Document¶

This library contains classes related to SAMSON documents.

SAMSON API: The SBDDocument Library

class samson.DataModel.Document.Camera(*args, **kwargs)¶

Bases: samson.DataModel.DataGraph.Node

This class describes a camera.

SAMSON API: SBDDocumentCamera

Overloaded function.

  1. __init__(self: samson.DataModel.Document.Camera) -> None

Constructs a camera

  1. __init__(self: samson.DataModel.Document.Camera, name: str) -> None

Constructs a camera with name

class NodeType(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶

Bases: pybind11_builtins.pybind11_object

__eq__(*args, **kwargs)¶

Overloaded function.

  1. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
__ne__(*args, **kwargs)¶

Overloaded function.

  1. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

addChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Adds a child to the node

addMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶

Adds material to the node

backView(self: samson.DataModel.Document.Camera) → None¶

Goes to the back view

bottomView(self: samson.DataModel.Document.Camera) → None¶

Goes to the bottom view

canAddChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Returns whether this node can add node as a child

canAddChildType(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) → bool¶

Returns whether this node can add a node with type nodeType as a child

castToInteractionModelParticleSystem(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶

Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem

castToLabel(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶

Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel

castToVisualModel(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶

Casts (if possible) from SBDDataGraphNode to SBMVisualModel

center(*args, **kwargs)¶

Overloaded function.

  1. center(self: samson.DataModel.Document.Camera) -> None

Centers the camera

  1. center(self: samson.DataModel.Document.Camera, nodeIndexer: samson.DataModel.DataGraph.NodeIndexer) -> None

Centers the camera

clone(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶

Returns a copy of the node and its descendants

countNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶
Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
create(self: samson.DataModel.DataGraph.Node) → None¶

Creates the node

defaultView(self: samson.DataModel.Document.Camera) → None¶

Sets the view to default parameters

erase(self: samson.DataModel.DataGraph.Node) → None¶

Erases the node

frontView(self: samson.DataModel.Document.Camera) → None¶

Goes to the front view

getDocument(self: samson.DataModel.DataGraph.Node) → SBDDocument¶

Returns the document the node belongs to

getEyeDestination(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns destination of the eye

getEyePosition(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns position of the eye

getEyeVelocity(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns velocity of the eye

getFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the flags

getFrustumPositionFromWorldPosition(self: samson.DataModel.Document.Camera, worldPosition: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns the projection in the frustum of a given world position

getHeadPosition(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns position of the head

getInheritedFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the inherited flags

getMaterial(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶

Returns the material of the node

getMaterialOwner(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the node whose material is inherited

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNextCamera(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶

Returns the next Camera

getNextNode(*args, **kwargs)¶

Overloaded function.

  1. getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node in the children of the node’s parent

  1. getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node with type nodeType in the children of the node’s parent

getNode(self: int) → samson.DataModel.DataGraph.Node¶

Returns the unique node corresponding to the node index nodeIndex

getNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → SBDDataGraphNodeIndexer¶
Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
getParent(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the parent of the node

getPreviousCamera(self: samson.DataModel.Document.Camera) → samson.DataModel.Document.Camera¶

Returns the previous Camera

getPreviousNode(*args, **kwargs)¶

Overloaded function.

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node in the children of the node’s parent

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node with type nodeType in the children of the node’s parent

getProjectionMatrix(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the projection matrix

getProjectionMatrixTranspose(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the transpose of the projection matrix

getRoot(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the root of the hierarchy the node belongs to

getRotationVelocity(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns rotation velocity

getTargetDestination(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns destination of the target

getTargetPosition(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns position of the target

getTargetVelocity(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns velocity of the target

getThisNode(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the pointer to this node

getTypeString(type: SBDDataGraphNode::Type) → str¶

Returns a string describing the type of the data graph node

getUpVector(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns up vector

getUpVectorDestination(self: samson.DataModel.Document.Camera) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns destination of the up vector

getViewMatrix(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the view matrix

getViewMatrixTranspose(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the transpose of the view matrix

getViewProjectionMatrix(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the view projection matrix

getViewProjectionMatrixTranspose(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the transpose of the view projection matrix

getViewProjectionMatrixTransposeInverse(self: samson.DataModel.Document.Camera) → List[List[float]]¶

Returns the inverse of the transpose of the view projection matrix

getWorldPositionFromFrustumPosition(self: samson.DataModel.Document.Camera, frustumPosition: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns the world position that corresponds to a frustum position

hasOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them

isDynamicalModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a dynamical model

isIn(*args, **kwargs)¶

Overloaded function.

