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Class SBDPalette#

ClassList > SBDPalette

The SBDPalette class is a base class for color palettes.More...

  • #include "SBDPalette.hpp"

Inherited by the following classes: SBDPaletteDiscrete, SBDPaletteDiverging, SBDPaletteFlexibleDivergingHCL, SBDPaletteQualitative, SBDPaletteSequential

Public Types#

Type Name
enum PaletteType
The three different types of palettes - qualitative, sequential, and diverging - are all constructed by combining three different types of trajectories (constant, linear, triangular) for the three different coordinates in the given color space (e.h.: hue H, chroma C, luminance L)

Public Functions#

Type Name
SBDPalette ()
Default constructor for HSV color palette.
SBDPalette (bool reverse)
Constructor for HSV color palette with reverse flag.
virtual SBDPalette * clone () const
Clones the palette.
SBColor getColor (float value) const
Returns SBColor based on the palette and an intensity value value .
virtual void getColor (float * color, float value) const
Computes RGB color color based on the palette and an intensity valuevalue which should be in the range [0.0, 1.0].
virtual void getColorInPaletteColorSpace (float * color, float value) const
Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].
const std::string & getName () const
Returns the palette's name.
bool getReverseFlag () const
Returns the reverse flag - whether the color palette is mirrored or not.
virtual PaletteType getType () const
Returns the type of the color palette.
std::string getTypeString (bool humanReadable=false) const
Returns the string representation of the color palette type.
virtual bool isEqual (const SBDPalette & other) const
Returns whether this palette is equal to other .
virtual bool isSerializable () const
Returns true __
bool operator!= (const SBDPalette & other) const
Inequality operator.
bool operator== (const SBDPalette & other) const
Equality operator.
virtual void serialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the document.
void setName (const std::string & name)
Sets the palette's name to name .
void setReverseFlag (bool b)
Sets the reverse flag - whether to mirror or not the color palette.
virtual std::string toPythonCode () const
Returns the string representation of the object that can be used to reconstruct it in Python.
virtual void unserialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the document.
virtual ~SBDPalette ()
Destructor.

Public Static Functions#

Type Name
std::string getTypeString (PaletteType paletteType, bool humanReadable=false)
Returns the string representation of the color palette type paletteType .
float getValueAlongLinearTrajectory (float y1, float y2, float power, float x)
Returns a value along the "linear" trajectory.
float getValueAlongTriangularTrajectory (float y1, float ymax, float y2, float power, float x)
Returns a value along "triangular" trajectory.

Protected Attributes#

Type Name
std::string * name
The palette's name.
bool reverseFlag
Reverse flag: if true, then the palette is reversed/mirrored.

Detailed Description#

This class is a base class for color palettes in SAMSON.

Please refer to Color schemes for more information. The default implementation describes the HSV (Hue, Saturation, Value) color palette.

Short name: SBPalette

See also: Color schemes

Public Types Documentation#

enum PaletteType#

The three different types of palettes - qualitative, sequential, and diverging - are all constructed by combining three different types of trajectories (constant, linear, triangular) for the three different coordinates in the given color space (e.h.: hue H, chroma C, luminance L)

enum SBDPalette::PaletteType {
    Custom = 0,
    Qualitative = 1,
    Sequential = 2,
    Diverging = 3,
    FlexibleDiverging = 4,
    Discrete = 5
};


Public Functions Documentation#

function SBDPalette [1/2]#

Default constructor for HSV color palette.

SBDPalette::SBDPalette () 


function SBDPalette [2/2]#

Constructor for HSV color palette with reverse flag.

SBDPalette::SBDPalette (
    bool reverse
) 


function clone#

Clones the palette.

virtual SBDPalette * SBDPalette::clone () const


function getColor [1/2]#

Returns SBColor based on the palette and an intensity value value .

SBColor SBDPalette::getColor (
    float value
) const

SBDPalette::getColor - Returns SBColor based on the palette and an intensity value value.

