This class describes a property field.
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| virtual SBIAPosition3 | getBoundingVolume () |
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virtual FieldUnit | getValue (const SBPosition3 &x) |
| | base method for a function
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virtual SBDDataGraphNode::Type | getType () const |
| | Returns the type of the data graph node.
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virtual SBDDataGraphNode::Type | getModelType () const |
| | Returns the model type.
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bool | isSerializable () const |
| | Returns true when the class is serializable.
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virtual void | serialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) const |
| | Serializes the node.
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virtual void | unserialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) |
| | Unserializes the node.
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virtual void | expandBounds (SBIAPosition3 &bounds) const |
| | Expands the bounds to make sure the visual model fits inside them.
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virtual void | collectAmbientOcclusion (const SBPosition3 &boxOrigin, const SBPosition3 &boxSize, unsigned int nCellsX, unsigned int nCellsY, unsigned int nCellsZ, float *ambientOcclusionData) |
| | To collect ambient occlusion data.
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void | connectPropertySignalToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBPropertyEvent *), SBCReferenceTarget *nextReferenceTarget=0, void(SBCReferenceTarget::*nextFunctionPointer)(SBPropertyEvent *)=0) |
| | Connects the property signal to a slot.
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bool | propertySignalIsConnectedToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBPropertyEvent *)) const |
| | Returns true if and only if the property signal is connected to the slot.
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void | disconnectPropertySignalFromSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBPropertyEvent *)) |
| | Disconnects the property signal from a slot.
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virtual void | changed () |
| | Emits the PropertyModelChanged event.
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virtual void | print (unsigned int offset=0) const |
| | Prints debugging information.
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virtual | ~SBMModel () |
| | Delete the model.
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bool | isSerializable () const |
| | Returns true.
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SBMModel * | getNextModel () const |
| | Returns the next model in the parent.
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SBMModel * | getPreviousModel () const |
| | Returns the previous model in the parent.
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virtual SBMModel * | clone () |
| | Returns a copy of the node and its descendants.
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| SBDDataGraphNode * | getParent () const |
| | Returns the parent of the node. More...
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| SBDDataGraphNode * | getThisNode () const |
| | Returns the pointer to this node. More...
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| SBDDataGraphNode * | getNextNode () const |
| | Returns the pointer to the next node in the children of the node's parent. More...
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| SBDDataGraphNode * | getPreviousNode () const |
| | Returns the pointer to the previous node in the children of the node's parent. More...
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| SBDDataGraphNode * | getNextNode (SBDDataGraphNode::Type nodeType) const |
| | Returns the pointer to the next node with type nodeType in the children of the node's parent. More...
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| SBDDataGraphNode * | getPreviousNode (SBDDataGraphNode::Type nodeType) const |
| | Returns the pointer to the previous node with type nodeType in the children of the node's parent. More...
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| SBDDocument * | getDocument () const |
| | Returns the document the node belongs to. More...
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| virtual bool | canAddChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0) const |
| | Returns whether this node can add node as a child. More...
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| virtual bool | canAddChildType (SBDDataGraphNode::Type nodeType) const |
| | Returns whether this node can add a node with type nodeType as a child. More...
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| virtual bool | addChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0) |
| | Adds a child to the node. More...
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| virtual bool | removeChild (SBDDataGraphNode *node) |
| | Removes a child from the node. More...
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| bool | hasOneOf (const SBNodeIndexer &nodeIndexer) const |
| | Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them. More...
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| bool | isIn (SBDDataGraphNode *node) const |
| | Returns true if and only if this node is node, or descends from it. More...
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| bool | isIn (const SBNodeIndexer &nodeIndexer) const |
| | Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them. More...
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| bool | isIn (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const |
| | Returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them. More...
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| bool | isOneOf (const SBNodeIndexer &nodeIndexer) const |
| | Returns true if and only if this node is one of the nodes of the nodeIndexer. More...
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| bool | isOneOf (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const |
| | Returns true if and only if this node is one of the nodes of the nodePointerIndexer. More...
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| SBDDataGraphNode * | getRoot () const |
| | Returns the root of the hierarchy the node belongs to. More...
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| unsigned int | getNodeIndex () const |
| | Returns the node index (unique in the whole data graph, but non-persistent) More...