  1. isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool

Returns true if and only if this node is node, or descends from it

  1. isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool

Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them

isInteractionModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a interaction model

isModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a model

isOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer

isPropertyModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a property model

isSimulator(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a simulator

isStructuralModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural model

isStructuralParticle(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural particle (an atom or a pseudo-atom)

isType(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶

Returns true when the type of the node corresponds to type

isVisualModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a visual model

leftView(self: samson.DataModel.Document.Camera) → None¶

Goes to the left view

removeChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) → bool¶

Removes a child from the node

removeMaterial(self: samson.DataModel.DataGraph.Node) → bool¶

Removes material from the node

rightView(self: samson.DataModel.Document.Camera) → None¶

Goes to the right view

rotate(*args, **kwargs)¶

Overloaded function.

  1. rotate(self: samson.DataModel.Document.Camera, axis: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, angle: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, immediate: bool=False) -> None

Rotates the camera

  1. rotate(self: samson.DataModel.Document.Camera, velocity: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) -> None

Rotates the camera

setColor(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶

Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)

Args:

color (Color): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

setEyeDestination(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets destination of the eye

setEyePosition(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets position of the eye

setEyeVelocity(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets velocity of the eye

setHeadPosition(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets position of the head

setMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶

Sets the material for the node (removes an existing material from the node and adds a given material)

Args:

material (Material): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

setRotationVelocity(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets rotation velocity

setTargetDestination(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets destination of the target

setTargetPosition(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets position of the target

setTargetVelocity(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets velocity of the target

setUpVector(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets up vector

setUpVectorDestination(self: samson.DataModel.Document.Camera, arg0: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Sets destination of the up vector

sprint(self: samson.DataModel.Document.Camera, offset: int=0) → None¶

Prints some debugging information

stop(self: samson.DataModel.Document.Camera) → None¶

Stops the camera

topView(self: samson.DataModel.Document.Camera) → None¶

Goes to the top view

transform(self: samson.DataModel.Document.Camera, spatialTransform: SBDTypeSpatialTransformWrapper, immediate: bool=False) → None¶

Applies a spatial transform to the camera

translate(self: samson.DataModel.Document.Camera, velocity: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >, immediate: bool=False) → None¶

Translates the camera

updateState(self: samson.DataModel.Document.Camera) → bool¶

Updates the state of the camera and returns true if the camera moved

zoomIn(self: samson.DataModel.Document.Camera, velocity: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Zooms in

zoomOut(self: samson.DataModel.Document.Camera, velocity: SBDQuantityWrapper<SBDQuantityUnitSystemSI>, center: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Zooms out

zoomTo(self: samson.DataModel.Document.Camera, cameraTargetDestination: SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >) → None¶

Zooms to a specific destination

ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

aspectRatio¶

aspect ratio

basisX¶

the x vector of the camera basis

basisY¶

the y vector of the camera basis

basisZ¶

the z vector of the camera basis

clippingPlane¶

clipping plane

farPlane¶

far plane

fieldOfViewAngleY¶

field of view angle

getTransform¶

the spatial transform

highlightingFlag¶
inertiaFlag¶
isCreated¶

Returns true if and only if the node is created

isErased¶

Returns true if and only if the node is erased

isHighlighted¶

Returns whether the node is highlighted

isSelected¶

Returns whether the node is selected

isSerializable¶

Returns true when the class is serializable

isVisible¶

Returns whether the node is visible

name¶

the name of the camera

nearPlane¶

near plane

nodeIndex¶

Returns the node index (unique in the whole data graph, but non-persistent)

orthographicProjectionFlag¶

the orthographic projection flag

selectionFlag¶
type¶

Returns the type of the data graph node

typeString¶

Returns a string describing the type of this data graph node

visibilityFlag¶
class samson.DataModel.Document.Document(*args, **kwargs)¶

Bases: samson.DataModel.Document.Folder

This class describes a document.