Parameters:

  • value - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

function getColor [2/2]#

Computes RGB color color based on the palette and an intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPalette::getColor (
    float * color,
    float value
) const

SBDPalette::getColor - Computes RGB color color based on the palette and an intensity value value.

Parameters:

  • color - an array for color coordinates with the size greater than or equal to 3.
  • value - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

function getColorInPaletteColorSpace#

Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPalette::getColorInPaletteColorSpace (
    float * color,
    float value
) const

SBDPalette::getColorInPaletteColorSpace - Computes color coordinates color in this palette's color space for the given intensity value value.

Parameters:

  • color - an array for color coordinates with the size greater than or equal to 3.
  • value - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

function getName#

Returns the palette's name.

const std::string & SBDPalette::getName () const


function getReverseFlag#

Returns the reverse flag - whether the color palette is mirrored or not.

bool SBDPalette::getReverseFlag () const


function getType#

Returns the type of the color palette.

virtual PaletteType SBDPalette::getType () const


function getTypeString [1/2]#

Returns the string representation of the color palette type.

std::string SBDPalette::getTypeString (
    bool humanReadable=false
) const


function isEqual#

Returns whether this palette is equal to other .

virtual bool SBDPalette::isEqual (
    const SBDPalette & other
) const


function isSerializable#

Returns true __

virtual bool SBDPalette::isSerializable () const


function operator!=#

Inequality operator.

bool SBDPalette::operator!= (
    const SBDPalette & other
) const


function operator==#

Equality operator.

bool SBDPalette::operator== (
    const SBDPalette & other
) const


function serialize#

Serializes the document.

virtual void SBDPalette::serialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) const


function setName#

Sets the palette's name to name .

void SBDPalette::setName (
    const std::string & name
) 


function setReverseFlag#

Sets the reverse flag - whether to mirror or not the color palette.

void SBDPalette::setReverseFlag (
    bool b
) 


function toPythonCode#

Returns the string representation of the object that can be used to reconstruct it in Python.

virtual std::string SBDPalette::toPythonCode () const


function unserialize#

Unserializes the document.

virtual void SBDPalette::unserialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) 


function ~SBDPalette#

Destructor.

virtual SBDPalette::~SBDPalette () 


Public Static Functions Documentation#

function getTypeString [2/2]#

Returns the string representation of the color palette type paletteType .

static std::string SBDPalette::getTypeString (
    PaletteType paletteType,
    bool humanReadable=false
) 


function getValueAlongLinearTrajectory#

Returns a value along the "linear" trajectory.

static float SBDPalette::getValueAlongLinearTrajectory (
    float y1,
    float y2,
    float power,
    float x
) 

SBDPalette::getValueAlongLinearTrajectory - Returns the value corresponding to x along the "linear" trajectory starting.

Parameters:

  • y1 - the start of the trajectory
  • y2 - the end of the trajectory
  • power - a power parameter for the value x; if the power is equal to 1.0 the trajectory is linear, else it is a power-transformed curve
  • x - a value, should be in the range [0.0, 1.0].

Returns:

The value along the "linear" trajectory


function getValueAlongTriangularTrajectory#

Returns a value along "triangular" trajectory.

static float SBDPalette::getValueAlongTriangularTrajectory (
    float y1,
    float ymax,
    float y2,
    float power,
    float x
) 

SBDPalette::getValueAlongTriangularTrajectory - Returns the value corresponding to x along the "triangular" trajectory starting.

Parameters:

  • y1 - the start of the trajectory
  • ymax - the max value on the trajectory that defines the triangular shape. If it is smaller than y1 or y2 then it defaults to the linear trajectory between y1 and y2.
  • y2 - the end of the trajectory
  • power - a power parameter for the value x; if the power is equal to 1.0 the trajectories that constitute the triangular trajectory are linear, else they are power-transformed curves
  • x - a value, should be in the range [0.0, 1.0].

Returns:

The value along the "triangular" trajectory


Protected Attributes Documentation#

variable name#

The palette's name.

std::string* SBDPalette::name;


variable reverseFlag#

Reverse flag: if true, then the palette is reversed/mirrored.

bool SBDPalette::reverseFlag;