * node, const SBDDataGraphNode * nextNode=nullptr) const
Returns whether this node can add node as a child.
virtual bool canAddChildType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can add a node with type nodeType as a child.
bool canAddMaterial () const
Returns whether can add a material to the node based on its type.
virtual bool canHaveDescendantType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can have a node with type nodeType as a descendant.
virtual SBDDataGraphNode * clone ()
Returns a copy of the node and its descendants.
void connectBaseSignalToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer, SBCReferenceTarget * nextReferenceTarget=0, void(SBCReferenceTarget::*)(SBBaseEvent *) nextFunctionPointer=0)
Connects the base signal to a slot.
unsigned int countNodes (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
unsigned int countNodes (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
void create ()
Creates the node.
bool descendsFrom (const SBDDataGraphNode * node) const
Returns true if and only if this node is node , or descends from it.
bool descendsFrom (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them.
bool descendsFrom (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them.
void disconnectBaseSignalFromSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer)
Disconnects the base signal from a slot.
virtual void display (RenderingPass renderingPass)
Displays the node.
virtual void display ()
Displays the node (deprecated)
virtual void displayForSelection ()
Displays the node for selection purposes (deprecated)
virtual void displayForShadow ()
Displays the node for shadowing purposes (deprecated)
void erase ()
Erases the node.
virtual void forEachNodeDepthFirst (void(*)(SBDDataGraphNode *node) action)
Performs an action on each node.
virtual void forEachNodeDepthFirst (SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs an action on each node.
virtual unsigned int getDefaultOpacity () const
Returns the default opacity.
virtual unsigned int getDefaultTransparency () const
Returns the default transparency.
SBDDocument * getDocument () const
Returns the document the node belongs to.
virtual unsigned int getFlags () const
Returns the flags.
virtual std::string getHierarchyString (const std::string & separator=" / ", bool includeNodeType=false) const
Returns a string with hierarchical information on the node and its parents names.
bool getHighlightingFlag () const
Returns the highlighting flag.
virtual unsigned int getInheritedFlags () const
Returns the inherited flags.
float getInheritedOpacity () const
Returns the cumulative opacity, when taking into account the ascendants.
float getInheritedTransparency () const
Returns the cumulative transparency, when taking into account the ascendants.
virtual bool getLockedFlag () const
Returns the locked flag.
SBDDataGraphNodeMaterial * getMaterial () const
Returns the material.
SBDDataGraphNode * getMaterialOwner () const
Returns the node whose material is inherited.
virtual unsigned int getMaximumOpacity () const
Returns the maximum opacity.
virtual unsigned int getMaximumTransparency () const
Returns the maximum transparency.
virtual unsigned int getMinimumOpacity () const
Returns the minimum opacity.
virtual unsigned int getMinimumTransparency () const
Returns the minimum transparency.
virtual SBQuantity::mass getMolecularWeight ()
Returns the molecular weight.
virtual std::string const & getName () const
Returns the name of the node.
SBDDataGraphNode * getNextNode () const
Returns the pointer to the next node in the children of the node's parent.
SBDDataGraphNode * getNextNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the next node with type nodeType in the children of the node's parent.
unsigned int getNodeIndex () const
Returns the node index (unique in the whole data graph, but non-persistent)
SBUUID getNodeUUID () const
Returns the node UUID.
virtual void getNodes (SBNodeIndexer & nodeIndexer, SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.
virtual void getNodes (SBNodeIndexer & nodeIndexer, const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.
virtual unsigned int getNumberOfAtoms ()
Returns the number of atoms.
virtual unsigned int getNumberOfCarbons ()
Returns the number of carbons.
virtual unsigned int getNumberOfChains ()
Returns the number of chains.
virtual unsigned int getNumberOfCoarseGrainedAtoms ()
Returns the number of coarse-grained atoms.
virtual unsigned int getNumberOfHydrogens ()
Returns the number of hydrogens.
virtual unsigned int getNumberOfMolecules ()
Returns the number of molecules.
virtual unsigned int getNumberOfNitrogens ()
Returns the number of nitrogens.
virtual unsigned int getNumberOfOtherAtoms ()
Returns the number of other atoms.
virtual unsigned int getNumberOfOxygens ()
Returns the number of oxygens.
virtual unsigned int getNumberOfResidues ()
Returns the number of residues.
virtual unsigned int getNumberOfSegments ()
Returns the number of segments.
virtual unsigned int getNumberOfStructuralGroups ()
Returns the number of structural groups.
virtual unsigned int getNumberOfStructuralModels ()
Returns the number of structural models.
virtual unsigned int getNumberOfSulfurs ()
Returns the number of sulfurs.
virtual unsigned int getOpacity () const
Returns the opacity.
virtual unsigned int getOpacitySingleStep () const
Returns the opacity single step.
virtual std::string getOpacitySuffix () const
Returns the opacity suffix.
SBDDataGraphNode * getParent () const
Returns the parent of the node.
SBDDataGraphNode * getPreviousNode () const
Returns the pointer to the previous node in the children of the node's parent.
