Document¶
This library contains classes related to SAMSON documents.
SAMSON API: The SBDDocument Library
-
class
samson.DataModel.Document.
Camera
(*args, **kwargs)¶ Bases:
samson.DataModel.DataGraph.Node
This class describes a camera.
SAMSON API: SBDDocumentCamera
Overloaded function.
- __init__(self: samson.DataModel.Document.Camera) -> None
Constructs a camera
- __init__(self: samson.DataModel.Document.Camera, name: str) -> None
Constructs a camera with name
-
class
NodeType
(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
-
__eq__
(*args, **kwargs)¶ Overloaded function.
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
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__ne__
(*args, **kwargs)¶ Overloaded function.
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
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ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
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ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
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Atom
= NodeType.Atom¶
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Backbone
= NodeType.StructuralModelNodeBackbone¶
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Bond
= NodeType.StructuralModelNodeBond¶
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Camera
= NodeType.Camera¶
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Chain
= NodeType.StructuralModelNodeChain¶
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Conformation
= NodeType.StructuralModelConformation¶
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Controller
= NodeType.Controller¶
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ControllerNode
= NodeType.ControllerNode¶
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DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
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Document
= NodeType.Document¶
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DocumentManager
= NodeType.DocumentManager¶
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DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
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DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
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Folder
= NodeType.Folder¶
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InteractionModel
= NodeType.InteractionModel¶
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InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
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Molecule
= NodeType.StructuralModelNodeMolecule¶
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NodeGroup
= NodeType.DataGraphNodeGroup¶
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ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
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Path
= NodeType.StructuralModelPath¶
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PropertyModel
= NodeType.PropertyModel¶
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PropertyModelFunction
= NodeType.PropertyModelFunction¶
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Protein
= NodeType.StructuralModelNodeProtein¶
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PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
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Residue
= NodeType.StructuralModelNodeResidue¶
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RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
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Segment
= NodeType.StructuralModelNodeSegment¶
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SideChain
= NodeType.StructuralModelNodeSideChain¶
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Simulator
= NodeType.Simulator¶
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SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
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StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
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StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
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StructuralModelNodeAtom
= NodeType.Atom¶
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StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
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StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
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StructuralParticle
= NodeType.StructuralModelNodeParticle¶
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Undefined
= NodeType.Undefined¶
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VisualModel
= NodeType.VisualModel¶
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__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
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__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
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addChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Adds a child to the node
-
addMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶ Adds material to the node
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backView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the back view
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bottomView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the bottom view
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canAddChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Returns whether this node can add node as a child
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canAddChildType
(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) → bool¶ Returns whether this node can add a node with type nodeType as a child
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castToInteractionModelParticleSystem
(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶ Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem
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castToLabel
(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶ Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel
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castToVisualModel
(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModel
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center
(*args, **kwargs)¶ Overloaded function.
- center(self: samson.DataModel.Document.Camera) -> None
Centers the camera
- center(self: samson.DataModel.Document.Camera, nodeIndexer: samson.DataModel.DataGraph.NodeIndexer) -> None
Centers the camera
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clone
(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶ Returns a copy of the node and its descendants
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countNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶ - Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
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create
(self: samson.DataModel.DataGraph.Node) → None¶ Creates the node
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defaultView
(self: samson.DataModel.Document.Camera) → None¶ Sets the view to default parameters
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erase
(self: samson.DataModel.DataGraph.Node) → None¶ Erases the node
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frontView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the front view
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getDocument
(self: samson.DataModel.DataGraph.Node) → SBDDocument¶ Returns the document the node belongs to
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getEyeDestination
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns destination of the eye
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getEyePosition
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns position of the eye
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getEyeVelocity
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns velocity of the eye
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getFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the flags
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getFrustumPositionFromWorldPosition
(self: samson.DataModel.Document.Camera, worldPosition: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns the projection in the frustum of a given world position
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getHeadPosition
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns position of the head
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getInheritedFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the inherited flags
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getMaterial
(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶ Returns the material of the node
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getMaterialOwner
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the node whose material is inherited
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getMemoryFootprint
(self: samson.Core.Reference.SBCReferenceTarget) → int¶ Returns the memory footprint
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getNextCamera
(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶ Returns the next Camera
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getNextNode
(*args, **kwargs)¶ Overloaded function.
- getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node in the children of the node’s parent
- getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node with type nodeType in the children of the node’s parent
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getNode
(self: int) → samson.DataModel.DataGraph.Node¶ Returns the unique node corresponding to the node index nodeIndex
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getNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → SBDDataGraphNodeIndexer¶ - Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
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getParent
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the parent of the node
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getPreviousCamera
(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶ Returns the previous Camera
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getPreviousNode
(*args, **kwargs)¶ Overloaded function.
- getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node in the children of the node’s parent
- getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node with type nodeType in the children of the node’s parent
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getProjectionMatrix
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the projection matrix
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getProjectionMatrixTranspose
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the transpose of the projection matrix
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getRoot
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the root of the hierarchy the node belongs to
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getRotationVelocity
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns rotation velocity
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getTargetDestination
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns destination of the target
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getTargetPosition
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns position of the target
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getTargetVelocity
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns velocity of the target
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getThisNode
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the pointer to this node
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getTypeString
(type: SBDDataGraphNode::Type) → str¶ Returns a string describing the type of the data graph node
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getUpVector
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns up vector
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getUpVectorDestination
(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns destination of the up vector
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getViewMatrix
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the view matrix
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getViewMatrixTranspose
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the transpose of the view matrix
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getViewProjectionMatrix
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the view projection matrix
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getViewProjectionMatrixTranspose
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the transpose of the view projection matrix
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getViewProjectionMatrixTransposeInverse
(self: samson.DataModel.Document.Camera) → List[List[float]]¶ Returns the inverse of the transpose of the view projection matrix
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getWorldPositionFromFrustumPosition
(self: samson.DataModel.Document.Camera, frustumPosition: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns the world position that corresponds to a frustum position
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hasOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them
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isDynamicalModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a dynamical model
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isIn
(*args, **kwargs)¶ Overloaded function.
- isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it
- isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them
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isInteractionModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a interaction model
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isModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a model
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isOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer
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isPropertyModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a property model
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isSimulator
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a simulator
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isStructuralModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural model
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isStructuralParticle
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural particle (an atom or a pseudo-atom)
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isType
(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶ Returns true when the type of the node corresponds to type
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isVisualModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a visual model
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leftView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the left view
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removeChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) → bool¶ Removes a child from the node
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removeMaterial
(self: samson.DataModel.DataGraph.Node) → bool¶ Removes material from the node
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rightView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the right view
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rotate
(*args, **kwargs)¶ Overloaded function.
- rotate(self: samson.DataModel.Document.Camera, axis: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, angle: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, immediate: bool=False) -> None
Rotates the camera
- rotate(self: samson.DataModel.Document.Camera, velocity: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) -> None
Rotates the camera
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setColor
(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶ Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)
- Args:
color (Color): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
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setEyeDestination
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets destination of the eye
-
setEyePosition
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets position of the eye
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setEyeVelocity
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets velocity of the eye
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setHeadPosition
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets position of the head
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setMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶ Sets the material for the node (removes an existing material from the node and adds a given material)
- Args:
material (Material): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
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setRotationVelocity
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets rotation velocity
