SBMDynamicalModelRigidBodySystem Class Reference

This class describes a dynamical rigid-body system.

Protected Attributes

bool isAcceptingStructuralEvents
 True when the rigid-body system is accepting structural events.
 
- Protected Attributes inherited from SBCReferenceTarget
SBCReferenceTargetData * dataPointer
 

Constructors and destructors

 SBMDynamicalModelRigidBodySystem ()
 Builds an empty rigid-body system. More...
 
virtual ~SBMDynamicalModelRigidBodySystem ()
 Deletes the rigid-body system. More...
 

Identity

virtual SBDDataGraphNode::Type getType () const
 Returns the type of the data graph node.
 
virtual SBDDataGraphNode::Type getDynamicalModelType () const
 Returns the dynamical model type.
 

Simulation

virtual void updateStructuralNodes ()
 Updates the structural nodes based on the state of the rigid-body system.
 

Position buffer

virtual SBVector6 const & getPosition (unsigned int i) const
 Returns the position of a rigid body.
 
virtual unsigned int getNumberOfChangedPositions () const
 Returns the number of changed positions.
 
virtual unsigned int getChangedPositionIndex (unsigned int i) const
 Returns the index of an changed position.
 
virtual void setPosition (unsigned int i, const SBVector6 &newPosition)
 Updates the position of a rigid body.
 
virtual void flushPositionBuffer ()
 Flushes the position buffer.
 

Debugging

virtual void print (unsigned int offset=0) const
 Prints debugging information.
 

Structural model

SBPointer< SBStructuralModel > * structuralModel
 A pointer to a structural model.
 

RigidBodys

SBPointerIndexer< SBDynamicalRigidBody > * rigidBodyIndexer
 The rigid-body indexer.
 

Event handling

virtual void onBaseEvent (SBEvent *event)
 Handles a base event.
 
virtual void onStructuralEvent (SBStructuralEvent *structuralEvent)
 Handles a structural event.
 

Dynamics

SBVector< SBDynamicalRigidBody > * dynamicalRigidBodyVector
 The vector of activity flags.
 
SBVector< bool > * activityFlagVector
 The vector of activity flags.
 
SBVector< SBQuantity::mass > * massVector
 The vector of masses.
 
SBBuffer< SBVector6 > * positionBuffer
 The buffer of internal positions.
 
SBBuffer< SBVector6 > * structuralPositionBuffer
 The buffer which accumulates the changes that have to be communicated to structural nodes.
 
SBBuffer< SBVector6 > * momentumBuffer
 The buffer of internal momenta.
 

Additional Inherited Members

- Public Types inherited from SBDDataGraphNode
enum  RenderingPass {
  RenderingPass::Setup,
  RenderingPass::OpaqueGeometry,
  RenderingPass::SelectableGeometry,
  RenderingPass::ShadowingGeometry,
  RenderingPass::TransparentGeometry,
  RenderingPass::Interface,
  RenderingPass::Text
}
 The rendering pass. More...
 
enum  Type {
  Undefined,
  StructuralModel,
  StructuralModelNode,
  StructuralModelConformation,
  Conformation,
  StructuralModelPath,
  Path,
  StructuralModelNodeGroup,
  StructuralGroup,
  StructuralModelNodeRoot,
  Root,
  StructuralModelNodeParticle,
  StructuralParticle,
  StructuralModelNodeAtom,
  Atom,
  StructuralModelNodePseudoAtom,
  PseudoAtom,
  StructuralModelNodeBond,
  Bond,
  StructuralModelNodePseudoBond,
  PseudoBond,
  StructuralModelNodeHydrogenBond,
  HydrogenBond,
  StructuralModelNodeHydrogenBondGroup,
  HydrogenBondGroup,
  StructuralModelNodeResidue,
  Residue,
  StructuralModelNodeSegment,
  Segment,
  StructuralModelNodeProtein,
  Protein,
  StructuralModelNodeChain,
  Chain,
  StructuralModelNodeMolecule,
  Molecule,
  StructuralModelNodeBackbone,
  Backbone,
  StructuralModelNodeSideChain,
  SideChain,
  VisualModel,
  VisualModelMesh,
  Mesh,
  DynamicalModel,
  DynamicalModelParticleSystem,
  ParticleSystem,
  DynamicalModelRigidBodySystem,
  RigidBodySystem,
  DynamicalModelArticulatedBodySystem,
  ArticulatedBodySystem,
  DynamicalModelNode,
  DynamicalNode,
  DynamicalModelNodeGroup,
  DynamicalGroup,
  DynamicalModelNodeRoot,
  DynamicalRoot,
  DynamicalModelNodeParticle,
  DynamicalParticle,
  DynamicalModelNodeRigidBody,
  RigidBody,
  DynamicalModelNodeArticulatedBody,
  ArticulatedBody,
  InteractionModel,
  InteractionModelParticleSystem,
  InteractionModelRigidBodySystem,
  InteractionModelArticulatedBodySystem,
  PropertyModel,
  PropertyModelFunction,
  Simulator,
  SimulatorParticleSystem,
  SimulatorRigidBodySystem,
  SimulatorArticulatedBodySystem,
  StateUpdater,
  StateUpdaterParticleSystem,
  StateUpdaterRigidBodySystem,
  StateUpdaterArticulatedBodySystem,
  DocumentManager,
  Document,
  Folder,
  Camera,
  Label,
  Note,
  Animation,
  Presentation,
  DataGraphNodeGroup,
  NodeGroup,
  Controller,
  ControllerNode,
  Asset
}
 The type of the data graph node. More...
 