SBDDataGraphNode * getPreviousNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the previous node with type nodeType in the children of the node's parent.
SBDDataGraphNode * getRoot () const
Returns the root of the hierarchy the node belongs to.
bool getSelected () const
Returns whether the node is selected.
bool getSelectionFlag () const
Returns the selection flag.
virtual int getSumOfFormalCharges ()
Returns the sum of formal charges.
virtual float getSumOfPartialCharges ()
Returns the sum of partial charges.
SBDDataGraphNode * getThisNode () const
Returns the pointer to this node.
virtual unsigned int getTransparency () const
Returns the transparency.
virtual unsigned int getTransparencySingleStep () const
Returns the transparency single step.
virtual std::string getTransparencySuffix () const
Returns the transparency suffix.
virtual Type getType () const
Returns the type of the data graph node.
std::string getTypeString (bool humanReadable=false) const
Returns a string describing the type of the data graph node.
bool getVisibilityFlag () const
Returns the visibility flag.
bool getVisible () const
Returns whether the node is visible.
bool hasMaterial () const
Returns whether the node has a material (by itself, or inherited)
virtual bool hasNode (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
virtual bool hasNode (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
bool hasOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or is the ancestor of one of them, or is a group that stores one of them.
virtual bool hasOpacityRange () const
Returns whether the node has the opacity range.
virtual bool hasTransparencyRange () const
Returns whether the node has the transparency range.
bool isAtom () const
Returns true when the node is an atom.
bool isBallAndStick () const
Returns true when the node is the default ball-and-stick visual model.
bool isBond () const
Returns true when the node is a bond.
bool isCartoon () const
Returns true when the node is the default cartoon visual model.
bool isCreated () const
Returns true if and only if the node is created.
bool isDynamicalModel () const
Returns true when the node is a dynamical model.
bool isErased () const
Returns true if and only if the node is erased.
bool isGaussianSurface () const
Returns true when the node is the default Gaussian surface visual model.
bool isHighlighted () const
Returns whether the node is highlighted.
bool isIn (const SBDDataGraphNode * node) const
Returns true if and only if this node is node , or descends from it, or belongs to a group stored innode .
bool isIn (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them, or belongs to a group stored in one of the nodes of thenodeIndexer .
bool isIn (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them, or belongs to a group stored in of the nodes of thenodePointerIndexer .
bool isInteractionModel () const
Returns true when the node is a interaction model.
bool isLicorice () const
Returns true when the node is the default licorice visual model.
bool isLight () const
Returns true when the node is a light.
virtual bool isLocked () const
Returns whether the node is locked.
bool isMesh () const
Returns true when the node is a mesh.
bool isModel () const
Returns true when the node is a model.
bool isOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer .
bool isOneOf (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer .
bool isPropertyModel () const
Returns true when the node is a property model.
bool isRibbon () const
Returns true when the node is the default ribbon visual model.
bool isSelected () const
Returns whether the node is selected.
virtual bool isSerializable () const
Returns true when the class is serializable.
bool isSimulator () const
Returns true when the node is a simulator.
bool isSolventAccessibleSurface () const
Returns true when the node is the default solvent accessible surface visual model.
bool isSolventExcludedSurface () const
Returns true when the node is the default solvent excluded surface visual model.
bool isStructuralModel () const
Returns true when the node is a structural model.
bool isStructuralNode () const
Returns true when the node is a structural node.
bool isTube () const
Returns true when the node is the default tube visual model.
bool isType (Type type) const
Returns true when the type of the node corresponds to type .
bool isVanDerWaals () const
Returns true when the node is the default van der Waals visual model.
bool isVisible () const
Returns whether the node is visible.
bool isVisualModel () const
Returns true when the node is a visual model.
bool ownsMaterial () const
Returns whether the node owns a material.
virtual void print (unsigned int offset=0) const
Prints some debugging information.
virtual bool removeChild (SBDDataGraphNode * node)
Removes a child from the node.
bool removeMaterial ()
Removes the material.
void removeMaterialsFromDescendants ()
Removes materials from all nodes that descend from this node, but it does not remove the material from the node itself.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the node.
void setHighlightingFlag (bool flag)
Sets the highlighting flag.
virtual void setLockedFlag (bool flag)
Sets the locked flag.
virtual void setName (const std::string & name)
Sets the name of the node.
virtual void setOpacity (unsigned int opacity)
Sets the opacity.
void setSelectionFlag (bool flag)
Sets the selection flag.
virtual void setTransparency (unsigned int transparency)
Sets the transparency.
void setVisibilityFlag (bool flag)
Sets the visibility flag.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the node.