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setTargetDestination
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets destination of the target
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setTargetPosition
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets position of the target
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setTargetVelocity
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets velocity of the target
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setUpVector
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets up vector
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setUpVectorDestination
(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Sets destination of the up vector
-
sprint
(self: samson.DataModel.Document.Camera, offset: int=0) → None¶ Prints some debugging information
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stop
(self: samson.DataModel.Document.Camera) → None¶ Stops the camera
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topView
(self: samson.DataModel.Document.Camera) → None¶ Goes to the top view
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transform
(self: samson.DataModel.Document.Camera, spatialTransform: SBDTypeSpatialTransformWrapper, immediate: bool=False) → None¶ Applies a spatial transform to the camera
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translate
(self: samson.DataModel.Document.Camera, velocity: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, immediate: bool=False) → None¶ Translates the camera
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updateState
(self: samson.DataModel.Document.Camera) → bool¶ Updates the state of the camera and returns true if the camera moved
-
zoomIn
(self: samson.DataModel.Document.Camera, velocity: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Zooms in
-
zoomOut
(self: samson.DataModel.Document.Camera, velocity: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Zooms out
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zoomTo
(self: samson.DataModel.Document.Camera, cameraTargetDestination: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶ Zooms to a specific destination
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
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ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
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Backbone
= NodeType.StructuralModelNodeBackbone¶
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Bond
= NodeType.StructuralModelNodeBond¶
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Camera
= NodeType.Camera¶
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Chain
= NodeType.StructuralModelNodeChain¶
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Conformation
= NodeType.StructuralModelConformation¶
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Controller
= NodeType.Controller¶
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ControllerNode
= NodeType.ControllerNode¶
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DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
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Document
= NodeType.Document¶
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DocumentManager
= NodeType.DocumentManager¶
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DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
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DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
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DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
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DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
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Folder
= NodeType.Folder¶
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InteractionModel
= NodeType.InteractionModel¶
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InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
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InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
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Label
= NodeType.Label¶
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Molecule
= NodeType.StructuralModelNodeMolecule¶
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NodeGroup
= NodeType.DataGraphNodeGroup¶
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ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
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PropertyModel
= NodeType.PropertyModel¶
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PropertyModelFunction
= NodeType.PropertyModelFunction¶
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Protein
= NodeType.StructuralModelNodeProtein¶
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PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
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RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
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SideChain
= NodeType.StructuralModelNodeSideChain¶
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Simulator
= NodeType.Simulator¶
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SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
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SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
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SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
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StateUpdater
= NodeType.StateUpdater¶
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StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
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StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
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StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
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StructuralGroup
= NodeType.StructuralModelNodeGroup¶
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StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__eq__
¶ Return self==value.
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
__ne__
¶ Return self!=value.
-
aspectRatio
¶ aspect ratio
-
basisX
¶ the x vector of the camera basis
-
basisY
¶ the y vector of the camera basis
-
basisZ
¶ the z vector of the camera basis
-
clippingPlane
¶ clipping plane
-
farPlane
¶ far plane
-
fieldOfViewAngleY
¶ field of view angle
-
getTransform
¶ the spatial transform
-
highlightingFlag
¶
-
inertiaFlag
¶
-
isCreated
¶ Returns true if and only if the node is created
-
isErased
¶ Returns true if and only if the node is erased
-
isHighlighted
¶ Returns whether the node is highlighted
-
isSelected
¶ Returns whether the node is selected
-
isSerializable
¶ Returns true when the class is serializable
-
isVisible
¶ Returns whether the node is visible
-
name
¶ the name of the camera
-
nearPlane
¶ near plane
-
nodeIndex
¶ Returns the node index (unique in the whole data graph, but non-persistent)
-
orthographicProjectionFlag
¶ the orthographic projection flag
-
selectionFlag
¶
-
type
¶ Returns the type of the data graph node
-
typeString
¶ Returns a string describing the type of this data graph node
-
visibilityFlag
¶
-
class
samson.DataModel.Document.
Document
(*args, **kwargs)¶ Bases:
samson.DataModel.Document.Folder
This class describes a document.
SAMSON API: SBDDocument
Overloaded function.
- __init__(self: samson.DataModel.Document.Document) -> None
Constructs a document
- __init__(self: samson.DataModel.Document.Document, name: str) -> None
Constructs a document with name
-
class
NodeType
(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
-
__eq__
(*args, **kwargs)¶ Overloaded function.
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
__ne__
(*args, **kwargs)¶ Overloaded function.
