Folder¶
This class describes a document folder. A document folder may contain objects from following modules:
samson.Modeling.StructuralModel
,
samson.Modeling.StructuralModel
,
samson.Modeling.DynamicalModel
,
samson.Modeling.VisualModel
,
samson.Simulation.Simulator
,
etc.
Appart from possibility to get nodes using getNodes
or getChildren
function, Folder
provides additional functionality to get a list of nodes with specific types.
Let’s for example get a list of folders inside of a folder:
# get a list of all folders in the given folder
folderIndexer = folder.getFolderList()
# print names of subfolders
for f in folderIndexer:
print(f)
Note that this function is not recursive.
You can clone a folder with all its descendants as any other data graph node:
# clone the folder
clonedFolder = folder.clone()
# turn the undo system on
SAMSON.beginHolding("Add new folder")
# hold the cloned folder instance
SAMSON.hold(clonedFolder)
# create the cloned folder
clonedFolder.create()
# add the cloned folder to the active document
SAMSON.getActiveDocument().addChild(clonedFolder)
# turn the undo system off
SAMSON.endHolding()
See also
SAMSON API: sbddocumentfolder
-
class
samson.DataModel.Document.
Folder
(*args, **kwargs)¶ Bases:
samson.DataModel.DataGraph.Node
This class describes a document folder.
Overloaded function.
- __init__(self: samson.DataModel.Document.Folder) -> None
Constructs a folder
- __init__(self: samson.DataModel.Document.Folder, name: str) -> None
Constructs a folder with name
-
class
NodeType
(self: samson.DataModel.DataGraph.Node.NodeType, arg0: int) → None¶ Bases:
pybind11_builtins.pybind11_object
Members:
Undefined
StructuralModel
StructuralModelNode
StructuralModelConformation
Conformation
StructuralModelPath
Path
StructuralModelNodeGroup
StructuralGroup
StructuralModelNodeRoot
Root
StructuralModelNodeParticle
StructuralParticle
StructuralModelNodeAtom
Atom
StructuralModelNodePseudoAtom
PseudoAtom
StructuralModelNodeBond
Bond
StructuralModelNodeResidue
Residue
StructuralModelNodeSegment
Segment
StructuralModelNodeProtein
Protein
StructuralModelNodeChain
Chain
StructuralModelNodeMolecule
Molecule
StructuralModelNodeBackbone
Backbone
StructuralModelNodeSideChain
SideChain
VisualModel
VisualModelMesh
Mesh
DynamicalModel
DynamicalModelParticleSystem
ParticleSystem
DynamicalModelRigidBodySystem
RigidBodySystem
DynamicalModelArticulatedBodySystem
ArticulatedBodySystem
DynamicalModelNode
DynamicalNode
DynamicalModelNodeGroup
DynamicalGroup
DynamicalModelNodeRoot
DynamicalRoot
DynamicalModelNodeParticle
DynamicalParticle
DynamicalModelNodeRigidBody
RigidBody
DynamicalModelNodeArticulatedBody
ArticulatedBody
InteractionModel
InteractionModelParticleSystem
InteractionModelRigidBodySystem
InteractionModelArticulatedBodySystem
PropertyModel
PropertyModelFunction
Simulator
SimulatorParticleSystem
SimulatorRigidBodySystem
SimulatorArticulatedBodySystem
StateUpdater
StateUpdaterParticleSystem
StateUpdaterRigidBodySystem
StateUpdaterArticulatedBodySystem
DocumentManager
Document
Folder
Camera
Label
Note
DataGraphNodeGroup
NodeGroup
Controller
ControllerNode
Asset
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Asset
= NodeType.Asset¶
-
Atom
= NodeType.StructuralModelNodeAtom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Mesh
= NodeType.VisualModelMesh¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
Note
= NodeType.Note¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.StructuralModelNodeAtom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
VisualModelMesh
= NodeType.VisualModelMesh¶
-
name
¶ (self – handle) -> str
-
-
addChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node = None) → bool¶ Adds a child to the Folder
-
canAddChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node, nextNode: samson.DataModel.DataGraph.Node = None) → bool¶ Returns whether this node can add node as a child
-
canAddChildType
(self: samson.DataModel.Document.Folder, nodeType: samson.DataModel.DataGraph.Node.NodeType) → bool¶ Returns whether this node can add a node with type nodeType as a child
-
castToInteractionModelParticleSystem
(self: samson.DataModel.DataGraph.Node) → SBMInteractionModelParticleSystem¶ Casts (if possible) from SBDDataGraphNode to SBMInteractionModelParticleSystem
-
castToLabel
(self: samson.DataModel.DataGraph.Node) → SBDDocumentLabel¶ Casts (if possible) from SBDDataGraphNode to SBDDocumentLabel
-
castToMesh
(self: samson.DataModel.DataGraph.Node) → SBMVisualModelMesh¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModelMesh
-
castToVisualModel
(self: samson.DataModel.DataGraph.Node) → SBMVisualModel¶ Casts (if possible) from SBDDataGraphNode to SBMVisualModel
-
clone
(self: samson.DataModel.Document.Folder) → samson.DataModel.Document.Folder¶ Returns a copy of the node and its descendants
-
countNodes
(self: samson.DataModel.DataGraph.Node, selectionString: str = '*', visitString: str = '*', includeDependencies: bool = False) → int¶ - Count nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies).