Public Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget ()
unsigned int getMemoryFootprint () const
void printReferencesToOwners () const
virtual ~SBCReferenceTarget ()

Public Static Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
bool canAddMaterial (SBDDataGraphNode::Type nodeType)
Returns whether can add a material to a node of type nodeType .
void clone (const SBNodeIndexer & sourceNodeIndexer, SBNodeIndexer & destinationNodeIndexer)
Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones indestinationNodeIndexer .
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, void(*)(SBDDataGraphNode *node) action)
Performs an action for each node in a selection.
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs an action for each node in a selection.
SBDDataGraphNode * getNode (unsigned int nodeIndex)
Returns the unique node corresponding to the node index nodeIndex .
std::string getTypeString (Type type, bool humanReadable=false)
Returns a string describing the type of the data graph node.

Protected Attributes inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTargetData * dataPointer

Protected Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
SBDDataGraphNode ()
Builds a data graph node.
SBDDataGraphNode (SBDDataGraphNodeData * dataPointer)
Builds a data graph node.
virtual ~SBDDataGraphNode ()
Destroys the node.

Protected Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget (SBCReferenceTargetData * dataPointer)
void removeAllReferenceOwners ()

Detailed Description#

This class describes a structural path, i.e. a set of positions of atoms. In SAMSON, the user may name and save a structural path. Stored paths appear in the document view, and the user may thus restore structural paths by right-clicking on them.

Short name: SBPath

See also: SBDDocument

Public Types Documentation#

enum AnimationType#

Animation type.

enum SBMStructuralModelPath::AnimationType {
    Once = 1,
    Loop = 2,
    Bounce = 3
};


Public Functions Documentation#

function SBMStructuralModelPath [1/3]#

Constructs a path.

SBMStructuralModelPath::SBMStructuralModelPath () 


function SBMStructuralModelPath [2/3]#

Constructs a path with name name from the conformations innodeIndexer .

SBMStructuralModelPath::SBMStructuralModelPath (
    const std::string & name,
    const SBNodeIndexer & nodeIndexer=SBNodeIndexer ()
) 


function SBMStructuralModelPath [3/3]#

Constructs a path with name name from the atoms innodeIndexer .

