Loading...
Searching...
No Matches
SBDTypePhysicalMatrix33< Quantity > Member List

This is the complete list of members for SBDTypePhysicalMatrix33< Quantity >, including all inherited members.

computeEulerDecompositionZYZ(SBQuantity::dimensionless &phi, SBQuantity::dimensionless &theta, SBQuantity::dimensionless &psi)SBDTypePhysicalMatrix33< Quantity >inline
cosphi() constSBDTypePhysicalMatrix33< Quantity >inline
det() constSBDTypePhysicalMatrix33< Quantity >inline
diagonalize(SBDTypePhysicalVector3< Quantity > &ev, SBDTypePhysicalMatrix33< SBQuantity::dimensionless > &p)SBDTypePhysicalMatrix33< Quantity >inline
fromAlignment(const SBVector3 &from, const SBVector3 &to)SBDTypePhysicalMatrix33< Quantity >inlinestatic
fromAxisAngle(const SBVector3 &axis, const SBQuantity::dimensionless &angle)SBDTypePhysicalMatrix33< Quantity >inlinestatic
fromAxisAnglePi(const SBVector3 &axis)SBDTypePhysicalMatrix33< Quantity >inlinestatic
fromQuaternion(const SBQuantity::dimensionless &w, const SBQuantity::dimensionless &x, const SBQuantity::dimensionless &y, const SBQuantity::dimensionless &z)SBDTypePhysicalMatrix33< Quantity >inlinestatic
getE1() constSBDTypePhysicalMatrix33< Quantity >inline
getE2() constSBDTypePhysicalMatrix33< Quantity >inline
getE3() constSBDTypePhysicalMatrix33< Quantity >inline
getValue() constSBDTypePhysicalMatrix33< Quantity >inline
identitySBDTypePhysicalMatrix33< Quantity >static
inverse() constSBDTypePhysicalMatrix33< Quantity >inline
mSBDTypePhysicalMatrix33< Quantity >
makeEulerRotationZYZ(const SBQuantity::dimensionless &phi, const SBQuantity::dimensionless &theta, const SBQuantity::dimensionless &psi)SBDTypePhysicalMatrix33< Quantity >inline
norm() constSBDTypePhysicalMatrix33< Quantity >inline
operator!=(const SBDTypePhysicalMatrix33< Quantity > &mat) constSBDTypePhysicalMatrix33< Quantity >inline
operator*(const SBDTypePhysicalMatrix33< QuantityB > &mat) constSBDTypePhysicalMatrix33< Quantity >inline
operator*(double d) constSBDTypePhysicalMatrix33< Quantity >inline
operator*(const SBDTypePhysicalVector3< QuantityB > &v) constSBDTypePhysicalMatrix33< Quantity >inline
operator*=(QuantityB d)SBDTypePhysicalMatrix33< Quantity >inline
operator+(const SBDTypePhysicalMatrix33< Quantity > &mat) constSBDTypePhysicalMatrix33< Quantity >inline
operator+=(const SBDTypePhysicalMatrix33< Quantity > &mat)SBDTypePhysicalMatrix33< Quantity >inline
operator-(const SBDTypePhysicalMatrix33< Quantity > &mat) constSBDTypePhysicalMatrix33< Quantity >inline
operator-() constSBDTypePhysicalMatrix33< Quantity >inline
operator-=(const SBDTypePhysicalMatrix33< Quantity > &mat)SBDTypePhysicalMatrix33< Quantity >inline
operator/(double d) constSBDTypePhysicalMatrix33< Quantity >inline
operator/=(QuantityB d)SBDTypePhysicalMatrix33< Quantity >inline
operator=(const SBDTypePhysicalMatrix33< Quantity > &mat)SBDTypePhysicalMatrix33< Quantity >inline
operator==(const SBDTypePhysicalMatrix33< Quantity > &mat) constSBDTypePhysicalMatrix33< Quantity >inline
orthonormalize()SBDTypePhysicalMatrix33< Quantity >inline
print() constSBDTypePhysicalMatrix33< Quantity >inline
quasiStaticUpdate(const SBQuantity::dimensionless &wx, const SBQuantity::dimensionless &wy, const SBQuantity::dimensionless &wz, SBQuantity::dimensionless &rotAngle, SBVector3 &rotAxis, SBDTypePhysicalMatrix33< Quantity > &rotA, SBDTypePhysicalMatrix33< Quantity > &rotB, SBDTypePhysicalMatrix33< Quantity > &rotC)SBDTypePhysicalMatrix33< Quantity >inline
revoluteJointZAxisMatrix(const SBVector3 &axis)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33()SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(const SBDTypePhysicalVector3< Quantity > &d)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(const SBDTypePhysicalVector3< Quantity > &c0, const SBDTypePhysicalVector3< Quantity > &c1, const SBDTypePhysicalVector3< Quantity > &c2)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(const Quantity &v)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(Quantity mat[3][3])SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(const Quantity &m00, const Quantity &m01, const Quantity &m02, const Quantity &m10, const Quantity &m11, const Quantity &m12, const Quantity &m20, const Quantity &m21, const Quantity &m22)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(double d)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(double mat[3][3])SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22)SBDTypePhysicalMatrix33< Quantity >inline
SBDTypePhysicalMatrix33(const SBDTypePhysicalMatrix33< Quantity > &mat)SBDTypePhysicalMatrix33< Quantity >inline
serialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) constSBDTypePhysicalMatrix33< Quantity >inline
setE1(const SBDTypePhysicalVector3< Quantity > &v)SBDTypePhysicalMatrix33< Quantity >inline
setE2(const SBDTypePhysicalVector3< Quantity > &v)SBDTypePhysicalMatrix33< Quantity >inline
setE3(const SBDTypePhysicalVector3< Quantity > &v)SBDTypePhysicalMatrix33< Quantity >inline
setIdentity()SBDTypePhysicalMatrix33< Quantity >inline
setValue(const SBDTypePhysicalMatrix33< SBQuantity::dimensionless > &u)SBDTypePhysicalMatrix33< Quantity >inline
setZero()SBDTypePhysicalMatrix33< Quantity >inline
swapColumns(unsigned int i, unsigned int j)SBDTypePhysicalMatrix33< Quantity >inline
swapRows(unsigned int i, unsigned int j)SBDTypePhysicalMatrix33< Quantity >inline
toQuaternion(SBQuantity::dimensionless &w, SBQuantity::dimensionless &x, SBQuantity::dimensionless &y, SBQuantity::dimensionless &z) constSBDTypePhysicalMatrix33< Quantity >inline
toRotationVector(SBVector3 &rotationVector) constSBDTypePhysicalMatrix33< Quantity >inline
trace() constSBDTypePhysicalMatrix33< Quantity >inline
transpose() constSBDTypePhysicalMatrix33< Quantity >inline
unserialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER)SBDTypePhysicalMatrix33< Quantity >inline
zeroSBDTypePhysicalMatrix33< Quantity >static