- Public Member Functions inherited from SBMDynamicalModel
 SB_DECLARE_DATA (SBMDynamicalModel)
 
bool isSerializable () const
 Returns true when the class is serializable.
 
virtual void serialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) const
 Serializes the node.
 
virtual void unserialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0))
 Unserializes the node.
 
SBMDynamicalModelNodeRootgetDynamicalRoot () const
 Returns the root of the dynamical model.
 
virtual SBMDynamicalModelclone ()
 Returns a copy of the node and its descendants.
 
virtual SBDDataGraphNode::Type getModelType () const
 Returns the model type.
 
virtual bool getPositionChanged (unsigned int i) const
 Returns whether position i has been changed since the last flush.
 
SBIAPosition3 const & getPeriodicBoundaryConditions () const
 Returns the periodic boundary conditions.
 
void setPeriodicBoundaryConditions (SBIAPosition3 const &box)
 Sets the periodic boundary conditions.
 
bool getPeriodicBoundaryConditionsFlag () const
 Returns the periodic boundary conditions flag.
 
void setPeriodicBoundaryConditionsFlag (bool flag)
 Sets the periodic boundary conditions flag.
 
virtual bool enforcePeriodicBoundaryConditions ()
 Enforces the periodic boundary conditions.
 
void connectDynamicalSignalToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBDynamicalEvent *), SBCReferenceTarget *nextReferenceTarget=0, void(SBCReferenceTarget::*nextFunctionPointer)(SBDynamicalEvent *)=0)
 Connects the dynamical signal to a slot.
 
bool dynamicalSignalIsConnectedToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBDynamicalEvent *)) const
 Returns true if and only if the dynamical signal is connected to a given slot.
 
void disconnectDynamicalSignalFromSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBDynamicalEvent *))
 Disconnects the dynamical signal from a slot.
 
virtual void getNodes (SBNodeIndexer &nodeIndexer, SBNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
 Collects nodes into nodeIndexer, based on a nodeType, a selection status and a visitPredicate, with our without dependencies.
 
virtual void getNodes (SBNodeIndexer &nodeIndexer, const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
 Returns some nodes.
 
virtual void forEachNodeDepthFirst (void(*action)(SBDDataGraphNode *node))
 Performs an action on each node.
 
virtual void forEachNodeDepthFirst (SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node))
 Performs an action on each node.
 
- Public Member Functions inherited from SBMModel
 SB_NODE_GETTER_0 (, SBDDataGraphNode::Type, GetModelType)
 
 SB_NODE_PREDICATE_1 (, IsModelType, SBDDataGraphNode::Type)
 
 SB_DECLARE_DATA (SBMModel)
 
virtual ~SBMModel ()
 Delete the model.
 
bool isSerializable () const
 Returns true.
 
SBMModelgetNextModel () const
 Returns the next model in the parent.
 
SBMModelgetPreviousModel () const
 Returns the previous model in the parent.
 
virtual unsigned int getOpacity () const
 Returns the opacity.
 
virtual void setOpacity (unsigned int opacity)
 Sets the opacity.
 
virtual unsigned int getMinimumOpacity () const
 Returns the minimum opacity.
 
virtual unsigned int getTransparency () const
 Returns the transparency.
 
virtual void setTransparency (unsigned int transparency)
 Sets the transparency.
 
virtual unsigned int getMaximumTransparency () const
 Returns the maximum transparency.
 
- Public Member Functions inherited from SBDDataGraphNode
 SB_DECLARE_DATA (SBDDataGraphNode)
 
SBDDataGraphNodegetParent () const
 Returns the parent of the node. More...
 
SBDDataGraphNodegetThisNode () const
 Returns the pointer to this node. More...
 
SBDDataGraphNodegetNextNode () const
 Returns the pointer to the next node in the children of the node's parent. More...
 
SBDDataGraphNodegetPreviousNode () const
 Returns the pointer to the previous node in the children of the node's parent. More...
 
SBDDataGraphNodegetNextNode (SBDDataGraphNode::Type nodeType) const
 Returns the pointer to the next node with type nodeType in the children of the node's parent. More...
 