SBMStructuralModelPath::SBMStructuralModelPath (
    const std::string & name,
    const SBNodeIndexer & nodeIndexer,
    SBVector< SBVector< SBPosition3 > * > * positionData,
    SBVector< SBQuantity::energy > * energyData=0,
    SBVector< SBQuantity::time > * timeData=0,
    SBVector< SBVector< SBVelocity3 > * > * velocityData=0,
    SBVector< SBVector< SBForce3 > * > * forceData=0
) 


function SB_DECLARE_DATA#

SBMStructuralModelPath::SB_DECLARE_DATA (
    SBMStructuralModelPath
) 

function add [1/4]#

Adds a frame to the path.

virtual bool SBMStructuralModelPath::add (
    SBConformation * conformation
) 

This function adds a step to the path by copying information from a conformation. The conformation needs to have all information that the path has. For example, if the path has velocity data, then the conformation needs to have velocity data as well. Furthermore, all atoms indexed by the path need to be indexed by the conformation as well (but the conformation may have more information than necessary). Since all information is copied, the conformation may be deleted afterwards.

The function returns true when successful.


function add [2/4]#

Adds frames to the path.

virtual bool SBMStructuralModelPath::add (
    SBMStructuralModelPath * path
) 

This function adds frames to the path by copying information from a path. The path needs to have all information that this path has. For example, if this path has velocity data, then the provided path needs to have velocity data as well. Furthermore, all atoms indexed by this path need to be indexed by the provided path as well (but the provided path may have more information than necessary). Since all information is copied, the provided path may be deleted afterwards.

The function returns true when successful.


function add [3/4]#

Adds a frame to the path.

virtual bool SBMStructuralModelPath::add (
    SBVector< SBPosition3 > * positionData,
    const SBQuantity::energy & energy=SBQuantity::energy::zero,
    const SBQuantity::time & time=SBQuantity::time::zero,
    SBVector< SBVelocity3 > * velocityData=0,
    SBVector< SBForce3 > * forceData=0
) 

This function adds a step to the path. All necessary information has to be provided. For example, if the path has velocity data, then velocity data must be provided. Furthermore, the size of the provided vectors must be equal to the number of atoms indexed in the path. The passed information is copied, and may thus be deleted after the function returns.

The function returns true when successful.


function add [4/4]#

Adds frames to the path.

virtual bool SBMStructuralModelPath::add (
    SBVector< SBVector< SBPosition3 > * > * positionData,
    SBVector< SBQuantity::energy > * energyData=0,
    SBVector< SBQuantity::time > * timeData=0,
    SBVector< SBVector< SBVelocity3 > * > * velocityData=0,
    SBVector< SBVector< SBForce3 > * > * forceData=0
) 

This function adds steps to the path. All necessary information has to be provided. For example, if the path has velocity data, then velocity data must be provided. Furthermore, the size of the provided vectors must be equal to the number of atoms indexed in the path. The passed information is copied, and may thus be deleted after the function returns.

The function returns true when successful.


function addAtom#

Adds an atom to the path.

bool SBMStructuralModelPath::addAtom (
    SBAtom * atom,
    SBVector< SBPosition3 > * atomPositionVector=0,
    SBVector< SBVelocity3 > * atomVelocityVector=0,
    SBVector< SBForce3 > * atomForceVector=0
) 

This function adds an atom to the path. It expects position, velocity and force data to fill the path data. For example, if the path contains one hundred steps (frames) in the position data, then the size of the position vector atomPositionVector should be one hundred, since each frame will need to have one new position inserted, corresponding to the inserted atom. The atom is added at the end of the path indexer.

