This is the complete list of members for SBDTypePhysicalMatrix33< Quantity >, including all inherited members.
computeEulerDecompositionZYZ(SBQuantity::dimensionless &phi, SBQuantity::dimensionless &theta, SBQuantity::dimensionless &psi) | SBDTypePhysicalMatrix33< Quantity > | inline |
cosphi() const | SBDTypePhysicalMatrix33< Quantity > | inline |
det() const | SBDTypePhysicalMatrix33< Quantity > | inline |
diagonalize(SBDTypePhysicalVector3< Quantity > &ev, SBDTypePhysicalMatrix33< SBQuantity::dimensionless > &p) | SBDTypePhysicalMatrix33< Quantity > | inline |
fromAlignment(const SBVector3 &from, const SBVector3 &to) | SBDTypePhysicalMatrix33< Quantity > | inlinestatic |
fromAxisAngle(const SBVector3 &axis, const SBQuantity::dimensionless &angle) | SBDTypePhysicalMatrix33< Quantity > | inlinestatic |
fromAxisAnglePi(const SBVector3 &axis) | SBDTypePhysicalMatrix33< Quantity > | inlinestatic |
fromQuaternion(const SBQuantity::dimensionless &w, const SBQuantity::dimensionless &x, const SBQuantity::dimensionless &y, const SBQuantity::dimensionless &z) | SBDTypePhysicalMatrix33< Quantity > | inlinestatic |
getE1() const | SBDTypePhysicalMatrix33< Quantity > | inline |
getE2() const | SBDTypePhysicalMatrix33< Quantity > | inline |
getE3() const | SBDTypePhysicalMatrix33< Quantity > | inline |
getValue() const | SBDTypePhysicalMatrix33< Quantity > | inline |
identity | SBDTypePhysicalMatrix33< Quantity > | static |
inverse() const | SBDTypePhysicalMatrix33< Quantity > | inline |
m | SBDTypePhysicalMatrix33< Quantity > | |
makeEulerRotationZYZ(const SBQuantity::dimensionless &phi, const SBQuantity::dimensionless &theta, const SBQuantity::dimensionless &psi) | SBDTypePhysicalMatrix33< Quantity > | inline |
norm() const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator!=(const SBDTypePhysicalMatrix33< Quantity > &mat) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator*(const SBDTypePhysicalMatrix33< QuantityB > &mat) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator*(double d) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator*(const SBDTypePhysicalVector3< QuantityB > &v) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator*=(QuantityB d) | SBDTypePhysicalMatrix33< Quantity > | inline |
operator+(const SBDTypePhysicalMatrix33< Quantity > &mat) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator+=(const SBDTypePhysicalMatrix33< Quantity > &mat) | SBDTypePhysicalMatrix33< Quantity > | inline |
operator-(const SBDTypePhysicalMatrix33< Quantity > &mat) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator-() const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator-=(const SBDTypePhysicalMatrix33< Quantity > &mat) | SBDTypePhysicalMatrix33< Quantity > | inline |
operator/(double d) const | SBDTypePhysicalMatrix33< Quantity > | inline |
operator/=(QuantityB d) | SBDTypePhysicalMatrix33< Quantity > | inline |
operator=(const SBDTypePhysicalMatrix33< Quantity > &mat) | SBDTypePhysicalMatrix33< Quantity > | inline |
operator==(const SBDTypePhysicalMatrix33< Quantity > &mat) const | SBDTypePhysicalMatrix33< Quantity > | inline |
orthonormalize() | SBDTypePhysicalMatrix33< Quantity > | inline |
print() const | SBDTypePhysicalMatrix33< Quantity > | inline |
quasiStaticUpdate(const SBQuantity::dimensionless &wx, const SBQuantity::dimensionless &wy, const SBQuantity::dimensionless &wz, SBQuantity::dimensionless &rotAngle, SBVector3 &rotAxis, SBDTypePhysicalMatrix33< Quantity > &rotA, SBDTypePhysicalMatrix33< Quantity > &rotB, SBDTypePhysicalMatrix33< Quantity > &rotC) | SBDTypePhysicalMatrix33< Quantity > | inline |
revoluteJointZAxisMatrix(const SBVector3 &axis) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33() | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(const SBDTypePhysicalVector3< Quantity > &d) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(const SBDTypePhysicalVector3< Quantity > &c0, const SBDTypePhysicalVector3< Quantity > &c1, const SBDTypePhysicalVector3< Quantity > &c2) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(const Quantity &v) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(Quantity mat[3][3]) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(const Quantity &m00, const Quantity &m01, const Quantity &m02, const Quantity &m10, const Quantity &m11, const Quantity &m12, const Quantity &m20, const Quantity &m21, const Quantity &m22) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(double d) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(double mat[3][3]) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) | SBDTypePhysicalMatrix33< Quantity > | inline |
SBDTypePhysicalMatrix33(const SBDTypePhysicalMatrix33< Quantity > &mat) | SBDTypePhysicalMatrix33< Quantity > | inline |
serialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) const | SBDTypePhysicalMatrix33< Quantity > | inline |
setE1(const SBDTypePhysicalVector3< Quantity > &v) | SBDTypePhysicalMatrix33< Quantity > | inline |
setE2(const SBDTypePhysicalVector3< Quantity > &v) | SBDTypePhysicalMatrix33< Quantity > | inline |
setE3(const SBDTypePhysicalVector3< Quantity > &v) | SBDTypePhysicalMatrix33< Quantity > | inline |
setIdentity() | SBDTypePhysicalMatrix33< Quantity > | inline |
setValue(const SBDTypePhysicalMatrix33< SBQuantity::dimensionless > &u) | SBDTypePhysicalMatrix33< Quantity > | inline |
setZero() | SBDTypePhysicalMatrix33< Quantity > | inline |
swapColumns(unsigned int i, unsigned int j) | SBDTypePhysicalMatrix33< Quantity > | inline |
swapRows(unsigned int i, unsigned int j) | SBDTypePhysicalMatrix33< Quantity > | inline |
toQuaternion(SBQuantity::dimensionless &w, SBQuantity::dimensionless &x, SBQuantity::dimensionless &y, SBQuantity::dimensionless &z) const | SBDTypePhysicalMatrix33< Quantity > | inline |
toRotationVector(SBVector3 &rotationVector) const | SBDTypePhysicalMatrix33< Quantity > | inline |
trace() const | SBDTypePhysicalMatrix33< Quantity > | inline |
transpose() const | SBDTypePhysicalMatrix33< Quantity > | inline |
unserialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) | SBDTypePhysicalMatrix33< Quantity > | inline |
zero | SBDTypePhysicalMatrix33< Quantity > | static |