- For selectionString and visitString use Node Specification Language (SAMSON API: pagenodespecificationlanguage
-
create
(self: samson.DataModel.DataGraph.Node) → None¶ Creates the node
-
descendsFrom
(*args, **kwargs)¶ Overloaded function.
- descendsFrom(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it
- descendsFrom(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them
-
erase
(self: samson.DataModel.DataGraph.Node) → None¶ Erases the node
-
getAssetList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of assets
-
getCameraList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of cameras
-
getChildren
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the children of the folder
-
getConformationList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of conformations
-
getControllerList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of controllers
-
getDocument
(self: samson.DataModel.DataGraph.Node) → SBDDocument¶ Returns the document the node belongs to
-
getDynamicalModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of dynamical models
-
getFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the flags
-
getFolderList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of folders
-
getHierarchyString
(self: samson.DataModel.DataGraph.Node, separator: str = '/', includeNodeType: bool = False) → str¶ Returns a string with hierarchical information on the node and its parents names
-
getInheritedFlags
(self: samson.DataModel.DataGraph.Node) → int¶ Returns the inherited flags
-
getInteractionModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of interaction models
-
getLabelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of labels
-
getMaterial
(self: samson.DataModel.DataGraph.Node) → SBDDataGraphNodeMaterial¶ Returns the material of the node
-
getMaterialOwner
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the node whose material is inherited
-
getMemoryFootprint
(self: samson.Core.Reference.ReferenceTarget) → int¶ Returns the memory footprint
-
getModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of models
-
getNextNode
(*args, **kwargs)¶ Overloaded function.
- getNextNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node in the children of the node’s parent
- getNextNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the next node with type nodeType in the children of the node’s parent
-
getNode
(self: int) → samson.DataModel.DataGraph.Node¶ Returns the unique node corresponding to the node index nodeIndex
-
getNodeGroupList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of node groups
-
getNodes
(self: samson.DataModel.Document.Folder, selectionString: str = '*', visitString: str = '*', includeDependencies: bool = False) → samson.DataModel.DataGraph.NodeIndexer¶ - Returns nodes (in a node indexer), based on a selectionString and a visitString, with our without dependencies).
- For selectionString and visitString use the Node Specification Language (SAMSON API: pagenodespecificationlanguage
-
getNoteList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of notes
-
getParent
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the parent of the node
-
getPathList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of paths
-
getPreviousNode
(*args, **kwargs)¶ Overloaded function.
- getPreviousNode(self: samson.DataModel.DataGraph.Node) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node in the children of the node’s parent
- getPreviousNode(self: samson.DataModel.DataGraph.Node, nodeType: SBDDataGraphNode::Type) -> samson.DataModel.DataGraph.Node
Returns the pointer to the previous node with type nodeType in the children of the node’s parent
-
getPropertyModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of property models
-
getRoot
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the root of the hierarchy the node belongs to
-
getSimulatorList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of simulators
-
getStructuralModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of structural models
-
getThisNode
(self: samson.DataModel.DataGraph.Node) → samson.DataModel.DataGraph.Node¶ Returns the pointer to this node
-
getTypeString
(type: SBDDataGraphNode::Type) → str¶ Returns a string describing the type of the data graph node
-
getVisualModelList
(self: samson.DataModel.Document.Folder) → samson.DataModel.DataGraph.NodeIndexer¶ Returns the list of visual models
-
hasOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them
-
initialize
(self: samson.DataModel.Document.Folder) → bool¶ Initializes the folder
-
isDynamicalModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a dynamical model
-
isIn
(*args, **kwargs)¶ Overloaded function.