The function returns true when insertion is successful, and false otherwise.


function clone#

Returns a copy of the node and its descendants.

virtual SBMStructuralModelPath * SBMStructuralModelPath::clone () override

Implements SBDDataGraphNode::clone


function copy#

Copies frames from the path to create a new path.

virtual SBMStructuralModelPath * SBMStructuralModelPath::copy (
    unsigned int firstStep,
    unsigned int lastStep
) 

This function creates a deep copy of all the frames between (and including) steps firstStep and lastStep, and returns a path containing these frames.


function createConformation#

Create a conformation corresponding to a specific step .

virtual void SBMStructuralModelPath::createConformation (
    unsigned int step,
    SBNodeIndexer & conformationIndexer
) const


function createConformations#

Create conformations corresponding to all steps.

virtual void SBMStructuralModelPath::createConformations (
    SBNodeIndexer & conformationIndexer
) const


function createStructuralModels [1/2]#

Create structural models corresponding to a specific step .

virtual void SBMStructuralModelPath::createStructuralModels (
    unsigned int step,
    SBNodeIndexer & structuralModelIndexer
) const


function createStructuralModels [2/2]#

Create structural models corresponding to all steps.

virtual void SBMStructuralModelPath::createStructuralModels (
    SBNodeIndexer & structuralModelIndexer
) const


function forEachNodeDepthFirst [1/2]#

Performs action action on each node of this document.

virtual void SBMStructuralModelPath::forEachNodeDepthFirst (
    void(*)( SBDDataGraphNode *node) action
) override

Implements SBDDataGraphNode::forEachNodeDepthFirst


function forEachNodeDepthFirst [2/2]#

Performs action action of objectobject on each node of this document.

virtual void SBMStructuralModelPath::forEachNodeDepthFirst (
    SBCClass * object,
    void(SBCClass::*)( SBDDataGraphNode *node) action
) override

Implements SBDDataGraphNode::forEachNodeDepthFirst


function getAnimationFlag#

Returns the animation flag.

virtual bool SBMStructuralModelPath::getAnimationFlag () const


function getAnimationType#

Returns the animation type.

virtual AnimationType SBMStructuralModelPath::getAnimationType () const


function getAtomIndexer#

Returns the atoms for which a position is saved.

virtual SBPointerIndexer< SBAtom > const * SBMStructuralModelPath::getAtomIndexer () const


function getCurrentEnergy#

Returns the current energy.

virtual SBQuantity::energy SBMStructuralModelPath::getCurrentEnergy () const


function getCurrentStep#

Returns the current step along the path.

virtual unsigned int SBMStructuralModelPath::getCurrentStep () const


function getCurrentTime#

Returns the current time.

virtual SBQuantity::time SBMStructuralModelPath::getCurrentTime () const


function getEnergy#

Retrieves the energy for a specific step .

virtual bool SBMStructuralModelPath::getEnergy (
    unsigned int step,
    SBQuantity::energy & energy
) const


function getEnergyData#

Returns the energy data.

virtual SBVector< SBQuantity::energy > * SBMStructuralModelPath::getEnergyData () const


function getForce [1/2]#

Retrieves the force of atom atomIndex and stores it inforce for a specificstep .

virtual bool SBMStructuralModelPath::getForce (
    unsigned int step,
    unsigned int atomIndex,
    SBForce3 & force
) const


function getForce [2/2]#

Retrieves the force of atom atom and stores it inforce for a specificstep .

virtual bool SBMStructuralModelPath::getForce (
    unsigned int step,
    SBAtom * atom,
    SBForce3 & force
) const


function getForceData#

Returns the force data.

virtual SBVector< SBVector< SBForce3 > * > * SBMStructuralModelPath::getForceData () const


function getForwardFlag#

Returns the forward flag, which indicates when the animation is moving forward.

virtual bool SBMStructuralModelPath::getForwardFlag () const


function getNextPath#

Returns the next path in the document.