SBDDataGraphNodegetPreviousNode (SBDDataGraphNode::Type nodeType) const
 Returns the pointer to the previous node with type nodeType in the children of the node's parent. More...
 
SBDDocumentgetDocument () const
 Returns the document the node belongs to. More...
 
virtual bool canAddChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0) const
 Returns whether this node can add node as a child. More...
 
virtual bool canAddChildType (SBDDataGraphNode::Type nodeType) const
 Returns whether this node can add a node with type nodeType as a child. More...
 
virtual bool canHaveDescendantType (SBDDataGraphNode::Type nodeType) const
 Returns whether this node can have a node with type nodeType as a descendant. More...
 
virtual bool addChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0)
 Adds a child to the node. More...
 
virtual bool removeChild (SBDDataGraphNode *node)
 Removes a child from the node. More...
 
bool hasOneOf (const SBNodeIndexer &nodeIndexer) const
 Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them. More...
 
bool descendsFrom (SBDDataGraphNode *node) const
 Returns true if and only if this node is node, or descends from it. More...
 
bool descendsFrom (const SBNodeIndexer &nodeIndexer) const
 Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them. More...
 
bool descendsFrom (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const
 Returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them. More...
 
bool isIn (SBDDataGraphNode *node) const
 Returns true if and only if this node is node, or descends from it, or belongs to a group stored in node. More...
 
bool isIn (const SBNodeIndexer &nodeIndexer) const
 Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them, or belongs to a group stored in one of the nodes of the nodeIndexer. More...
 
bool isIn (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const
 Returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them, or belongs to a group stored in of the nodes of the nodePointerIndexer. More...
 
bool isOneOf (const SBNodeIndexer &nodeIndexer) const
 Returns true if and only if this node is one of the nodes of the nodeIndexer. More...
 
bool isOneOf (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const
 Returns true if and only if this node is one of the nodes of the nodePointerIndexer. More...
 
SBDDataGraphNodegetRoot () const
 Returns the root of the hierarchy the node belongs to. More...
 
unsigned int getNodeIndex () const
 Returns the node index (unique in the whole data graph, but non-persistent) More...
 
std::string getTypeString (bool humanReadable=false) const
 Returns a string describing the type of the data graph node. More...
 
virtual std::string const & getName () const
 Returns the name of the node.
 
virtual void setName (const std::string &name)
 Sets the name of the node. More...
 
bool isType (Type type) const
 Returns true when the type of the node corresponds to type.
 
bool isModel () const
 Returns true when the node is a model.
 
bool isStructuralNode () const
 Returns true when the node is a structural node.
 
bool isStructuralModel () const
 Returns true when the node is a structural model.
 
bool isVisualModel () const
 Returns true when the node is a visual model.
 
bool isDynamicalModel () const
 Returns true when the node is a dynamical model.
 
bool isInteractionModel () const
 Returns true when the node is a interaction model.
 
bool isPropertyModel () const
 Returns true when the node is a property model.
 
bool isMesh () const
 Returns true when the node is a mesh.
 
bool isSimulator () const
 Returns true when the node is a simulator.
 
bool isStructuralParticle () const
 Returns true when the node is a structural particle (an atom or a pseudo-atom)
 
virtual bool isLocked () const
 Returns whether the node is locked.
 
virtual bool getLockedFlag () const
 Returns the locked flag.
 
virtual void setLockedFlag (bool flag)
 Sets the locked flag.
 
bool isCreated () const
 Returns true if and only if the node is created. More...
 
void create ()
 Creates the node. More...
 
bool isErased () const
 Returns true if and only if the node is erased. More...
 
void erase ()
 Erases the node. More...
 
unsigned int getFlags () const
 Returns the flags. More...
 
unsigned int getInheritedFlags () const
 Returns the inherited flags. More...
 
bool isSelected () const
 Returns whether the node is selected. More...
 
bool getSelected () const
 Returns whether the node is selected.
 
bool getSelectionFlag () const
 Returns the selection flag. More...
 
void setSelectionFlag (bool flag)
 Sets the selection flag. More...
 
bool isVisible () const
 Returns whether the node is visible. More...
 
bool getVisible () const
 Returns whether the node is visible.
 
bool getVisibilityFlag () const
 Returns the visibility flag. More...
 
void setVisibilityFlag (bool flag)
 Sets the visibility flag. More...
 
bool isHighlighted () const
 Returns whether the node is highlighted. More...
 
bool getHighlightingFlag () const
 Returns the highlighting flag. More...
 
void setHighlightingFlag (bool flag)
 Sets the highlighting flag. More...
 
virtual void display (RenderingPass renderingPass)
 Displays the node. More...
 
virtual void display ()
 Displays the node (deprecated) More...
 
virtual void displayForShadow ()
 Displays the node for shadowing purposes (deprecated) More...
 