SAMSON API: SBDDocument

Overloaded function.

  1. __init__(self: samson.DataModel.Document.Document) -> None

Constructs a document

  1. __init__(self: samson.DataModel.Document.Document, name: str) -> None

Constructs a document with name

class NodeType(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶

Bases: pybind11_builtins.pybind11_object

__eq__(*args, **kwargs)¶

Overloaded function.

  1. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
__ne__(*args, **kwargs)¶

Overloaded function.

  1. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

addChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Adds a child to the Folder

addGroupNodesToSelection(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶

Adds the group nodes to the document selection

addMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶

Adds material to the node

addNodeToSelection(self: samson.DataModel.Document.Document, node: samson.DataModel.DataGraph.Node) → None¶

Adds a node to the selection

canAddChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Returns whether this node can add node as a child

canAddChildType(self: samson.DataModel.Document.Folder, nodeType: samson.DataModel.DataGraph.Node.NodeType) → bool¶

Returns whether this node can add a node with type nodeType as a child

castToInteractionModelParticleSystem(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶

Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem

castToLabel(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶

Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel

castToVisualModel(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶

Casts (if possible) from SBDDataGraphNode to SBMVisualModel

clearSelection(self: samson.DataModel.Document.Document) → None¶

Clears the selection

clone(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶

Returns a copy of the node and its descendants

countNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶
Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
create(self: samson.DataModel.DataGraph.Node) → None¶

Creates the node

createGroup(self: samson.DataModel.Document.Document, name: str, selectionString: str='*', visitString: str='*') → samson.DataModel.DataGraph.Group¶
Create a group with name based on a selectionString and a visitString).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
erase(self: samson.DataModel.DataGraph.Node) → None¶

Erases the node

getActiveCamera(self: samson.DataModel.Document.Document) → SBDDocumentCamera¶

Returns the active camera

getActiveStructuralModel(self: samson.DataModel.Document.Document) → SBMStructuralModel¶

Returns the active structural model

getCameraList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentCamera, SBCReferenceToTarget>¶

Returns the list of cameras

getChildren(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNode, SBCReferenceToTarget>¶

Returns the children of the folder

getConformationList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelConformation, SBCReferenceToTarget>¶

Returns the list of conformations

getControllerList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDController, SBCReferenceToTarget>¶

Returns the list of controllers

getDocument(self: samson.DataModel.DataGraph.Node) → SBDDocument¶

Returns the document the node belongs to

getDynamicalModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMDynamicalModel, SBCReferenceToTarget>¶

Returns the list of dynamical models

getFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the flags

getFolderList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentFolder, SBCReferenceToTarget>¶

Returns the list of folders

getInheritedFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the inherited flags

getInteractionModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMInteractionModel, SBCReferenceToTarget>¶

Returns the list of interaction models

getLabelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentLabel, SBCReferenceToTarget>¶

Returns the list of labels

getMaterial(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶

Returns the material of the node

getMaterialOwner(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the node whose material is inherited

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMModel, SBCReferenceToTarget>¶

Returns the list of models

getNextDocument(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶

Returns the next document

getNextNode(*args, **kwargs)¶

Overloaded function.

  1. getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node in the children of the node’s parent

  1. getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node with type nodeType in the children of the node’s parent

getNode(self: int) → samson.DataModel.DataGraph.Node¶

Returns the unique node corresponding to the node index nodeIndex

getNodeGroupList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNodeGroup, SBCReferenceToTarget>¶

Returns the list of node groups

getNodes(self: samson.DataModel.Document.Folder, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → samson.DataModel.DataGraph.NodeIndexer¶
Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
For selectionString and visitString use the Node Specification Language (SAMSON API: Node Specification Language
getParent(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the parent of the node

getPathList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelPath, SBCReferenceToTarget>¶

Returns the list of paths

getPreviousDocument(self: samson.DataModel.Document.Document) → samson.DataModel.Document.Document¶

Returns the previous document

getPreviousNode(*args, **kwargs)¶

Overloaded function.

