angular | SBDTypePhysicalVector6< QuantityA, QuantityL > | |
getValue() const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
getValue(double *array) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
getValue(float *array) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
linear | SBDTypePhysicalVector6< QuantityA, QuantityL > | |
motionCrossForce(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &force, SBDTypePhysicalVector6< SBQuantityType< typename SBDQuantityUnitMultiplication< typename QuantityA::UnitType, typename QuantityAB::UnitType >::UnitType >, SBQuantityType< typename SBDQuantityUnitMultiplication< typename QuantityA::UnitType, typename QuantityLB::UnitType >::UnitType > > &vxf) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator SBDTypePhysicalVector6< QuantityAB, QuantityLB >() const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator!=(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator*(QuantityB d) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator*(double d) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator*(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator*=(const Quantity &d) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator+(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator+=(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator-(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator-() const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator-=(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator/(QuantityB d) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator/(double d) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator/=(Quantity d) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator<(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator<=(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator=(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator==(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator>(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator>=(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator^(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &force) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
operator|(const SBDTypePhysicalVector6< QuantityAB, QuantityLB > &u) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
print() const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6() | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(QuantityA a, QuantityL l) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inlineexplicit |
SBDTypePhysicalVector6(QuantityA ax, QuantityA ay, QuantityA az, QuantityL lx, QuantityL ly, QuantityL lz) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(QuantityA a[3], QuantityL l[3]) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(const SBDTypePhysicalVector3< QuantityA > &a, const SBDTypePhysicalVector3< QuantityL > &l) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(double a, double l) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inlineexplicit |
SBDTypePhysicalVector6(double ax, double ay, double az, double lx, double ly, double lz) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(double a[3], double l[3]) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
SBDTypePhysicalVector6(const SBDTypePhysicalVector6< QuantityA, QuantityL > &u) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
serialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
setValue(const SBDTypePhysicalVector6< SBQuantity::dimensionless, SBQuantity::dimensionless > &u) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
setZero() | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
unserialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
updateLowerUpper(SBDTypePhysicalVector6< QuantityALower, QuantityLLower > &lower, SBDTypePhysicalVector6< QuantityAUpper, QuantityLUpper > &upper) const | SBDTypePhysicalVector6< QuantityA, QuantityL > | inline |
zero | SBDTypePhysicalVector6< QuantityA, QuantityL > | static |