This class describes a structural conformation. More...
Constructors and destructors | |
| SBMStructuralModelConformation () | |
| Constructs a structural model conformation. | |
| SBMStructuralModelConformation (const std::string &name, const SBNodeIndexer &nodeIndexer, SBVector< SBPosition3 > *positionData=0, const SBQuantity::energy &energy=SBQuantity::energy::zero, const SBQuantity::time &time=SBQuantity::time::zero, SBVector< SBVelocity3 > *velocityData=0, SBVector< SBForce3 > *forceData=0) | |
Constructs a structural model conformation with name name from the nodes in nodeIndexer. | |
| virtual | ~SBMStructuralModelConformation () |
| Destructs the conformation. | |
Serialization | |
| bool | isSerializable () const |
| Returns true. | |
| virtual void | serialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) const |
| Serializes the conformation. | |
| virtual void | unserialize (SBCSerializer *serializer, const SBNodeIndexer &nodeIndexer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) |
| Unserializes the conformation. | |
Topology | |
| virtual SBMStructuralModelConformation * | clone () |
| Returns a copy of the node and its descendants. | |
Identity | |
| virtual SBNode::Type | getType () const |
| Returns the data graph node type. | |
| SBMStructuralModelConformation * | getNextConformation () const |
| Returns the next conformation in the document. | |
| SBMStructuralModelConformation * | getPreviousConformation () const |
| Returns the previous conformation in the document. | |
Selection | |
| virtual void | getNodes (SBNodeIndexer &nodeIndexer, const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) |
| Returns some nodes. | |
Visitor | |
| virtual void | forEachNodeDepthFirst (void(*action)(SBDDataGraphNode *node)) |
Performs action action on each node of this document. | |
| virtual void | forEachNodeDepthFirst (SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node)) |
Performs action action of object object on each node of this document. | |
Indexer | |
| SBPointerIndexer< SBStructuralParticle > const * | getStructuralParticleIndexer () const |
| Returns the indexer of structural particles for which a position is saved. | |
| unsigned int | getNumberOfStructuralParticles () const |
| Returns the number of particles for which a position is saved. | |
| bool | addStructuralParticle (SBStructuralParticle *structuralParticle, const SBPosition3 &structuralParticlePosition) |
Adds a structuralParticle with position structuralParticlePosition. | |
| bool | insertStructuralParticle (unsigned int structuralParticleIndex, SBStructuralParticle *structuralParticle, const SBPosition3 &structuralParticlePosition) |
Inserts a structuralParticle with position structuralParticlePosition at index structuralParticleIndex. | |
| bool | removeStructuralParticle (SBStructuralParticle *structuralParticle) |
| Removes a structural particle from the conformation. | |
Positions | |
| virtual SBVector< SBPosition3 > * | getPositionData () const |
| Returns the position data. | |
| virtual void | setPositionData (SBVector< SBPosition3 > *positionData) |
| Sets the position data. | |
| bool | getPosition (unsigned int structuralParticleIndex, SBPosition3 &structuralParticlePosition) const |
Retrieves the position of structural particle structuralParticleIndex and stores it in structuralParticlePosition. | |
| bool | getPosition (SBStructuralParticle *structuralParticle, SBPosition3 &structuralParticlePosition) const |
Retrieves the position of structural particle structuralParticle and stores it in structuralParticlePosition. | |
| bool | setPosition (unsigned int structuralParticleIndex, const SBPosition3 &structuralParticlePosition) |
Sets the position of structural particle structuralParticleIndex and stores it in structuralParticlePosition. | |
| bool | setPosition (SBStructuralParticle *structuralParticle, const SBPosition3 &structuralParticlePosition) |
Sets the position of structural particle structuralParticle and stores it in structuralParticlePosition. | |
| void | restore () const |
| Restores the conformation. | |
Energy | |
| virtual SBQuantity::energy | getEnergy () const |
| Returns the energy data. | |
| virtual void | setEnergy (const SBQuantity::energy &energy) |
| Sets the energy data. | |
Time | |
| virtual SBQuantity::time | getTime () const |