SBMStructuralModelPath * SBMStructuralModelPath::getNextPath () const


function getNodes [1/2]#

Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.

virtual void SBMStructuralModelPath::getNodes (
    SBNodeIndexer & nodeIndexer,
    SBNode::Type nodeType,
    bool selectedNodesOnly=false,
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) override const

Implements SBDDataGraphNode::getNodes


function getNodes [2/2]#

Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.

virtual void SBMStructuralModelPath::getNodes (
    SBNodeIndexer & nodeIndexer,
    const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All (),
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) override const

Implements SBDDataGraphNode::getNodes


function getNumberOfAtoms#

Returns the number of atoms for which a position is saved.

virtual unsigned int SBMStructuralModelPath::getNumberOfAtoms () const


function getNumberOfSteps#

Returns the number of steps in the path.

virtual unsigned int SBMStructuralModelPath::getNumberOfSteps () const


function getPosition [1/2]#

Retrieves the position of atom atomIndex and stores it inposition for a specificstep .

virtual bool SBMStructuralModelPath::getPosition (
    unsigned int step,
    unsigned int atomIndex,
    SBPosition3 & position
) const


function getPosition [2/2]#

Retrieves the position of atom atom and stores it inposition for a specificstep .

virtual bool SBMStructuralModelPath::getPosition (
    unsigned int step,
    SBAtom * atom,
    SBPosition3 & position
) const


function getPositionData#

Returns the position data.

virtual SBVector< SBVector< SBPosition3 > * > * SBMStructuralModelPath::getPositionData () const


function getPreviousPath#

Returns the previous path in the document.

SBMStructuralModelPath * SBMStructuralModelPath::getPreviousPath () const


function getSmoothingWindowSize#

Returns the size of the smoothing window.

virtual unsigned int SBMStructuralModelPath::getSmoothingWindowSize () const


function getStepDuration#

Returns the step duration.

virtual SBQuantity::second const & SBMStructuralModelPath::getStepDuration () const


function getStride#

Returns the animation stride.

virtual unsigned int SBMStructuralModelPath::getStride () const


function getTime#

Retrieves the time for a specific step .

virtual bool SBMStructuralModelPath::getTime (
    unsigned int step,
    SBQuantity::time & time
) const


function getTimeData#

Returns the time data.

virtual SBVector< SBQuantity::time > * SBMStructuralModelPath::getTimeData () const


function getType#

Returns the data graph node type.

virtual SBNode::Type SBMStructuralModelPath::getType () override const

Implements SBDDataGraphNode::getType


function getVelocity [1/2]#

Retrieves the velocity of atom atomIndex and stores it invelocity for a specificstep .

virtual bool SBMStructuralModelPath::getVelocity (
    unsigned int step,
    unsigned int atomIndex,
    SBVelocity3 & velocity
) const


function getVelocity [2/2]#

Retrieves the velocity of atom atom and stores it invelocity for a specificstep .

virtual bool SBMStructuralModelPath::getVelocity (
    unsigned int step,
    SBAtom * atom,
    SBVelocity3 & velocity
) const


function getVelocityData#

Returns the velocity data.

virtual SBVector< SBVector< SBVelocity3 > * > * SBMStructuralModelPath::getVelocityData () const


function hasNode [1/2]#

Checks for nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.

virtual bool SBMStructuralModelPath::hasNode (
    SBNode::Type nodeType,
    bool selectedNodesOnly=false,
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) override const

Implements SBDDataGraphNode::hasNode


function hasNode [2/2]#

Checks for nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.

virtual bool SBMStructuralModelPath::hasNode (
    const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All (),
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) override const

Implements SBDDataGraphNode::hasNode


function insert [1/4]#

Inserts a frame in the path at position step .

virtual bool SBMStructuralModelPath::insert (
    unsigned int step,
    SBConformation * conformation
) 

This function inserts a step to the path at position step by copying information from a conformation. The conformation needs to have all information that the path has. For example, if the path has velocity data, then the conformation needs to have velocity data as well. Furthermore, all atoms indexed by the path need to be indexed by the conformation as well (but the conformation may have more information than necessary). Since all information is copied, the conformation may be deleted afterwards.

