Class¶
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class
samson.Core.Class.
Class
¶ Bases:
pybind11_builtins.pybind11_object
This class is the main root class.
SAMSON API: SBCClass
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class
Category
(self: samson.Core.Class.Class.Category, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
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Assembly
= Category.Assembly¶
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Biology
= Category.Biology¶
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Chemistry
= Category.Chemistry¶
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Developer
= Category.Developer¶
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Education
= Category.Education¶
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Electronics
= Category.Electronics¶
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General
= Category.General¶
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Materials
= Category.Materials¶
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Medicine
= Category.Medicine¶
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Metrology
= Category.Metrology¶
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Modeling
= Category.Modeling¶
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Optics
= Category.Optics¶
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Particles
= Category.Particles¶
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Pharmacy
= Category.Pharmacy¶
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Photonics
= Category.Photonics¶
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Physics
= Category.Physics¶
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Simulation
= Category.Simulation¶
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Toxicology
= Category.Toxicology¶
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Visualization
= Category.Visualization¶
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class
Type
(self: samson.Core.Class.Class.Type, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
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App
= Type.App¶
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Base
= Type.Base¶
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Controller
= Type.Controller¶
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ControllerFactory
= Type.ControllerFactory¶
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ControllerNode
= Type.ControllerNode¶
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Custom
= Type.Custom¶
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DynamicalModelArticulatedBodySystem
= Type.DynamicalModelArticulatedBodySystem¶
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DynamicalModelParticleSystem
= Type.DynamicalModelParticleSystem¶
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DynamicalModelParticleSystemFactory
= Type.DynamicalModelParticleSystemFactory¶
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DynamicalModelRigidBodySystem
= Type.DynamicalModelRigidBodySystem¶
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Editor
= Type.Editor¶
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Exporter
= Type.Exporter¶
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Factory
= Type.Factory¶
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Importer
= Type.Importer¶
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Inspector
= Type.Inspector¶
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InspectorFactory
= Type.InspectorFactory¶
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InteractionModelArticulatedBodySystem
= Type.InteractionModelArticulatedBodySystem¶
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InteractionModelParticleSystem
= Type.InteractionModelParticleSystem¶
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InteractionModelParticleSystemFactory
= Type.InteractionModelParticleSystemFactory¶
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InteractionModelRigidBodySystem
= Type.InteractionModelRigidBodySystem¶
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Label
= Type.Label¶
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LabelFactory
= Type.LabelFactory¶
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NeighborSearchArticulatedBodySystem
= Type.NeighborSearchArticulatedBodySystem¶
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NeighborSearchParticleSystem
= Type.NeighborSearchParticleSystem¶
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NeighborSearchRigidBodySystem
= Type.NeighborSearchRigidBodySystem¶
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NodeGUI
= Type.NodeGUI¶
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Properties
= Type.Properties¶
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PropertyModel
= Type.PropertyModel¶
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PropertyModelFactory
= Type.PropertyModelFactory¶
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PropertyModelFunction
= Type.PropertyModelFunction¶
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RenderProgram
= Type.RenderProgram¶
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StateUpdaterArticulatedBodySystem
= Type.StateUpdaterArticulatedBodySystem¶
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StateUpdaterParticleSystem
= Type.StateUpdaterParticleSystem¶
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StateUpdaterRigidBodySystem
= Type.StateUpdaterRigidBodySystem¶
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StructuralModelFactory
= Type.StructuralModelFactory¶
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VisualModel
= Type.VisualModel¶
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VisualModelFactory
= Type.VisualModelFactory¶
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getClassCategoryString
(self: SBCClass::Category) → str¶ Returns a string describing the category of the class
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getClassTypeString
(self: SBCClass::Type) → str¶ Returns a string describing the type of the class
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App
= Type.App¶
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Assembly
= Category.Assembly¶
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Base
= Type.Base¶
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Biology
= Category.Biology¶
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Chemistry
= Category.Chemistry¶
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Controller
= Type.Controller¶
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ControllerFactory
= Type.ControllerFactory¶
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ControllerNode
= Type.ControllerNode¶
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Custom
= Type.Custom¶
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Developer
= Category.Developer¶
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DynamicalModelArticulatedBodySystem
= Type.DynamicalModelArticulatedBodySystem¶
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DynamicalModelParticleSystem
= Type.DynamicalModelParticleSystem¶
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DynamicalModelParticleSystemFactory
= Type.DynamicalModelParticleSystemFactory¶
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DynamicalModelRigidBodySystem
= Type.DynamicalModelRigidBodySystem¶
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Editor
= Type.Editor¶
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Education
= Category.Education¶
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Electronics
= Category.Electronics¶
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Exporter
= Type.Exporter¶
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Factory
= Type.Factory¶
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General
= Category.General¶
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Importer
= Type.Importer¶
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Inspector
= Type.Inspector¶
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InspectorFactory
= Type.InspectorFactory¶
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InteractionModelArticulatedBodySystem
= Type.InteractionModelArticulatedBodySystem¶
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InteractionModelParticleSystem
= Type.InteractionModelParticleSystem¶
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InteractionModelParticleSystemFactory
= Type.InteractionModelParticleSystemFactory¶
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InteractionModelRigidBodySystem
= Type.InteractionModelRigidBodySystem¶
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Label
= Type.Label¶
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LabelFactory
= Type.LabelFactory¶
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Materials
= Category.Materials¶
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Medicine
= Category.Medicine¶
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Metrology
= Category.Metrology¶
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Modeling
= Category.Modeling¶
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NeighborSearchArticulatedBodySystem
= Type.NeighborSearchArticulatedBodySystem¶
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NeighborSearchParticleSystem
= Type.NeighborSearchParticleSystem¶
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NeighborSearchRigidBodySystem
= Type.NeighborSearchRigidBodySystem¶
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NodeGUI
= Type.NodeGUI¶
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Optics
= Category.Optics¶
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Particles
= Category.Particles¶
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Pharmacy
= Category.Pharmacy¶
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Photonics
= Category.Photonics¶
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Physics
= Category.Physics¶
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Properties
= Type.Properties¶
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PropertyModel
= Type.PropertyModel¶
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PropertyModelFactory
= Type.PropertyModelFactory¶
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PropertyModelFunction
= Type.PropertyModelFunction¶
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RenderProgram
= Type.RenderProgram¶
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Simulation
= Category.Simulation¶
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StateUpdaterArticulatedBodySystem
= Type.StateUpdaterArticulatedBodySystem¶
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StateUpdaterParticleSystem
= Type.StateUpdaterParticleSystem¶
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StateUpdaterRigidBodySystem
= Type.StateUpdaterRigidBodySystem¶
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StructuralModelFactory
= Type.StructuralModelFactory¶
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Toxicology
= Category.Toxicology¶
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VisualModel
= Type.VisualModel¶
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VisualModelFactory
= Type.VisualModelFactory¶
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Visualization
= Category.Visualization¶
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class