| Returns the time data. | |
| virtual void | setTime (const SBQuantity::time &time) |
| Sets the time data. | |
Velocities | |
| virtual SBVector< SBVelocity3 > * | getVelocityData () const |
| Returns the velocity data. | |
| virtual void | setVelocityData (SBVector< SBVelocity3 > *velocityData) |
| Sets the velocity data. | |
| virtual bool | getVelocity (unsigned int structuralParticleIndex, SBVelocity3 &velocity) const |
Retrieves the velocity of structural particle structuralParticleIndex and stores it in velocity. | |
| virtual bool | getVelocity (SBStructuralParticle *structuralParticle, SBVelocity3 &velocity) const |
Retrieves the velocity of structural particle structuralParticle and stores it in velocity. | |
| virtual bool | setVelocity (unsigned int structuralParticleIndex, const SBVelocity3 &velocity) |
Sets the velocity of structural particle structuralParticleIndex to velocity. | |
| virtual bool | setVelocity (SBStructuralParticle *structuralParticle, const SBVelocity3 &velocity) |
Sets the velocity of structural particle structuralParticle to velocity. | |
Forces | |
| virtual SBVector< SBForce3 > * | getForceData () const |
| Returns the force data. | |
| virtual void | setForceData (SBVector< SBForce3 > *forceData) |
| Sets the force data. | |
| virtual bool | getForce (unsigned int structuralParticleIndex, SBForce3 &force) const |
Retrieves the force of structural particle structuralParticleIndex and stores it in force. | |
| virtual bool | getForce (SBStructuralParticle *structuralParticle, SBForce3 &force) const |
Retrieves the force of structural particle structuralParticle and stores it in force. | |
| virtual bool | setForce (unsigned int structuralParticleIndex, const SBForce3 &force) |
Sets the force of structural particle structuralParticleIndex to force. | |
| virtual bool | setForce (SBStructuralParticle *structuralParticle, const SBForce3 &force) |
Sets the force of structural particle structuralParticle to force. | |
Structural models | |
| virtual void | createStructuralModels (SBNodeIndexer &structuralModelIndexer) const |
| Create structural models corresponding to all steps. | |
Debugging | |
| void | print (unsigned int offset=0) const |
| Prints the conformation. | |
Additional Inherited Members | |
Public Types inherited from SBDDataGraphNode | |
| enum | RenderingPass { RenderingPass::OpaqueGeometry, RenderingPass::SelectableGeometry, RenderingPass::ShadowingGeometry, RenderingPass::TransparentGeometry, RenderingPass::Interface, RenderingPass::Text } |
| The rendering pass. More... | |
| enum | Type { Undefined, StructuralModel, StructuralModelNode, StructuralModelConformation, Conformation, StructuralModelPath, Path, StructuralModelNodeGroup, StructuralGroup, StructuralModelNodeRoot, Root, StructuralModelNodeParticle, StructuralParticle, StructuralModelNodeAtom, Atom, StructuralModelNodePseudoAtom, PseudoAtom, StructuralModelNodeBond, Bond, StructuralModelNodeResidue, Residue, StructuralModelNodeSegment, Segment, StructuralModelNodeProtein, Protein, StructuralModelNodeChain, Chain, StructuralModelNodeMolecule, Molecule, StructuralModelNodeBackbone, Backbone, StructuralModelNodeSideChain, SideChain, VisualModel, VisualModelMesh, Mesh, DynamicalModel, DynamicalModelParticleSystem, ParticleSystem, DynamicalModelRigidBodySystem, RigidBodySystem, DynamicalModelArticulatedBodySystem, ArticulatedBodySystem, DynamicalModelNode, DynamicalNode, DynamicalModelNodeGroup, DynamicalGroup, DynamicalModelNodeRoot, DynamicalRoot, DynamicalModelNodeParticle, DynamicalParticle, DynamicalModelNodeRigidBody, RigidBody, DynamicalModelNodeArticulatedBody, ArticulatedBody, InteractionModel, InteractionModelParticleSystem, InteractionModelRigidBodySystem, InteractionModelArticulatedBodySystem, PropertyModel, PropertyModelFunction, Simulator, SimulatorParticleSystem, SimulatorRigidBodySystem, SimulatorArticulatedBodySystem, StateUpdater, StateUpdaterParticleSystem, StateUpdaterRigidBodySystem, StateUpdaterArticulatedBodySystem, DocumentManager, Document, Folder, Camera, Label, DataGraphNodeGroup, NodeGroup, Controller, ControllerNode, Asset } |
| The type of the data graph node. More... | |
Public Member Functions inherited from SBDDataGraphNode | |
| SBDDataGraphNode * | getParent () const |
| Returns the parent of the node. More... | |
| SBDDataGraphNode * | getThisNode () const |