The function returns true when successful.


function insert [2/4]#

Inserts frames in the path at position step .

virtual bool SBMStructuralModelPath::insert (
    unsigned int step,
    SBMStructuralModelPath * path
) 

This function inserts a deep copy of the provided path at a given step. All necessary information has to be provided. For example, if this path has velocity data, then the provided path must contain velocity data as well. Note that the provided path may have more information than necessary, and may index more atoms than necessary. In that case, only the necessary information is copied. Since all passed information is copied, the provided path may be deleted after the function returns.

The function returns true when successful.


function insert [3/4]#

Inserts a frame in the path at position step .

virtual bool SBMStructuralModelPath::insert (
    unsigned int step,
    SBVector< SBPosition3 > * positionData,
    const SBQuantity::energy & energy=SBQuantity::energy::zero,
    const SBQuantity::time & time=SBQuantity::time::zero,
    SBVector< SBVelocity3 > * velocityData=0,
    SBVector< SBForce3 > * forceData=0
) 

This function inserts a step to the path at position step. All necessary information has to be provided. For example, if the path has velocity data, then velocity data must be provided. Furthermore, the size of the provided vectors must be equal to the number of atoms indexed in the path. The passed information is copied, and may thus be deleted after the function returns.

The function returns true when successful.


function insert [4/4]#

Inserts frames in the path at position step .

virtual bool SBMStructuralModelPath::insert (
    unsigned int step,
    SBVector< SBVector< SBPosition3 > * > * positionData,
    SBVector< SBQuantity::energy > * energyData=0,
    SBVector< SBQuantity::time > * timeData=0,
    SBVector< SBVector< SBVelocity3 > * > * velocityData=0,
    SBVector< SBVector< SBForce3 > * > * forceData=0
) 

This function inserts steps to the path at position step. All necessary information has to be provided. For example, if the path has velocity data, then velocity data must be provided. Furthermore, the size of the provided vectors must be equal to the number of atoms indexed in the path. The passed information is copied, and may thus be deleted after the function returns.

The function returns true when successful.


function insertAtom#

Inserts an atom at indexatomIndex to the path.

bool SBMStructuralModelPath::insertAtom (
    unsigned int atomIndex,
    SBAtom * atom,
    SBVector< SBPosition3 > * atomPositionVector=0,
    SBVector< SBVelocity3 > * atomVelocityVector=0,
    SBVector< SBForce3 > * atomForceVector=0
) 

This function inserts an atom to the path. It expects position, velocity and force data to fill the path data. For example, if the path contains one hundred steps (frames) in the position data, then the size of the position vector atomPositionVector should be one hundred, since each frame will need to have one new position inserted, corresponding to the inserted atom. The atom is inserted at position atomIndex in the path indexer.

The function returns true when insertion is successful, and false otherwise.


function isSerializable#

Returns true.

virtual bool SBMStructuralModelPath::isSerializable () override const

Implements SBDDataGraphNode::isSerializable


function print#

Prints the path.

virtual void SBMStructuralModelPath::print (
    unsigned int offset=0
) override const

Implements SBDDataGraphNode::print


function remove [1/2]#

Remove a frame from the path to create a conformation.

virtual SBConformation * SBMStructuralModelPath::remove (
    unsigned int step
) 


function remove [2/2]#

Removes frames from the path to create a new path.

virtual SBMStructuralModelPath * SBMStructuralModelPath::remove (
    unsigned int firstStep,
    unsigned int lastStep
) 

This function creates a deep copy of all the frames between (and including) steps firstStep and lastStep, deletes the corresponding frames in this path, and returns a path containing the copied frames.


function removeAtom#

Removes an atom from the path.

bool SBMStructuralModelPath::removeAtom (
    SBAtom * atom
) 


function serialize#

Serializes the path.

virtual void SBMStructuralModelPath::serialize (
    SBCSerializer * serializer,
    const SBNodeIndexer & nodeIndexer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override const

Implements SBDDataGraphNode::serialize


function setAnimationFlag#

Sets the animation flag.

virtual void SBMStructuralModelPath::setAnimationFlag (
    bool animationFlag
) 


function setAnimationType#

Sets the animation type.