- isIn(self: samson.DataModel.DataGraph.Node, node: samson.DataModel.DataGraph.Node) -> bool
Returns true if and only if this node is node, or descends from it, or belongs to a group stored in node
- isIn(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) -> bool
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them, or belongs to a group stored in one of the nodes of the nodeIndexer
-
isInteractionModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a interaction model
-
isMesh
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a mesh
-
isModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a model
-
isOneOf
(self: samson.DataModel.DataGraph.Node, nodeIndexer: SBDDataGraphNodeIndexer) → bool¶ Returns true if and only if this node is one of the nodes of the nodeIndexer
-
isPropertyModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a property model
-
isSimulator
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a simulator
-
isStructuralModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural model
-
isStructuralParticle
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a structural particle (an atom or a pseudo-atom)
-
isType
(self: samson.DataModel.DataGraph.Node, type: SBDDataGraphNode::Type) → bool¶ Returns true when the type of the node corresponds to type
-
isVisualModel
(self: samson.DataModel.DataGraph.Node) → bool¶ Returns true when the node is a visual model
-
printDebugInfo
(self: samson.DataModel.Document.Folder, offset: int = 0) → None¶ Prints some debugging information in stdout
-
removeChild
(self: samson.DataModel.Document.Folder, node: samson.DataModel.DataGraph.Node) → bool¶ Removes a child from the Folder
-
removeMaterial
(self: samson.DataModel.DataGraph.Node) → bool¶ Removes material from the node
-
setColor
(self: samson.DataModel.DataGraph.Node, color: SBDTypeColor) → bool¶ Sets the color for the node (modifies an existing material of the node or adds a material with a given color)
- Args:
- color (Color): color to set
-
setColorScheme
(self: samson.DataModel.DataGraph.Node, colorScheme: SBDDataGraphNodeColorScheme) → bool¶ Sets the color scheme for the node (modifies an existing material of the node or adds a material with a given color scheme)
Args: colorScheme (ColorScheme): color scheme to set
-
setMaterial
(self: samson.DataModel.DataGraph.Node, material: SBDDataGraphNodeMaterial) → bool¶ Sets the material for the node.
- Args:
- material (Material): material to set
-
toString
(self: samson.DataModel.Document.Folder) → str¶ A string representation
-
ArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
ArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
Asset
= NodeType.Asset¶
-
Atom
= NodeType.StructuralModelNodeAtom¶
-
Backbone
= NodeType.StructuralModelNodeBackbone¶
-
Bond
= NodeType.StructuralModelNodeBond¶
-
Camera
= NodeType.Camera¶
-
Chain
= NodeType.StructuralModelNodeChain¶
-
Conformation
= NodeType.StructuralModelConformation¶
-
Controller
= NodeType.Controller¶
-
ControllerNode
= NodeType.ControllerNode¶
-
DataGraphNodeGroup
= NodeType.DataGraphNodeGroup¶
-
Document
= NodeType.Document¶
-
DocumentManager
= NodeType.DocumentManager¶
-
DynamicalGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModel
= NodeType.DynamicalModel¶
-
DynamicalModelArticulatedBodySystem
= NodeType.DynamicalModelArticulatedBodySystem¶
-
DynamicalModelNode
= NodeType.DynamicalModelNode¶
-
DynamicalModelNodeArticulatedBody
= NodeType.DynamicalModelNodeArticulatedBody¶
-
DynamicalModelNodeGroup
= NodeType.DynamicalModelNodeGroup¶
-
DynamicalModelNodeParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalModelNodeRigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
DynamicalModelNodeRoot
= NodeType.DynamicalModelNodeRoot¶
-
DynamicalModelParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
DynamicalModelRigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
DynamicalNode
= NodeType.DynamicalModelNode¶
-
DynamicalParticle
= NodeType.DynamicalModelNodeParticle¶
-
DynamicalRoot
= NodeType.DynamicalModelNodeRoot¶
-
Folder
= NodeType.Folder¶
-
InteractionModel
= NodeType.InteractionModel¶
-
InteractionModelArticulatedBodySystem
= NodeType.InteractionModelArticulatedBodySystem¶
-
InteractionModelParticleSystem
= NodeType.InteractionModelParticleSystem¶
-
InteractionModelRigidBodySystem
= NodeType.InteractionModelRigidBodySystem¶
-
Label
= NodeType.Label¶
-
Mesh
= NodeType.VisualModelMesh¶
-
Molecule
= NodeType.StructuralModelNodeMolecule¶
-
NodeGroup
= NodeType.DataGraphNodeGroup¶
-
Note
= NodeType.Note¶
-
ParticleSystem
= NodeType.DynamicalModelParticleSystem¶
-
Path
= NodeType.StructuralModelPath¶
-
PropertyModel
= NodeType.PropertyModel¶
-
PropertyModelFunction
= NodeType.PropertyModelFunction¶
-
Protein
= NodeType.StructuralModelNodeProtein¶
-
PseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
Residue
= NodeType.StructuralModelNodeResidue¶
-
RigidBody
= NodeType.DynamicalModelNodeRigidBody¶
-
RigidBodySystem
= NodeType.DynamicalModelRigidBodySystem¶
-
Root
= NodeType.StructuralModelNodeRoot¶
-
Segment
= NodeType.StructuralModelNodeSegment¶
-
SideChain
= NodeType.StructuralModelNodeSideChain¶
-
Simulator
= NodeType.Simulator¶
-
SimulatorArticulatedBodySystem
= NodeType.SimulatorArticulatedBodySystem¶
-
SimulatorParticleSystem
= NodeType.SimulatorParticleSystem¶
-
SimulatorRigidBodySystem
= NodeType.SimulatorRigidBodySystem¶
-
StateUpdater
= NodeType.StateUpdater¶
-
StateUpdaterArticulatedBodySystem
= NodeType.StateUpdaterArticulatedBodySystem¶
-
StateUpdaterParticleSystem
= NodeType.StateUpdaterParticleSystem¶
-
StateUpdaterRigidBodySystem
= NodeType.StateUpdaterRigidBodySystem¶
-
StructuralGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModel
= NodeType.StructuralModel¶
-
StructuralModelConformation
= NodeType.StructuralModelConformation¶
-
StructuralModelNode
= NodeType.StructuralModelNode¶
-
StructuralModelNodeAtom
= NodeType.StructuralModelNodeAtom¶
-
StructuralModelNodeBackbone
= NodeType.StructuralModelNodeBackbone¶
-
StructuralModelNodeBond
= NodeType.StructuralModelNodeBond¶
-
StructuralModelNodeChain
= NodeType.StructuralModelNodeChain¶
-
StructuralModelNodeGroup
= NodeType.StructuralModelNodeGroup¶
-
StructuralModelNodeMolecule
= NodeType.StructuralModelNodeMolecule¶
-
StructuralModelNodeParticle
= NodeType.StructuralModelNodeParticle¶
-
StructuralModelNodeProtein
= NodeType.StructuralModelNodeProtein¶
-
StructuralModelNodePseudoAtom
= NodeType.StructuralModelNodePseudoAtom¶
-
StructuralModelNodeResidue
= NodeType.StructuralModelNodeResidue¶
-
StructuralModelNodeRoot
= NodeType.StructuralModelNodeRoot¶
-
StructuralModelNodeSegment
= NodeType.StructuralModelNodeSegment¶
-
StructuralModelNodeSideChain
= NodeType.StructuralModelNodeSideChain¶
-
StructuralModelPath
= NodeType.StructuralModelPath¶
-
StructuralParticle
= NodeType.StructuralModelNodeParticle¶
-
UUID
¶ The folder UUID
-
Undefined
= NodeType.Undefined¶
-
VisualModel
= NodeType.VisualModel¶
-
VisualModelMesh
= NodeType.VisualModelMesh¶
-
highlightingFlag
¶
-
isCreated
¶ Returns true if and only if the node is created
-
isErased
¶ Returns true if and only if the node is erased
-
isHighlighted
¶ Returns whether the node is highlighted
-
isSelected
¶ Returns whether the node is selected
-
isSerializable
¶ Returns true when the class is serializable
-
isVisible
¶ Returns whether the node is visible
-
name
¶ The folder name
-
nodeIndex
¶ Returns the node index (unique in the whole data graph, but non-persistent)
-
selectionFlag
¶
-
type
¶ Returns the type of the data graph node
-
typeString
¶ Returns a string describing the type of this data graph node
-
visibilityFlag
¶