| Returns the pointer to this node. More... | |
| SBDDataGraphNode * | getNextNode () const |
| Returns the pointer to the next node in the children of the node's parent. More... | |
| SBDDataGraphNode * | getPreviousNode () const |
| Returns the pointer to the previous node in the children of the node's parent. More... | |
| SBDDataGraphNode * | getNextNode (SBDDataGraphNode::Type nodeType) const |
Returns the pointer to the next node with type nodeType in the children of the node's parent. More... | |
| SBDDataGraphNode * | getPreviousNode (SBDDataGraphNode::Type nodeType) const |
Returns the pointer to the previous node with type nodeType in the children of the node's parent. More... | |
| SBDDocument * | getDocument () const |
| Returns the document the node belongs to. More... | |
| virtual bool | canAddChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0) const |
Returns whether this node can add node as a child. More... | |
| virtual bool | canAddChildType (SBDDataGraphNode::Type nodeType) const |
Returns whether this node can add a node with type nodeType as a child. More... | |
| virtual bool | addChild (SBDDataGraphNode *node, SBDDataGraphNode *nextNode=0) |
| Adds a child to the node. More... | |
| virtual bool | removeChild (SBDDataGraphNode *node) |
| Removes a child from the node. More... | |
| bool | hasOneOf (const SBNodeIndexer &nodeIndexer) const |
Returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them. More... | |
| bool | isIn (SBDDataGraphNode *node) const |
Returns true if and only if this node is node, or descends from it. More... | |
| bool | isIn (const SBNodeIndexer &nodeIndexer) const |
Returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them. More... | |
| bool | isIn (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const |
Returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them. More... | |
| bool | isOneOf (const SBNodeIndexer &nodeIndexer) const |
Returns true if and only if this node is one of the nodes of the nodeIndexer. More... | |
| bool | isOneOf (SBPointerIndexer< SBDDataGraphNode > *nodePointerIndexer) const |
Returns true if and only if this node is one of the nodes of the nodePointerIndexer. More... | |
| SBDDataGraphNode * | getRoot () const |
| Returns the root of the hierarchy the node belongs to. More... | |
| unsigned int | getNodeIndex () const |
| Returns the node index (unique in the whole data graph, but non-persistent) More... | |
| std::string | getTypeString (bool humanReadable=false) const |
| Returns a string describing the type of the data graph node. More... | |
| virtual std::string const & | getName () const |
| Returns the name of the node. | |
| virtual void | setName (const std::string &name) |
| Sets the name of the node. More... | |
| bool | isType (Type type) const |
Returns true when the type of the node corresponds to type. | |
| bool | isModel () const |
| Returns true when the node is a model. | |
| bool | isStructuralNode () const |
| Returns true when the node is a structural node. | |
| bool | isStructuralModel () const |
| Returns true when the node is a structural model. | |
| bool | isVisualModel () const |
| Returns true when the node is a visual model. | |
| bool | isDynamicalModel () const |
| Returns true when the node is a dynamical model. | |
| bool | isInteractionModel () const |
| Returns true when the node is a interaction model. | |
| bool | isPropertyModel () const |
| Returns true when the node is a property model. | |
| bool | isMesh () const |
| Returns true when the node is a mesh. | |
| bool | isSimulator () const |
| Returns true when the node is a simulator. | |
| bool | isStructuralParticle () const |
| Returns true when the node is a structural particle (an atom or a pseudo-atom) | |
| bool | isCreated () const |
| Returns true if and only if the node is created. More... | |
| void | create () |
| Creates the node. More... | |
| bool | isErased () const |
| Returns true if and only if the node is erased. More... | |
| void | erase () |
| Erases the node. More... | |
| unsigned int | getFlags () const |
| Returns the flags. More... | |
| unsigned int | getInheritedFlags () const |
| Returns the inherited flags. More... | |
| bool | isSelected () const |
| Returns whether the node is selected. More... | |
| bool | getSelected () const |
