This class is the base class to describe a visual model.
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| SBMVisualModelSurface (unsigned int numberOfTriangles, unsigned int numberOfPositions, unsigned int *indexData, float *positionData, float *normalData, float *colorData, unsigned int *flagData, unsigned int *nodeIndexData, float *textureCoordinateData, unsigned int diffuseMapWidth, unsigned int diffuseMapHeight, unsigned char *diffuseMapTextureData) |
| | Builds a triangle surface.
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virtual | ~SBMVisualModelSurface () |
| | Deletes the triangle surface.
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| SBCReferenceTarget () |
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virtual | ~SBCReferenceTarget () |
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unsigned int | getMemoryFootprint () const |
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void | printReferencesToOwners () const |
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