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node in the children of the node’s parent

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node with type nodeType in the children of the node’s parent

getPropertyModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMPropertyModel, SBCReferenceToTarget>¶

Returns the list of property models

getRoot(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the root of the hierarchy the node belongs to

getSimulatorList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBSSimulator, SBCReferenceToTarget>¶

Returns the list of simulators

getStructuralModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModel, SBCReferenceToTarget>¶

Returns the list of structural models

getThisNode(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the pointer to this node

getTypeString(type: SBDDataGraphNode::Type) → str¶

Returns a string describing the type of the data graph node

getVisualModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMVisualModel, SBCReferenceToTarget>¶

Returns the list of visual models

groupSelection(self: samson.DataModel.Document.Document, name: str) → samson.DataModel.DataGraph.Group¶

Stores the selected nodes into a group with name

hasOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them

intersectGroupNodesWithSelection(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶

Keeps in the document selection only the nodes stored in this group

isDynamicalModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a dynamical model

isIn(*args, **kwargs)¶

Overloaded function.

  1. isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool

Returns true if and only if this node is node, or descends from it

  1. isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool

Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them

isInteractionModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a interaction model

isModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a model

isOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer

isPropertyModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a property model

isSimulator(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a simulator

isStructuralModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural model

isStructuralParticle(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural particle (an atom or a pseudo-atom)

isType(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶

Returns true when the type of the node corresponds to type

isVisualModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a visual model

removeChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node) → bool¶

Removes a child from the Folder

removeGroupNodesFromSelection(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶

Removes the group nodes from the document selection

removeMaterial(self: samson.DataModel.DataGraph.Node) → bool¶

Removes material from the node

removeNodeFromSelection(self: samson.DataModel.Document.Document, node: samson.DataModel.DataGraph.Node) → None¶

Adds a node to the selection

selectGroupNodes(self: samson.DataModel.Document.Document, group: samson.DataModel.DataGraph.Group) → None¶

Clears the document selection and select the group nodes

setActiveCamera(self: samson.DataModel.Document.Document, arg0: SBDDocumentCamera) → None¶

Sets the active camera

setActiveStructuralModel(self: samson.DataModel.Document.Document, arg0: SBMStructuralModel) → None¶

Sets the active structural model

setColor(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶

Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)

Args:

color (Color): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

setMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶

Sets the material for the node (removes an existing material from the node and adds a given material)

Args:

material (Material): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

sprint(self: samson.DataModel.Document.Folder, offset: int=0) → None¶

Prints some debugging information

ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

fileName¶

name of the file associated to the document

highlightingFlag¶
isCreated¶

Returns true if and only if the node is created

isErased¶

Returns true if and only if the node is erased

isHighlighted¶

Returns whether the node is highlighted

isSelected¶

Returns whether the node is selected

isSerializable¶

Returns true when the class is serializable

isVisible¶

Returns whether the node is visible

name¶

the folder name

nodeIndex¶

Returns the node index (unique in the whole data graph, but non-persistent)

selectionFlag¶
type¶

Returns the type of the data graph node

typeString¶

Returns a string describing the type of this data graph node

visibilityFlag¶
class samson.DataModel.Document.Folder(*args, **kwargs)¶

Bases: samson.DataModel.DataGraph.Node

This class describes a document folder.

SAMSON API: SBDDocumentFolder

Overloaded function.

  1. __init__(self: samson.DataModel.Document.Folder) -> None

Constructs a folder

  1. __init__(self: samson.DataModel.Document.Folder, name: str) -> None

Constructs a folder with name

class NodeType(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶

Bases: pybind11_builtins.pybind11_object

__eq__(*args, **kwargs)¶

Overloaded function.

