The SBDColorPaletteSequential class is a base class for sequential color palettes. More...
Constructors and destructors | |
SBDColorPaletteSequential () | |
Default constructor. | |
SBDColorPaletteSequential (int hue1, int hue2, int chroma1=50, int maximumChroma=50, int chroma2=50, int luminance1=70, int luminance2=70, float chromaPower=1.0f, float luminancePower=1.0f, std::string name=std::string("")) | |
SBDColorPaletteSequential (const SBDColorPaletteSequential *const otherColorPalette) | |
Copy constructor. | |
virtual | ~SBDColorPaletteSequential () |
Serialization | |
bool | isSerializable () const |
Returns true. | |
virtual void | serialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) const |
Serializes the document. | |
virtual void | unserialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) |
Unserializes the document. | |
Getter and setter functions | |
virtual SBDColorPaletteSequential * | clone () const |
Clones the color palette. | |
int | getHue1 () const |
Returns the starting value for the first coordinate. | |
void | setHue1 (int hue1) |
Sets the starting value for the first coordinate. | |
int | getHue2 () const |
Returns the end value for the first coordinate. | |
void | setHue2 (int hue2) |
Sets the end value for the first coordinate. | |
void | setHue (int hue1, int hue2) |
Sets the starting and end values for the first coordinate. | |
int | getChroma1 () const |
Returns the starting value for the second coordinate. | |
void | setChroma1 (int chroma1) |
Sets the starting value for the second coordinate. | |
int | getChroma2 () const |
Returns the end value for the second coordinate. | |
void | setChroma2 (int chroma2) |
Sets the end value for the second coordinate. | |
int | getMaximumChroma () const |
Returns the max value for the second coordinate for the triangular trajectory. | |
void | setMaximumChroma (int maximumChroma) |
Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or c2 then it is not used and the linear trajectory is computed. | |
float | getChromaPower () const |
Returns the power of the intensity value for the computation of the second coordinate. | |
void | setChromaPower (float chromaPower) |
Sets the power of the intensity value for the computation of the second coordinate, the power should be > 0.0. | |
void | setChroma (int chroma1, int maximumChroma, int chroma2, float chromaPower=1.0f) |
Sets the parameters for the second coordinate. | |
int | getLuminance1 () const |
Returns the starting value for the third coordinate. | |
void | setLuminance1 (int luminance1) |
Sets the starting value for the third coordinate. | |
int | getLuminance2 () const |
Returns the end value for the third coordinate. | |
void | setLuminance2 (int luminance2) |
Sets the end value for the third coordinate. | |
float | getLuminancePower () const |
Returns the power of the intensity value for the computation of the third coordinate. | |
void | setLuminancePower (float luminancePower) |
Sets the power of the intensity value for the computation of the third coordinate, the power should be > 0.0. | |
void | setLuminance (int luminance1, int luminance2, float luminancePower=1.0f) |
Sets the parameters for the third coordinate. | |
Palette functions | |
void | getColor (float *color, float value) const |
Computes sRGB color color based on this palette for the given intensity value value which should be in the range [0.0, 1.0]. | |
virtual void | getColorInPaletteColorSpace (float *color, float &value) const |
Computes color coordinates color in this palette's color space for the given intensity value value which should be in the range [0.0, 1.0]. More... | |
Palette parameters | |
int | hue1 |
The starting value for the first coordinate. | |
int | hue2 |
The end value for the first coordinate. | |
int | chroma1 |
The starting value for the second coordinate. | |
int | chroma2 |
The end value for the second coordinate. | |
int | maximumChroma |
The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or chroma2 then it is not used and the linear trajectory is computed. | |
float | chromaPower |
The power of the intensity value for the computation of the second coordinate, the power should be > 0.0. | |
int | luminance1 |
The starting value for the third coordinate. | |
int | luminance2 |
The end value for the third coordinate. | |
float | luminancePower |
The power of the intensity value for the computation of the third coordinate, the power should be > 0.0. | |
Additional Inherited Members | |
Public Types inherited from SBDColorPalette | |
enum | ColorPaletteType { Custom, Qualitative, Sequential, Diverging } |
Public Member Functions inherited from SBDColorPalette | |
SBDColorPalette () | |
Default constructor. | |
virtual | ~SBDColorPalette () |
bool | isSerializable () const |
Returns true. | |
ColorPaletteType | getType () const |
Returns the type of the color palette. | |
void | setType (SBDColorPalette::ColorPaletteType paletteType) |
Sets the type of the color palette. | |
const std::string & | getName () const |
Returns the palette's name. | |
void | setName (const std::string &name) |
Sets the palette's name to name . | |
Protected Member Functions inherited from SBDColorPalette | |
float | getValueAlongLinearTrajectory (float y1, float y2, float power, float x) const |
Returns a value along the "linear" trajectory. More... | |
float | getValueAlongTriangularTrajectory (float y1, float ymax, float y2, float power, float x) const |
Returns a value along "triangular" trajectory. More... | |
Protected Attributes inherited from SBDColorPalette | |
ColorPaletteType | paletteType |
Palette's type. | |
std::string * | name |
Palette's name. | |
A sequential palette is constructed in a 3D color coordinate space with coordinates named h, c, and l, that are computed as follows: h = hue1 + i * (hue2 - hue1) if Cmax < chroma1 or maximumChroma < chroma2 then c is computed based on a "linear" trajectory c = chroma1 + i^(chromaPower) * (chroma2 - chroma1), else it is computed based on the triangular trajectory (see SBDColorPalette::getValueAlongTriangularTrajectory) l = luminance1 + i^(luminancePower) * (luminance2 - luminance1) where i is a value (of intensity or interestingness) based on which the colorization should be done.
Coordinate h can designate e.g. hue (as in HCL, HSV, HSL color spaces). Coordinate c can designate e.g. chroma (as in HCL color space) or saturation (as in HSV, HSL color spaces). Coordinate l can designate e.g. luminance (as in HCL color space), lightning (as in HSL color space), or another value (as in HSV color space).
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virtual |
SBDColorPaletteSequential::getColorInPaletteColorSpace - Computes color coordinates color
in this palette's color space for the given intensity value value
.
color | - an array for color coordinates (float[3]). |
value | - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity. |
Reimplemented from SBDColorPalette.
Reimplemented in SBDColorPaletteSequentialHCL.