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| std::string | getTypeString (bool humanReadable=false) const |
| | Returns a string describing the type of the data graph node. More...
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virtual std::string const & | getName () const |
| | Returns the name of the node.
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| virtual void | setName (const std::string &name) |
| | Sets the name of the node. More...
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bool | isType (Type type) const |
| | Returns true when the type of the node corresponds to type.
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bool | isModel () const |
| | Returns true when the node is a model.
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bool | isStructuralNode () const |
| | Returns true when the node is a structural node.
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bool | isStructuralModel () const |
| | Returns true when the node is a structural model.
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bool | isVisualModel () const |
| | Returns true when the node is a visual model.
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bool | isDynamicalModel () const |
| | Returns true when the node is a dynamical model.
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bool | isInteractionModel () const |
| | Returns true when the node is a interaction model.
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bool | isPropertyModel () const |
| | Returns true when the node is a property model.
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bool | isMesh () const |
| | Returns true when the node is a mesh.
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bool | isSimulator () const |
| | Returns true when the node is a simulator.
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bool | isStructuralParticle () const |
| | Returns true when the node is a structural particle (an atom or a pseudo-atom)
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| bool | isCreated () const |
| | Returns true if and only if the node is created. More...
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| void | create () |
| | Creates the node. More...
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| bool | isErased () const |
| | Returns true if and only if the node is erased. More...
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| void | erase () |
| | Erases the node. More...
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| unsigned int | getFlags () const |
| | Returns the flags. More...
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| unsigned int | getInheritedFlags () const |
| | Returns the inherited flags. More...
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| bool | isSelected () const |
| | Returns whether the node is selected. More...
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bool | getSelected () const |
| | Returns whether the node is visible.
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| bool | getSelectionFlag () const |
| | Returns the selection flag. More...
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| void | setSelectionFlag (bool flag) |
| | Sets the selection flag. More...
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| bool | isVisible () const |
| | Returns whether the node is visible. More...
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bool | getVisible () const |
| | Returns whether the node is visible.
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| bool | getVisibilityFlag () const |
| | Returns the visibility flag. More...
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| void | setVisibilityFlag (bool flag) |
| | Sets the visibility flag. More...
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| bool | isHighlighted () const |
| | Returns whether the node is highlighted. More...
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| bool | getHighlightingFlag () const |
| | Returns the highlighting flag. More...
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| void | setHighlightingFlag (bool flag) |
| | Sets the highlighting flag. More...
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| virtual void | display (RenderingPass renderingPass) |
| | Displays the node. More...
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| virtual void | display () |
| | Displays the node (deprecated) More...
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| virtual void | displayForShadow () |
| | Displays the node for shadowing purposes (deprecated) More...
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| virtual void | displayForSelection () |
| | Displays the node for selection purposes (deprecated) More...
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| bool | addMaterial (SBDDataGraphNodeMaterial *material) |
| | Adds a material. More...
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| bool | removeMaterial () |
| | Removes the material. More...
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| SBDDataGraphNodeMaterial * | getMaterial () const |
| | Returns the material. More...
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| SBDDataGraphNode * | getMaterialOwner () const |
| | Returns the node whose material is inherited. More...
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| void | connectBaseSignalToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *), SBCReferenceTarget *nextReferenceTarget=0, void(SBCReferenceTarget::*nextFunctionPointer)(SBBaseEvent *)=0) |
| | Connects the base signal to a slot. More...
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bool | baseSignalIsConnectedToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *)) const |
| | Returns true when the base signal is connected to a slot.
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void | disconnectBaseSignalFromSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *)) |
| | Disconnects the base signal from a slot.
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| virtual void | getNodes (SBNodeIndexer &nodeIndexer, const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) |
| | Collects nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies. More...
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| unsigned int | countNodes (const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) |
| | Collects nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies. More...
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virtual void | forEachNodeDepthFirst (void(*action)(SBDDataGraphNode *node)) |
| | Performs an action on each node.
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virtual void | forEachNodeDepthFirst (SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node)) |
| | Performs an action on each node.
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| virtual std::string | getHierarchyString (const std::string &separator="/", bool includeNodeType=false) const |
| | Returns a string with hierarchical information on the node and its parents names. More...