  1. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
__ne__(*args, **kwargs)¶

Overloaded function.

  1. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

addChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Adds a child to the Folder

addMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶

Adds material to the node

canAddChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Returns whether this node can add node as a child

canAddChildType(self: samson.DataModel.Document.Folder, nodeType: samson.DataModel.DataGraph.Node.NodeType) → bool¶

Returns whether this node can add a node with type nodeType as a child

castToInteractionModelParticleSystem(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶

Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem

castToLabel(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶

Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel

castToVisualModel(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶

Casts (if possible) from SBDDataGraphNode to SBMVisualModel

clone(self: samson.DataModel.Document.Folder) → samson.DataModel.Document.Folder¶

Returns a copy of the node and its descendants

countNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶
Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
create(self: samson.DataModel.DataGraph.Node) → None¶

Creates the node

erase(self: samson.DataModel.DataGraph.Node) → None¶

Erases the node

getCameraList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentCamera, SBCReferenceToTarget>¶

Returns the list of cameras

getChildren(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNode, SBCReferenceToTarget>¶

Returns the children of the folder

getConformationList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelConformation, SBCReferenceToTarget>¶

Returns the list of conformations

getControllerList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDController, SBCReferenceToTarget>¶

Returns the list of controllers

getDocument(self: samson.DataModel.DataGraph.Node) → SBDDocument¶

Returns the document the node belongs to

getDynamicalModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMDynamicalModel, SBCReferenceToTarget>¶

Returns the list of dynamical models

getFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the flags

getFolderList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentFolder, SBCReferenceToTarget>¶

Returns the list of folders

getInheritedFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the inherited flags

getInteractionModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMInteractionModel, SBCReferenceToTarget>¶

Returns the list of interaction models

getLabelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDocumentLabel, SBCReferenceToTarget>¶

Returns the list of labels

getMaterial(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶

Returns the material of the node

getMaterialOwner(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the node whose material is inherited

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMModel, SBCReferenceToTarget>¶

Returns the list of models

getNextNode(*args, **kwargs)¶

Overloaded function.

  1. getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node in the children of the node’s parent

  1. getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node with type nodeType in the children of the node’s parent

getNode(self: int) → samson.DataModel.DataGraph.Node¶

Returns the unique node corresponding to the node index nodeIndex

getNodeGroupList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBDDataGraphNodeGroup, SBCReferenceToTarget>¶

Returns the list of node groups

getNodes(self: samson.DataModel.Document.Folder, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → samson.DataModel.DataGraph.NodeIndexer¶
Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
For selectionString and visitString use the Node Specification Language (SAMSON API: Node Specification Language
getParent(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the parent of the node

getPathList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModelPath, SBCReferenceToTarget>¶

Returns the list of paths

getPreviousNode(*args, **kwargs)¶

Overloaded function.

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node in the children of the node’s parent

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node with type nodeType in the children of the node’s parent

getPropertyModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMPropertyModel, SBCReferenceToTarget>¶

Returns the list of property models

getRoot(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the root of the hierarchy the node belongs to

getSimulatorList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBSSimulator, SBCReferenceToTarget>¶

Returns the list of simulators

getStructuralModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMStructuralModel, SBCReferenceToTarget>¶

Returns the list of structural models

getThisNode(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the pointer to this node

getTypeString(type: SBDDataGraphNode::Type) → str¶

Returns a string describing the type of the data graph node

getVisualModelList(self: samson.DataModel.Document.Folder) → SBCReferencePointerList<SBMVisualModel, SBCReferenceToTarget>¶

Returns the list of visual models

hasOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them

isDynamicalModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a dynamical model

isIn(*args, **kwargs)¶

Overloaded function.