| Returns whether the node is visible. | |
| bool | getSelectionFlag () const |
| Returns the selection flag. More... | |
| void | setSelectionFlag (bool flag) |
| Sets the selection flag. More... | |
| bool | isVisible () const |
| Returns whether the node is visible. More... | |
| bool | getVisible () const |
| Returns whether the node is visible. | |
| bool | getVisibilityFlag () const |
| Returns the visibility flag. More... | |
| void | setVisibilityFlag (bool flag) |
| Sets the visibility flag. More... | |
| bool | isHighlighted () const |
| Returns whether the node is highlighted. More... | |
| bool | getHighlightingFlag () const |
| Returns the highlighting flag. More... | |
| void | setHighlightingFlag (bool flag) |
| Sets the highlighting flag. More... | |
| virtual void | display (RenderingPass renderingPass) |
| Displays the node. More... | |
| virtual void | display () |
| Displays the node (deprecated) More... | |
| virtual void | displayForShadow () |
| Displays the node for shadowing purposes (deprecated) More... | |
| virtual void | displayForSelection () |
| Displays the node for selection purposes (deprecated) More... | |
| bool | addMaterial (SBDDataGraphNodeMaterial *material) |
| Adds a material. More... | |
| bool | removeMaterial () |
| Removes the material. More... | |
| SBDDataGraphNodeMaterial * | getMaterial () const |
| Returns the material. More... | |
| SBDDataGraphNode * | getMaterialOwner () const |
| Returns the node whose material is inherited. More... | |
| void | connectBaseSignalToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *), SBCReferenceTarget *nextReferenceTarget=0, void(SBCReferenceTarget::*nextFunctionPointer)(SBBaseEvent *)=0) |
| Connects the base signal to a slot. More... | |
| bool | baseSignalIsConnectedToSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *)) const |
| Returns true when the base signal is connected to a slot. | |
| void | disconnectBaseSignalFromSlot (SBCReferenceTarget *referenceTarget, void(SBCReferenceTarget::*functionPointer)(SBBaseEvent *)) |
| Disconnects the base signal from a slot. | |
| unsigned int | countNodes (const SBNodePredicate &selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate &visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) |
Collects nodes into nodeIndexer, based on a selectionPredicate and a visitPredicate, with our without dependencies. More... | |
| virtual std::string | getHierarchyString (const std::string &separator="/", bool includeNodeType=false) const |
| Returns a string with hierarchical information on the node and its parents names. More... | |
Public Member Functions inherited from SBCReferenceTarget | |
| SBCReferenceTarget () | |
| virtual | ~SBCReferenceTarget () |
| unsigned int | getMemoryFootprint () const |
| void | printReferencesToOwners () const |
Static Public Member Functions inherited from SBDDataGraphNode | |
| static void | clone (const SBNodeIndexer &sourceNodeIndexer, SBNodeIndexer &destinationNodeIndexer) |
Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones in destinationNodeIndexer. More... | |
| static SBDDataGraphNode * | getNode (unsigned int nodeIndex) |
Returns the unique node corresponding to the node index nodeIndex. More... | |
| static std::string | getTypeString (Type type, bool humanReadable=false) |
| Returns a string describing the type of the data graph node. More... | |
| static void | forEachNodeInSelection (SBNodeIndexer &nodeIndexer, void(*action)(SBDDataGraphNode *node)) |
| Performs an action for each node in a selection. | |
| static void | forEachNodeInSelection (SBNodeIndexer &nodeIndexer, SBCClass *object, void(SBCClass::*action)(SBDDataGraphNode *node)) |
| Performs an action for each node in a selection. | |
Protected Member Functions inherited from SBDDataGraphNode | |
| SBDDataGraphNode () | |
| Builds a data graph node. More... | |
| SBDDataGraphNode (SBDDataGraphNodeData *dataPointer) | |
| Builds a data graph node. | |
| virtual | ~SBDDataGraphNode () |
| Destroys the node. More... | |
This class describes a structural conformation, i.e. a set of positions of structural particles. In SAMSON, the user may name and save a structural conformation. Stored conformations appear in the document view, and the user may thus restore structural conformations by right-clicking on them.
Short name: SBConformation