virtual void SBMStructuralModelPath::setAnimationType (
    AnimationType animationType
) 


function setCurrentStep#

Sets the current step along the path.

virtual void SBMStructuralModelPath::setCurrentStep (
    unsigned int currentStep
) 


function setEnergy#

Sets the energy for a specific step .

virtual bool SBMStructuralModelPath::setEnergy (
    unsigned int step,
    const SBQuantity::energy & energy
) 


function setEnergyData#

Sets the energy data.

virtual void SBMStructuralModelPath::setEnergyData (
    SBVector< SBQuantity::energy > * energyData
) 


function setForce [1/2]#

Sets the force of atom atomIndex toforce for a specificstep .

virtual bool SBMStructuralModelPath::setForce (
    unsigned int step,
    unsigned int atomIndex,
    const SBForce3 & force
) 


function setForce [2/2]#

Sets the force of atom atom toforce for a specificstep .

virtual bool SBMStructuralModelPath::setForce (
    unsigned int step,
    SBAtom * atom,
    const SBForce3 & force
) 


function setForceData#

Sets the force data.

virtual void SBMStructuralModelPath::setForceData (
    SBVector< SBVector< SBForce3 > * > * forceData
) 


function setForwardFlag#

Sets the forward flag, which indicates when the animation is moving forward.

virtual void SBMStructuralModelPath::setForwardFlag (
    bool forwardFlag
) 


function setPosition [1/2]#

Sets the position of atom atomIndex toposition for a specificstep .

virtual bool SBMStructuralModelPath::setPosition (
    unsigned int step,
    unsigned int atomIndex,
    const SBPosition3 & position
) 


function setPosition [2/2]#

Sets the position of atom atom toposition for a specificstep .

virtual bool SBMStructuralModelPath::setPosition (
    unsigned int step,
    SBAtom * atom,
    const SBPosition3 & position
) 


function setPositionData#

Sets the position data.

virtual void SBMStructuralModelPath::setPositionData (
    SBVector< SBVector< SBPosition3 > * > * positionData
) 


function setSmoothingWindowSize#

Sets the size of the smoothing window.

virtual void SBMStructuralModelPath::setSmoothingWindowSize (
    unsigned int smoothingWindowSize
) 


function setStepDuration#

Sets the step duration.

virtual void SBMStructuralModelPath::setStepDuration (
    const SBQuantity::second & stepDuration
) 


function setStride#

Sets the animation stride.

virtual void SBMStructuralModelPath::setStride (
    unsigned int stride
) 


function setTime#

Sets the time for a specific step .

virtual bool SBMStructuralModelPath::setTime (
    unsigned int step,
    const SBQuantity::time & time
) 


function setTimeData#

Sets the time data.

virtual void SBMStructuralModelPath::setTimeData (
    SBVector< SBQuantity::time > * timeData
) 


function setVelocity [1/2]#

Sets the velocity of atom atomIndex tovelocity for a specificstep .

virtual bool SBMStructuralModelPath::setVelocity (
    unsigned int step,
    unsigned int atomIndex,
    const SBVelocity3 & velocity
) 


function setVelocity [2/2]#

Sets the velocity of atom atom tovelocity for a specificstep .

virtual bool SBMStructuralModelPath::setVelocity (
    unsigned int step,
    SBAtom * atom,
    const SBVelocity3 & velocity
) 


function setVelocityData#

Sets the velocity data.

virtual void SBMStructuralModelPath::setVelocityData (
    SBVector< SBVector< SBVelocity3 > * > * velocityData
) 


function unserialize#

Unserializes the path.

virtual void SBMStructuralModelPath::unserialize (
    SBCSerializer * serializer,
    const SBNodeIndexer & nodeIndexer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override

Implements SBDDataGraphNode::unserialize


function updateState#

Updates the state along the path according to the animation parameters.

virtual void SBMStructuralModelPath::updateState () 


function ~SBMStructuralModelPath#

Destructs the path.

virtual SBMStructuralModelPath::~SBMStructuralModelPath ()