  1. isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool

Returns true if and only if this node is node, or descends from it

  1. isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool

Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them

isInteractionModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a interaction model

isModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a model

isOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer

isPropertyModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a property model

isSimulator(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a simulator

isStructuralModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural model

isStructuralParticle(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural particle (an atom or a pseudo-atom)

isType(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶

Returns true when the type of the node corresponds to type

isVisualModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a visual model

removeChild(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node) → bool¶

Removes a child from the Folder

removeMaterial(self: samson.DataModel.DataGraph.Node) → bool¶

Removes material from the node

setColor(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶

Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)

Args:

color (Color): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

setMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶

Sets the material for the node (removes an existing material from the node and adds a given material)

Args:

material (Material): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

sprint(self: samson.DataModel.Document.Folder, offset: int=0) → None¶

Prints some debugging information

ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

highlightingFlag¶
isCreated¶

Returns true if and only if the node is created

isErased¶

Returns true if and only if the node is erased

isHighlighted¶

Returns whether the node is highlighted

isSelected¶

Returns whether the node is selected

isSerializable¶

Returns true when the class is serializable

isVisible¶

Returns whether the node is visible

name¶

the folder name

nodeIndex¶

Returns the node index (unique in the whole data graph, but non-persistent)

selectionFlag¶
type¶

Returns the type of the data graph node

typeString¶

Returns a string describing the type of this data graph node

visibilityFlag¶
class samson.DataModel.Document.Label(*args, **kwargs)¶

Bases: samson.DataModel.DataGraph.Node

This class describes a label.

SAMSON API: SBDDocumentLabel

Overloaded function.

  1. __init__(self: samson.DataModel.Document.Label) -> None

Constructs a label

  1. __init__(self: samson.DataModel.Document.Label, name: str) -> None

Constructs a label with name

class NodeType(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶

Bases: pybind11_builtins.pybind11_object

__eq__(*args, **kwargs)¶

Overloaded function.

  1. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __eq__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
__ne__(*args, **kwargs)¶

Overloaded function.

  1. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: samson.DataModel.DataGraph.Node.NodeType) -> bool
  2. __ne__(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) -> bool
ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

addChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Adds a child to the node

addMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶

Adds material to the node

canAddChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node=None) → bool¶

Returns whether this node can add node as a child

canAddChildType(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) → bool¶

Returns whether this node can add a node with type nodeType as a child

castToInteractionModelParticleSystem(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶

Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem

castToLabel(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶

Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel

castToVisualModel(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶

Casts (if possible) from SBDDataGraphNode to SBMVisualModel

changed(self: samson.DataModel.Document.Label) → None¶

Emits the LabelChanged event

clone(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶

Returns a copy of the node and its descendants

countNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → int¶
Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
create(self: samson.DataModel.DataGraph.Node) → None¶

Creates the node

display(self: samson.DataModel.Document.Label) → None¶

Displays the label

displayForSelection(self: samson.DataModel.Document.Label) → None¶

Displays the label for selection purposes

displayForShadow(self: samson.DataModel.Document.Label) → None¶

Displays the label for shadow purposes

erase(self: samson.DataModel.DataGraph.Node) → None¶

Erases the node

getDocument(self: samson.DataModel.DataGraph.Node) → SBDDocument¶

Returns the document the node belongs to

getFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the flags

getInheritedFlags(self: samson.DataModel.DataGraph.Node) → int¶

Returns the inherited flags

getMaterial(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶

Returns the material of the node

getMaterialOwner(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the node whose material is inherited

getMemoryFootprint(self: samson.Core.Reference.SBCReferenceTarget) → int¶

Returns the memory footprint

getNextLabel(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶

Returns the next Label

getNextNode(*args, **kwargs)¶

Overloaded function.

  1. getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node in the children of the node’s parent

  1. getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the next node with type nodeType in the children of the node’s parent

getNode(self: int) → samson.DataModel.DataGraph.Node¶

Returns the unique node corresponding to the node index nodeIndex

getNodes(self: samson.DataModel.DataGraph.Node, selectionString: str='*', visitString: str='*', includeDependencies: bool=False) → SBDDataGraphNodeIndexer¶
Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
For selectionString and visitString use Node Specification Language (SAMSON API: Node Specification Language
getParent(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the parent of the node

getPosition(self: samson.DataModel.Document.Label) → SBDTypePhysicalVector3Wrapper<SBDQuantityWrapper<SBDQuantityUnitSystemSI> >¶

Returns the position of the label

getPreviousLabel(self: samson.DataModel.Document.Label) → samson.DataModel.Document.Label¶

Returns the previous Label

getPreviousNode(*args, **kwargs)¶

Overloaded function.

