NeighborSearch¶

This library defines Neighbor Search algorithms.

SAMSON API: The SBSNeighborSearch Library

class samson.Simulation.NeighborSearch.NeighborSearch¶

Bases: samson.Core.Reference.SBCReferenceTarget

This class is the base class of neighbor search algorithms.

SAMSON API: SBSNeighborSearch

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

sprint(self: samson.Simulation.NeighborSearch.NeighborSearch, offset: int=0) → None¶

Prints some debugging information

__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

class samson.Simulation.NeighborSearch.ParticleSystem¶

Bases: samson.Simulation.NeighborSearch.NeighborSearch

This class is the base class of neighbor search algorithms that can be applied to particle systems.

SAMSON API: SBSNeighborSearchParticleSystem

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNeighborIndexer(self: samson.Simulation.NeighborSearch.ParticleSystem, i: int) → samson.DataModel.DataGraph.NodeIndexer¶

Returns indexer of all structural particles which are neighbors for i-th particle

getNeighbors(*args, **kwargs)¶

Overloaded function.

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystem, position: samson.DataModel.Type.vector3, radius: samson.DataModel.Quantity.unitsSI) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles that are at a distance smaller than or equal to radius from the specified position

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystem, box: samson.DataModel.Type.intervalVector3) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles inside the box

initializeNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystem) → None¶
sprint(self: samson.Simulation.NeighborSearch.ParticleSystem, offset: int=0) → None¶

Prints some debugging information

updateNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystem) → None¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

class samson.Simulation.NeighborSearch.ParticleSystemGrid(self: samson.Simulation.NeighborSearch.ParticleSystemGrid, particleSystem: samson.Modeling.DynamicalModel.ParticleSystem, cutoffDistance: samson.DataModel.Quantity.unitsSI) → None¶

Bases: samson.Simulation.NeighborSearch.ParticleSystem

This class describes a grid-based neighbor search algorithm that can be applied to particle systems.

SAMSON API: SBSNeighborSearchParticleSystemGrid

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNeighborIndexer(self: samson.Simulation.NeighborSearch.ParticleSystem, i: int) → samson.DataModel.DataGraph.NodeIndexer¶

Returns indexer of all structural particles which are neighbors for i-th particle

getNeighbors(*args, **kwargs)¶

Overloaded function.

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemGrid, position: samson.DataModel.Type.vector3, radius: samson.DataModel.Quantity.unitsSI) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles that are at a distance smaller than or equal to radius from the specified position

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemGrid, box: samson.DataModel.Type.intervalVector3) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles inside the box

initializeNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemGrid) → None¶
sprint(self: samson.Simulation.NeighborSearch.ParticleSystemGrid, offset: int=0) → None¶

Prints some debugging information

updateNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemGrid) → None¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

class samson.Simulation.NeighborSearch.ParticleSystemGridPBC(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC, particleSystem: samson.Modeling.DynamicalModel.ParticleSystem, cutoffDistance: samson.DataModel.Quantity.unitsSI) → None¶

Bases: samson.Simulation.NeighborSearch.ParticleSystemPBC

This class describes a grid-based neighbor search algorithm that can be applied to particle systems with periodic boundary conditions.

SAMSON API: SBSNeighborSearchParticleSystemGridPBC

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNeighborIndexer(self: samson.Simulation.NeighborSearch.ParticleSystemPBC, i: int) → samson.DataModel.DataGraph.NodeIndexer¶

Returns indexer of all structural particles which are neighbors for i-th particle

getNeighbors(*args, **kwargs)¶

Overloaded function.

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC, position: samson.DataModel.Type.vector3, radius: samson.DataModel.Quantity.unitsSI) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles that are at a distance smaller than or equal to radius from the specified position

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC, box: samson.DataModel.Type.intervalVector3) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles inside the box

initializeNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC) → None¶
sprint(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC, offset: int=0) → None¶

Prints some debugging information

updateNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemGridPBC) → None¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

class samson.Simulation.NeighborSearch.ParticleSystemPBC¶

Bases: samson.Simulation.NeighborSearch.NeighborSearch

This class is the base class of neighbor search algorithms that can be applied to particle systems with periodic boundary conditions.

SAMSON API: SBSNeighborSearchParticleSystemPBC

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNeighborIndexer(self: samson.Simulation.NeighborSearch.ParticleSystemPBC, i: int) → samson.DataModel.DataGraph.NodeIndexer¶

Returns indexer of all structural particles which are neighbors for i-th particle

getNeighbors(*args, **kwargs)¶

Overloaded function.

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemPBC, position: samson.DataModel.Type.vector3, radius: samson.DataModel.Quantity.unitsSI) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles that are at a distance smaller than or equal to radius from the specified position

  1. getNeighbors(self: samson.Simulation.NeighborSearch.ParticleSystemPBC, box: samson.DataModel.Type.intervalVector3) -> samson.DataModel.DataGraph.NodeIndexer

Returns indexer of all structural particles inside the box

initializeNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemPBC) → None¶
sprint(self: samson.Simulation.NeighborSearch.ParticleSystemPBC, offset: int=0) → None¶

Prints some debugging information

updateNeighborLists(self: samson.Simulation.NeighborSearch.ParticleSystemPBC) → None¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.