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
-
addChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Adds a child to the Folder
-
addGroupNodesToSelection
(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶ Adds the group nodes to the document selection
-
addMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶ Adds material to the node
-
addNodeToSelection
(self: samson.DataModel.Document.Document, node: samson.DataModel.DataGraph.Node) → None¶ Adds a node to the selection
-
canAddChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Returns whether this node can add node as a child
-
canAddChildType
(self: samson.DataModel.Document.Folder, nodeType: samson.DataModel.DataGraph.Node.NodeType) → bool¶ Returns whether this node can add a node with type nodeType as a child
-
castToInteractionModelParticleSystem
(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶ Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem
-
castToLabel
(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶ Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel
-
castToVisualModel
(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModel
-
clearSelection
(self: samson.DataModel.Document.Document) → None¶ Clears the selection
-
clone
(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶ Returns a copy of the node and its descendants
-
countNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶ - Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
-
create
(self: samson.DataModel.DataGraph.Node) → None¶ Creates the node
-
createGroup
(self: samson.DataModel.Document.Document, name: str, selectionString: str='*', visitString: str='*') → samson.DataModel.DataGraph.Group¶ - Create a group with name based on a selectionString and a visitString).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
-
erase
(self: samson.DataModel.DataGraph.Node) → None¶ Erases the node
-
getActiveCamera
(self: samson.DataModel.Document.Document) → SBDDocumentCamera¶ Returns the active camera
-
getActiveStructuralModel
(self: samson.DataModel.Document.Document) → SBMStructuralModel¶ Returns the active structural model
-
getCameraList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentCamera, SBCReferenceToTarget>¶ Returns the list of cameras
-
getChildren
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNode, SBCReferenceToTarget>¶ Returns the children of the folder
-
getConformationList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelConformation, SBCReferenceToTarget>¶ Returns the list of conformations
-
getControllerList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDController, SBCReferenceToTarget>¶ Returns the list of controllers
-
getDocument
(self: samson.DataModel.DataGraph.Node) → SBDDocument¶ Returns the document the node belongs to
-
getDynamicalModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMDynamicalModel, SBCReferenceToTarget>¶ Returns the list of dynamical models
-
getFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the flags
-
getFolderList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentFolder, SBCReferenceToTarget>¶ Returns the list of folders
-
getInheritedFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the inherited flags
-
getInteractionModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMInteractionModel, SBCReferenceToTarget>¶ Returns the list of interaction models
-
getLabelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentLabel, SBCReferenceToTarget>¶ Returns the list of labels
-
getMaterial
(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶ Returns the material of the node
-
getMaterialOwner
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the node whose material is inherited
-
getMemoryFootprint
(self: samson.Core.Reference.SBCReferenceTarget) → int¶ Returns the memory footprint
-
getModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMModel, SBCReferenceToTarget>¶ Returns the list of models
-
getNextDocument
(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶ Returns the next document
-
getNextNode
(*args, **kwargs)¶ Overloaded function.
- getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node in the children of the node’s parent
- getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node with type nodeType in the children of the node’s parent
-
getNode
(self: int) → samson.DataModel.DataGraph.Node¶ Returns the unique node corresponding to the node index nodeIndex
-
getNodeGroupList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNodeGroup, SBCReferenceToTarget>¶ Returns the list of node groups
-
getNodes
(self: samson.DataModel.Document.Folder, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → samson.DataModel.DataGraph.NodeIndexer¶ - Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
- For selectionString and visitString use the Node Specification Language (SAMSON API: Node Specification Language
-
getParent
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the parent of the node
-
getPathList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelPath, SBCReferenceToTarget>¶ Returns the list of paths
-
getPreviousDocument
(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶ Returns the previous document
-
getPreviousNode
(*args, **kwargs)¶ Overloaded function.
- getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node in the children of the node’s parent
- getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node with type nodeType in the children of the node’s parent
-
getPropertyModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMPropertyModel, SBCReferenceToTarget>¶ Returns the list of property models
-
getRoot
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the root of the hierarchy the node belongs to
-
getSimulatorList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBSSimulator, SBCReferenceToTarget>¶ Returns the list of simulators
-
getStructuralModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModel, SBCReferenceToTarget>¶ Returns the list of structural models
-
getThisNode
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the pointer to this node
-
getTypeString
(type: SBDDataGraphNode::Type) → str¶ Returns a string describing the type of the data graph node
-
getVisualModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMVisualModel, SBCReferenceToTarget>¶ Returns the list of visual models
-
groupSelection
(self: samson.DataModel.Document.Document, name: str) → samson.DataModel.DataGraph.Group¶ Stores the selected nodes into a group with name
-
hasOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them
-
intersectGroupNodesWithSelection
(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶ Keeps in the document selection only the nodes stored in this group
-
isDynamicalModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a dynamical model
-
isIn
(*args, **kwargs)¶ Overloaded function.
- isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it
- isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them
-
isInteractionModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a interaction model
-
isModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a model
-
isOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer
-
isPropertyModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a property model
-
isSimulator
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a simulator
-
isStructuralModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural model
-
isStructuralParticle
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural particle (an atom or a pseudo-atom)
-
isType
(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶ Returns true when the type of the node corresponds to type
-
isVisualModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a visual model
-
removeChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node) → bool¶ Removes a child from the Folder
-
removeGroupNodesFromSelection
(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶ Removes the group nodes from the document selection
-
removeMaterial
(self: samson.DataModel.DataGraph.Node) → bool¶ Removes material from the node
-
removeNodeFromSelection
(self: samson.DataModel.Document.Document, node: samson.DataModel.DataGraph.Node) → None¶ Adds a node to the selection
-
selectGroupNodes
(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶ Clears the document selection and select the group nodes
-
setActiveCamera
(self: samson.DataModel.Document.Document, arg0: SBDDocumentCamera) → None¶ Sets the active camera
-
setActiveStructuralModel
(self: samson.DataModel.Document.Document, arg0: SBMStructuralModel) → None¶ Sets the active structural model
-
setColor
(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶ Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)
- Args:
color (Color): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
setMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶ Sets the material for the node (removes an existing material from the node and adds a given material)
- Args:
material (Material): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
sprint
(self: samson.DataModel.Document.Folder, offset: int=0) → None¶ Prints some debugging information
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__eq__
¶ Return self==value.
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
__ne__
¶ Return self!=value.
-
fileName
¶ name of the file associated to the document
-
highlightingFlag
¶
-
isCreated
¶ Returns true if and only if the node is created
-
isErased
¶ Returns true if and only if the node is erased
-
isHighlighted
¶ Returns whether the node is highlighted
-
isSelected
¶ Returns whether the node is selected
-
isSerializable
¶ Returns true when the class is serializable
-
isVisible
¶ Returns whether the node is visible
-
name
¶ the folder name
-
nodeIndex
¶ Returns the node index (unique in the whole data graph, but non-persistent)
-
selectionFlag
¶
-
type
¶ Returns the type of the data graph node
-
typeString
¶ Returns a string describing the type of this data graph node
-
visibilityFlag
¶
-
class
samson.DataModel.Document.
Folder
(*args, **kwargs)¶ Bases:
samson.DataModel.DataGraph.Node
This class describes a document folder.
SAMSON API: SBDDocumentFolder
Overloaded function.
- __init__(self: samson.DataModel.Document.Folder) -> None
Constructs a folder
- __init__(self: samson.DataModel.Document.Folder, name: str) -> None
Constructs a folder with name
-
class
NodeType
(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
-
__eq__
(*args, **kwargs)¶ Overloaded function.
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
__ne__
(*args, **kwargs)¶ Overloaded function.
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
-
addChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Adds a child to the Folder
-
addMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶ Adds material to the node
-
canAddChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Returns whether this node can add node as a child
-
canAddChildType
(self: samson.DataModel.Document.Folder, nodeType: samson.DataModel.DataGraph.Node.NodeType) → bool¶ Returns whether this node can add a node with type nodeType as a child
-
castToInteractionModelParticleSystem
(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶ Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem
-
castToLabel
(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶ Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel
-
castToVisualModel
(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModel
-
clone
(self: samson.DataModel.Document.Folder) → samson.DataModel.Document.Folder¶ Returns a copy of the node and its descendants
-
countNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶ - Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
-
create
(self: samson.DataModel.DataGraph.Node) → None¶ Creates the node
-
erase
(self: samson.DataModel.DataGraph.Node) → None¶ Erases the node
-
getCameraList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentCamera, SBCReferenceToTarget>¶ Returns the list of cameras
-
getChildren
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNode, SBCReferenceToTarget>¶ Returns the children of the folder
-
getConformationList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelConformation, SBCReferenceToTarget>¶ Returns the list of conformations
-
getControllerList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDController, SBCReferenceToTarget>¶ Returns the list of controllers
-
getDocument
(self: samson.DataModel.DataGraph.Node) → SBDDocument¶ Returns the document the node belongs to
-
getDynamicalModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMDynamicalModel, SBCReferenceToTarget>¶ Returns the list of dynamical models
-
getFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the flags
-
getFolderList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentFolder, SBCReferenceToTarget>¶ Returns the list of folders
-
getInheritedFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the inherited flags
-
getInteractionModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMInteractionModel, SBCReferenceToTarget>¶ Returns the list of interaction models
-
getLabelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentLabel, SBCReferenceToTarget>¶ Returns the list of labels
-
getMaterial
(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶ Returns the material of the node
-
getMaterialOwner
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the node whose material is inherited
-
getMemoryFootprint
(self: samson.Core.Reference.SBCReferenceTarget) → int¶ Returns the memory footprint
-
getModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMModel, SBCReferenceToTarget>¶ Returns the list of models
-
getNextNode
(*args, **kwargs)¶ Overloaded function.
- getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node in the children of the node’s parent
- getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node with type nodeType in the children of the node’s parent
-
getNode
(self: int) → samson.DataModel.DataGraph.Node¶ Returns the unique node corresponding to the node index nodeIndex
-
getNodeGroupList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNodeGroup, SBCReferenceToTarget>¶ Returns the list of node groups
-
getNodes
(self: samson.DataModel.Document.Folder, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → samson.DataModel.DataGraph.NodeIndexer¶ - Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
- For selectionString and visitString use the Node Specification Language (SAMSON API: Node Specification Language
-
getParent
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the parent of the node
-
getPathList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelPath, SBCReferenceToTarget>¶ Returns the list of paths
-
getPreviousNode
(*args, **kwargs)¶ Overloaded function.
- getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node in the children of the node’s parent
- getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node with type nodeType in the children of the node’s parent
-
getPropertyModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMPropertyModel, SBCReferenceToTarget>¶ Returns the list of property models
-
getRoot
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the root of the hierarchy the node belongs to
-
getSimulatorList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBSSimulator, SBCReferenceToTarget>¶ Returns the list of simulators
-
getStructuralModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModel, SBCReferenceToTarget>¶ Returns the list of structural models
-
getThisNode
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the pointer to this node
-
getTypeString
(type: SBDDataGraphNode::Type) → str¶ Returns a string describing the type of the data graph node
-
getVisualModelList
(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMVisualModel, SBCReferenceToTarget>¶ Returns the list of visual models
-
hasOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them
-
isDynamicalModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a dynamical model
-
isIn
(*args, **kwargs)¶ Overloaded function.
- isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it
- isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them
-
isInteractionModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a interaction model
-
isModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a model
-
isOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer
-
isPropertyModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a property model
-
isSimulator
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a simulator
-
isStructuralModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural model
-
isStructuralParticle
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural particle (an atom or a pseudo-atom)
-
isType
(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶ Returns true when the type of the node corresponds to type
-
isVisualModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a visual model
-
removeChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node) → bool¶ Removes a child from the Folder
-
removeMaterial
(self: samson.DataModel.DataGraph.Node) → bool¶ Removes material from the node
-
setColor
(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶ Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)
- Args:
color (Color): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
setMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶ Sets the material for the node (removes an existing material from the node and adds a given material)
- Args:
material (Material): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
sprint
(self: samson.DataModel.Document.Folder, offset: int=0) → None¶ Prints some debugging information
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__eq__
¶ Return self==value.
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
__ne__
¶ Return self!=value.
-
highlightingFlag
¶
-
isCreated
¶ Returns true if and only if the node is created
-
isErased
¶ Returns true if and only if the node is erased
-
isHighlighted
¶ Returns whether the node is highlighted
-
isSelected
¶ Returns whether the node is selected
-
isSerializable
¶ Returns true when the class is serializable
-
isVisible
¶ Returns whether the node is visible
-
name
¶ the folder name
-
nodeIndex
¶ Returns the node index (unique in the whole data graph, but non-persistent)
-
selectionFlag
¶
-
type
¶ Returns the type of the data graph node
-
typeString
¶ Returns a string describing the type of this data graph node
-
visibilityFlag
¶
-
class
samson.DataModel.Document.
Label
(*args, **kwargs)¶ Bases:
samson.DataModel.DataGraph.Node
This class describes a label.
SAMSON API: SBDDocumentLabel
Overloaded function.
- __init__(self: samson.DataModel.Document.Label) -> None
Constructs a label
- __init__(self: samson.DataModel.Document.Label, name: str) -> None
Constructs a label with name
-
class
NodeType
(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
-
__eq__
(*args, **kwargs)¶ Overloaded function.
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
__ne__
(*args, **kwargs)¶ Overloaded function.