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node in the children of the node’s parent

  1. getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node

Returns the pointer to the previous node with type nodeType in the children of the node’s parent

getRoot(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the root of the hierarchy the node belongs to

getThisNode(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶

Returns the pointer to this node

getTypeString(type: SBDDataGraphNode::Type) → str¶

Returns a string describing the type of the data graph node

hasOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them

isDynamicalModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a dynamical model

isIn(*args, **kwargs)¶

Overloaded function.

  1. isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool

Returns true if and only if this node is node, or descends from it

  1. isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool

Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them

isInteractionModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a interaction model

isModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a model

isOneOf(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶

Returns true if and only if this node is one of the nodes of the nodeIndexer

isPropertyModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a property model

isSimulator(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a simulator

isStructuralModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural model

isStructuralParticle(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a structural particle (an atom or a pseudo-atom)

isType(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶

Returns true when the type of the node corresponds to type

isVisualModel(self: samson.DataModel.DataGraph.Node) → bool¶

Returns true when the node is a visual model

removeChild(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) → bool¶

Removes a child from the node

removeMaterial(self: samson.DataModel.DataGraph.Node) → bool¶

Removes material from the node

setColor(self: samson.DataModel.DataGraph.Node, color: SBDColor, applyToChildren: bool=False) → None¶

Sets the color for the node (removes an existing material from the node and adds a given material based on a given color)

Args:

color (Color): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

setMaterial(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial, applyToChildren: bool=False) → None¶

Sets the material for the node (removes an existing material from the node and adds a given material)

Args:

material (Material): material to set

applyToChildren (boolean): if set to True goes through child nodes (default value: False)