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| SBCReferenceTarget () |
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virtual | ~SBCReferenceTarget () |
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unsigned int | getMemoryFootprint () const |
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void | printReferencesToOwners () const |
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| enum | RenderingPass {
RenderingPass::OpaqueGeometry,
RenderingPass::SelectableGeometry,
RenderingPass::ShadowingGeometry,
RenderingPass::TransparentGeometry,
RenderingPass::Interface,
RenderingPass::Text
} |
| | The rendering pass. More...
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| enum | Type {
Undefined,
StructuralModel,
StructuralModelNode,
StructuralModelConformation,
Conformation,
StructuralModelPath,
Path,
StructuralModelNodeGroup,
StructuralGroup,
StructuralModelNodeRoot,
Root,
StructuralModelNodeParticle,
StructuralParticle,
StructuralModelNodeAtom,
Atom,
StructuralModelNodePseudoAtom,
PseudoAtom,
StructuralModelNodeBond,
Bond,
StructuralModelNodeResidue,
Residue,
StructuralModelNodeSegment,
Segment,
StructuralModelNodeProtein,
Protein,
StructuralModelNodeChain,
Chain,
StructuralModelNodeMolecule,
Molecule,
StructuralModelNodeBackbone,
Backbone,
StructuralModelNodeSideChain,
SideChain,
VisualModel,
VisualModelMesh,
Mesh,
DynamicalModel,
DynamicalModelParticleSystem,
ParticleSystem,
DynamicalModelRigidBodySystem,
RigidBodySystem,
DynamicalModelArticulatedBodySystem,
ArticulatedBodySystem,
DynamicalModelNode,
DynamicalNode,
DynamicalModelNodeGroup,
DynamicalGroup,
DynamicalModelNodeRoot,
DynamicalRoot,
DynamicalModelNodeParticle,
DynamicalParticle,
DynamicalModelNodeRigidBody,
RigidBody,
DynamicalModelNodeArticulatedBody,
ArticulatedBody,
InteractionModel,
InteractionModelParticleSystem,
InteractionModelRigidBodySystem,
InteractionModelArticulatedBodySystem,
PropertyModel,
PropertyModelFunction,
Simulator,
SimulatorParticleSystem,
SimulatorRigidBodySystem,
SimulatorArticulatedBodySystem,
StateUpdater,
StateUpdaterParticleSystem,
StateUpdaterRigidBodySystem,
StateUpdaterArticulatedBodySystem,
DocumentManager,
Document,
Folder,
Camera,
Label,
DataGraphNodeGroup,
NodeGroup,
Controller,
ControllerNode,
Asset
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| | The type of the data graph node. More...
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| static void | clone (const SBNodeIndexer &sourceNodeIndexer, SBNodeIndexer &destinationNodeIndexer) |
| | Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones in destinationNodeIndexer. More...
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| static SBDDataGraphNode * | getNode (unsigned int nodeIndex) |
| | Returns the unique node corresponding to the node index nodeIndex. More...
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| static std::string | getTypeString (Type type, bool humanReadable=false) |
| | Returns a string describing the type of the data graph node. More...
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static void | forEachNodeInSelection (SBNodeIndexer &nodeIndexer, void(*action)(SBDDataGraphNode *node)) |
| | Performs an action for each node in a selection.
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static void | forEachNodeInSelection (SBNodeIndexer &nodeIndexer, SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node)) |
| | Performs an action for each node in a selection.
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virtual void | emitPropertySignal (SBPropertyEvent *event) |
| | Emits the visual signal.
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| SBMPropertyModel () |
| | Builds a base model.
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| SBMPropertyModel (const SBNodeIndexer &nodeIndexer) |
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virtual | ~SBMPropertyModel () |
| | Deletes the model.
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| SBMModel () |
| | Builds a model.
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| SBMModel (SBMModelData *dataPointer) |
| | Builds a model.
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| | SBDDataGraphNode () |
| | Builds a data graph node. More...
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| SBDDataGraphNode (SBDDataGraphNodeData *dataPointer) |
| | Builds a data graph node.
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| virtual | ~SBDDataGraphNode () |
| | Destroys the node. More...
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SBSignal1< SBPropertyEvent * > * | propertySignal |
| | The visual signal.
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