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
- __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
-
addChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Adds a child to the node
-
addMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶ Adds material to the node
-
canAddChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶ Returns whether this node can add node as a child
-
canAddChildType
(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) → bool¶ Returns whether this node can add a node with type nodeType as a child
-
castToInteractionModelParticleSystem
(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶ Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem
-
castToLabel
(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶ Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel
-
castToVisualModel
(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModel
-
changed
(self: samson.DataModel.Document.Label) → None¶ Emits the LabelChanged event
-
clone
(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶ Returns a copy of the node and its descendants
-
countNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶ - Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
-
create
(self: samson.DataModel.DataGraph.Node) → None¶ Creates the node
-
display
(self: samson.DataModel.Document.Label) → None¶ Displays the label
-
displayForSelection
(self: samson.DataModel.Document.Label) → None¶ Displays the label for selection purposes
-
displayForShadow
(self: samson.DataModel.Document.Label) → None¶ Displays the label for shadow purposes
-
erase
(self: samson.DataModel.DataGraph.Node) → None¶ Erases the node
-
getDocument
(self: samson.DataModel.DataGraph.Node) → SBDDocument¶ Returns the document the node belongs to
-
getFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the flags
-
getInheritedFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the inherited flags
-
getMaterial
(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶ Returns the material of the node
-
getMaterialOwner
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the node whose material is inherited
-
getMemoryFootprint
(self: samson.Core.Reference.SBCReferenceTarget) → int¶ Returns the memory footprint
-
getNextLabel
(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶ Returns the next Label
-
getNextNode
(*args, **kwargs)¶ Overloaded function.
- getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node in the children of the node’s parent
- getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node with type nodeType in the children of the node’s parent
-
getNode
(self: int) → samson.DataModel.DataGraph.Node¶ Returns the unique node corresponding to the node index nodeIndex
-
getNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → SBDDataGraphNodeIndexer¶ - Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
-
getParent
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the parent of the node
-
getPosition
(self: samson.DataModel.Document.Label) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶ Returns the position of the label
-
getPreviousLabel
(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶ Returns the previous Label
-
getPreviousNode
(*args, **kwargs)¶ Overloaded function.
- getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node in the children of the node’s parent
- getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node with type nodeType in the children of the node’s parent
-
getRoot
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the root of the hierarchy the node belongs to
-
getThisNode
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the pointer to this node
-
getTypeString
(type: SBDDataGraphNode::Type) → str¶ Returns a string describing the type of the data graph node
-
hasOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them
-
isDynamicalModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a dynamical model
-
isIn
(*args, **kwargs)¶ Overloaded function.
- isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it
- isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them
-
isInteractionModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a interaction model
-
isModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a model
-
isOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer
-
isPropertyModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a property model
-
isSimulator
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a simulator
-
isStructuralModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural model
-
isStructuralParticle
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural particle (an atom or a pseudo-atom)
-
isType
(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶ Returns true when the type of the node corresponds to type
-
isVisualModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a visual model
-
removeChild
(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) → bool¶ Removes a child from the node
-
removeMaterial
(self: samson.DataModel.DataGraph.Node) → bool¶ Removes material from the node
-
setColor
(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶ Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)
- Args:
color (Color): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
setMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶ Sets the material for the node (removes an existing material from the node and adds a given material)
- Args:
material (Material): material to set
applyToChildren (boolean): if set to True goes through child nodes (default value: False)
-
sprint
(self: samson.DataModel.Document.Label, offset: int=0) → None¶ Prints some debugging information
-
updateText
(self: samson.DataModel.Document.Label) → None¶ update text of the label
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Atom
= NodeType.Atom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.Atom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
__eq__
¶ Return self==value.
-
__ge__
¶ Return self>=value.
-
__gt__
¶ Return self>value.
-
__le__
¶ Return self<=value.
-
__lt__
¶ Return self<value.
-
__ne__
¶ Return self!=value.
-
drawOnTop
¶
-
drawOutline
¶
-
highlightingFlag
¶
-
isCreated
¶ Returns true if and only if the node is created
-
isErased
¶ Returns true if and only if the node is erased
-
isHighlighted
¶ Returns whether the node is highlighted
-
isSelected
¶ Returns whether the node is selected
-
isSerializable
¶ Returns true when the class is serializable
-
isVisible
¶ Returns whether the node is visible
-
maximumDisplayRadius
¶
-
minimumDisplayRadius
¶
-
name
¶ the label name
-
nodeIndex
¶ Returns the node index (unique in the whole data graph, but non-persistent)
-
selectionFlag
¶
-
text
¶ the text of the label
-
type
¶ Returns the type of the data graph node
-
typeString
¶ Returns a string describing the type of this data graph node
-
visibilityFlag
¶