sprint(self: samson.DataModel.Document.Label, offset: int=0) → None¶

Prints some debugging information

updateText(self: samson.DataModel.Document.Label) → None¶

update text of the label

ArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
ArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
Atom = NodeType.Atom¶
Backbone = NodeType.StructuralModelNodeBackbone¶
Bond = NodeType.StructuralModelNodeBond¶
Camera = NodeType.Camera¶
Chain = NodeType.StructuralModelNodeChain¶
Conformation = NodeType.StructuralModelConformation¶
Controller = NodeType.Controller¶
ControllerNode = NodeType.ControllerNode¶
DataGraphNodeGroup = NodeType.DataGraphNodeGroup¶
Document = NodeType.Document¶
DocumentManager = NodeType.DocumentManager¶
DynamicalGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModel = NodeType.DynamicalModel¶
DynamicalModelArticulatedBodySystem = NodeType.DynamicalModelArticulatedBodySystem¶
DynamicalModelNode = NodeType.DynamicalModelNode¶
DynamicalModelNodeArticulatedBody = NodeType.DynamicalModelNodeArticulatedBody¶
DynamicalModelNodeGroup = NodeType.DynamicalModelNodeGroup¶
DynamicalModelNodeParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalModelNodeRigidBody = NodeType.DynamicalModelNodeRigidBody¶
DynamicalModelNodeRoot = NodeType.DynamicalModelNodeRoot¶
DynamicalModelParticleSystem = NodeType.DynamicalModelParticleSystem¶
DynamicalModelRigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
DynamicalNode = NodeType.DynamicalModelNode¶
DynamicalParticle = NodeType.DynamicalModelNodeParticle¶
DynamicalRoot = NodeType.DynamicalModelNodeRoot¶
Folder = NodeType.Folder¶
InteractionModel = NodeType.InteractionModel¶
InteractionModelArticulatedBodySystem = NodeType.InteractionModelArticulatedBodySystem¶
InteractionModelParticleSystem = NodeType.InteractionModelParticleSystem¶
InteractionModelRigidBodySystem = NodeType.InteractionModelRigidBodySystem¶
Label = NodeType.Label¶
Molecule = NodeType.StructuralModelNodeMolecule¶
NodeGroup = NodeType.DataGraphNodeGroup¶
ParticleSystem = NodeType.DynamicalModelParticleSystem¶
Path = NodeType.StructuralModelPath¶
PropertyModel = NodeType.PropertyModel¶
PropertyModelFunction = NodeType.PropertyModelFunction¶
Protein = NodeType.StructuralModelNodeProtein¶
PseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
Residue = NodeType.StructuralModelNodeResidue¶
RigidBody = NodeType.DynamicalModelNodeRigidBody¶
RigidBodySystem = NodeType.DynamicalModelRigidBodySystem¶
Root = NodeType.StructuralModelNodeRoot¶
Segment = NodeType.StructuralModelNodeSegment¶
SideChain = NodeType.StructuralModelNodeSideChain¶
Simulator = NodeType.Simulator¶
SimulatorArticulatedBodySystem = NodeType.SimulatorArticulatedBodySystem¶
SimulatorParticleSystem = NodeType.SimulatorParticleSystem¶
SimulatorRigidBodySystem = NodeType.SimulatorRigidBodySystem¶
StateUpdater = NodeType.StateUpdater¶
StateUpdaterArticulatedBodySystem = NodeType.StateUpdaterArticulatedBodySystem¶
StateUpdaterParticleSystem = NodeType.StateUpdaterParticleSystem¶
StateUpdaterRigidBodySystem = NodeType.StateUpdaterRigidBodySystem¶
StructuralGroup = NodeType.StructuralModelNodeGroup¶
StructuralModel = NodeType.StructuralModel¶
StructuralModelConformation = NodeType.StructuralModelConformation¶
StructuralModelNode = NodeType.StructuralModelNode¶
StructuralModelNodeAtom = NodeType.Atom¶
StructuralModelNodeBackbone = NodeType.StructuralModelNodeBackbone¶
StructuralModelNodeBond = NodeType.StructuralModelNodeBond¶
StructuralModelNodeChain = NodeType.StructuralModelNodeChain¶
StructuralModelNodeGroup = NodeType.StructuralModelNodeGroup¶
StructuralModelNodeMolecule = NodeType.StructuralModelNodeMolecule¶
StructuralModelNodeParticle = NodeType.StructuralModelNodeParticle¶
StructuralModelNodeProtein = NodeType.StructuralModelNodeProtein¶
StructuralModelNodePseudoAtom = NodeType.StructuralModelNodePseudoAtom¶
StructuralModelNodeResidue = NodeType.StructuralModelNodeResidue¶
StructuralModelNodeRoot = NodeType.StructuralModelNodeRoot¶
StructuralModelNodeSegment = NodeType.StructuralModelNodeSegment¶
StructuralModelNodeSideChain = NodeType.StructuralModelNodeSideChain¶
StructuralModelPath = NodeType.StructuralModelPath¶
StructuralParticle = NodeType.StructuralModelNodeParticle¶
Undefined = NodeType.Undefined¶
VisualModel = NodeType.VisualModel¶
__eq__¶

Return self==value.

__ge__¶

Return self>=value.

__gt__¶

Return self>value.

__le__¶

Return self<=value.

__lt__¶

Return self<value.

__ne__¶

Return self!=value.

drawOnTop¶
drawOutline¶
highlightingFlag¶
isCreated¶

Returns true if and only if the node is created

isErased¶

Returns true if and only if the node is erased

isHighlighted¶

Returns whether the node is highlighted

isSelected¶

Returns whether the node is selected

isSerializable¶

Returns true when the class is serializable

isVisible¶

Returns whether the node is visible

maximumDisplayRadius¶
minimumDisplayRadius¶
name¶

the label name

nodeIndex¶

Returns the node index (unique in the whole data graph, but non-persistent)

selectionFlag¶
text¶

the text of the label

type¶

Returns the type of the data graph node

typeString¶

Returns a string describing the type of this data graph node

visibilityFlag¶