virtual void displayForSelection ()
 Displays the node for selection purposes (deprecated) More...
 
virtual bool hasOpacityRange () const
 Returns whether the node has the opacity range.
 
virtual unsigned int getDefaultOpacity () const
 Returns the default opacity.
 
virtual unsigned int getMaximumOpacity () const
 Returns the maximum opacity.
 
virtual unsigned int getOpacitySingleStep () const
 Returns the opacity single step.
 
virtual std::string getOpacitySuffix () const
 Returns the opacity suffix.
 
virtual bool hasTransparencyRange () const
 Returns whether the node has the transparency range.
 
virtual unsigned int getDefaultTransparency () const
 Returns the default transparency.
 
virtual unsigned int getMinimumTransparency () const
 Returns the minimum transparency.
 
virtual unsigned int getTransparencySingleStep () const
 Returns the transparency single step.
 
virtual std::string getTransparencySuffix () const
 Returns the transparency suffix.
 
float getInheritedOpacity () const
 Returns the cumulative opacity, when taking into account the ascendants.
 
float getInheritedTransparency () const
 Returns the cumulative transparency, when taking into account the ascendants.
 
bool addMaterial (SBDDataGraphNodeMaterial *material)
 Adds a material. More...
 
bool removeMaterial ()
 Removes the material. More...
 
SBDDataGraphNodeMaterialgetMaterial () const
 Returns the material. More...
 
SBDDataGraphNodegetMaterialOwner () const
 Returns the node whose material is inherited. More...
 
void connectBaseSignalToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *), SBCReferenceTarget *nextReferenceTarget=0, void(SBCReferenceTarget::*nextFunctionPointer)(SBBaseEvent *)=0)
 Connects the base signal to a slot. More...
 
bool baseSignalIsConnectedToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *)) const
 Returns true when the base signal is connected to a slot.
 
void disconnectBaseSignalFromSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *))
 Disconnects the base signal from a slot.
 
unsigned int countNodes (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
 Collects nodes into nodeIndexer, based on a nodeType, a selection status and a visitPredicate, with our without dependencies. More...
 
unsigned int countNodes (const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
 Collects nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies. More...
 
virtual std::string getHierarchyString (const std::string &separator="/", bool includeNodeType=false) const
 Returns a string with hierarchical information on the node and its parents names. More...
 
- Public Member Functions inherited from SBCReferenceTarget
 SBCReferenceTarget ()
 
virtual ~SBCReferenceTarget ()
 
unsigned int getMemoryFootprint () const
 
void printReferencesToOwners () const
 
- Static Public Member Functions inherited from SBDDataGraphNode
static void clone (const SBNodeIndexer &sourceNodeIndexer, SBNodeIndexer &destinationNodeIndexer)
 Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones in destinationNodeIndexer. More...
 
static SBDDataGraphNodegetNode (unsigned int nodeIndex)
 Returns the unique node corresponding to the node index nodeIndex. More...
 
static std::string getTypeString (Type type, bool humanReadable=false)
 Returns a string describing the type of the data graph node. More...
 
static void forEachNodeInSelection (SBNodeIndexer &nodeIndexer, void(*action)(SBDDataGraphNode *node))
 Performs an action for each node in a selection.
 
static void forEachNodeInSelection (SBNodeIndexer &nodeIndexer, SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node))
 Performs an action for each node in a selection.
 
- Protected Member Functions inherited from SBMDynamicalModel
 SBMDynamicalModel ()
 Builds a dynamical model.
 
 SBMDynamicalModel (SBMDynamicalModelData *dataPointer)
 Builds a dynamical model.
 
virtual ~SBMDynamicalModel ()
 Deletes the dynamical model.
 
- Protected Member Functions inherited from SBMModel
 SBMModel ()
 Builds a model.
 
 SBMModel (SBMModelData *dataPointer)
 Builds a model.
 
- Protected Member Functions inherited from SBDDataGraphNode
 SBDDataGraphNode ()
 Builds a data graph node. More...
 
 SBDDataGraphNode (SBDDataGraphNodeData *dataPointer)
 Builds a data graph node.
 
virtual ~SBDDataGraphNode ()
 Destroys the node. More...
 
- Protected Member Functions inherited from SBCReferenceTarget
void removeAllReferenceOwners ()
 
 SBCReferenceTarget (SBCReferenceTargetData *dataPointer)
 

Constructor & Destructor Documentation

◆ SBMDynamicalModelRigidBodySystem()

SBMDynamicalModelRigidBodySystem::SBMDynamicalModelRigidBodySystem ( )

Builds a base model.

◆ ~SBMDynamicalModelRigidBodySystem()

SBMDynamicalModelRigidBodySystem::~SBMDynamicalModelRigidBodySystem ( )
virtual

Deletes the model.