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SBDTypeSpatialTransform Member List

This is the complete list of members for SBDTypeSpatialTransform, including all inherited members.

computeOpenGLMatrix(float mat[16]) constSBDTypeSpatialTransform
computeOpenGLMatrix(double mat[16]) constSBDTypeSpatialTransform
fromAlignment(const SBVector< SBPosition3 > &fromPositionVector, const SBVector< SBPosition3 > &toPositionVector, SBQuantity::length &preRMSD, SBQuantity::length &postRMSD)SBDTypeSpatialTransformstatic
getE1() constSBDTypeSpatialTransform
getE2() constSBDTypeSpatialTransform
getE3() constSBDTypeSpatialTransform
getE4() constSBDTypeSpatialTransform
getE5() constSBDTypeSpatialTransform
identitySBDTypeSpatialTransformstatic
inverse(SBDTypeSpatialTransform &inverse) constSBDTypeSpatialTransform
inverse() constSBDTypeSpatialTransform
inverseTransformAcceleration(const SBAcceleration6 &motionA, SBAcceleration6 &motionB) constSBDTypeSpatialTransform
inverseTransformVelocity(const SBVelocity6 &motionA, SBVelocity6 &motionB) constSBDTypeSpatialTransform
isSerializable() constSBDTypeSpatialTransformvirtual
operator!=(const SBDTypeSpatialTransform &transform) constSBDTypeSpatialTransform
operator*(const SBPosition3 &position) constSBDTypeSpatialTransform
operator*(const SBVelocity6 &velocity) constSBDTypeSpatialTransform
operator*(const SBAcceleration6 &acceleration) constSBDTypeSpatialTransform
operator*(const SBForce6 &force) constSBDTypeSpatialTransform
operator*(const SBDTypeSpatialTransform &transform) constSBDTypeSpatialTransform
operator=(const SBDTypeSpatialTransform &transform)SBDTypeSpatialTransform
operator=(SBDTypeSpatialTransform &&transform)SBDTypeSpatialTransform
operator==(const SBDTypeSpatialTransform &transform) constSBDTypeSpatialTransform
orientationSBDTypeSpatialTransform
positionSBDTypeSpatialTransform
print() constSBDTypeSpatialTransform
rightMultiply3D(const SBDTypeSpatialTransform &leftMember, SBDTypeSpatialTransform &result) constSBDTypeSpatialTransform
rightMultiplyInverse3D(const SBDTypeSpatialTransform &leftMember, SBDTypeSpatialTransform &result) constSBDTypeSpatialTransform
SBDTypeSpatialTransform()SBDTypeSpatialTransform
SBDTypeSpatialTransform(const SBDTypeSpatialTransform &transform)SBDTypeSpatialTransform
SBDTypeSpatialTransform(SBDTypeSpatialTransform &&transform)SBDTypeSpatialTransform
SBDTypeSpatialTransform(const SBPosition3 &position)SBDTypeSpatialTransform
SBDTypeSpatialTransform(const SBMatrix33 &orientation)SBDTypeSpatialTransform
SBDTypeSpatialTransform(const SBMatrix33 &orientation, const SBPosition3 &position)SBDTypeSpatialTransform
SBDTypeSpatialTransform(const SBMatrix33 &orientation, const SBPosition3 &position, const SBVector3 &scale)SBDTypeSpatialTransform
scaleSBDTypeSpatialTransform
serialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER) constSBDTypeSpatialTransformvirtual
setE1(const SBVector3 &v)SBDTypeSpatialTransform
setE2(const SBVector3 &v)SBDTypeSpatialTransform
setE3(const SBVector3 &v)SBDTypeSpatialTransform
setE4(const SBPosition3 &p)SBDTypeSpatialTransform
setE5(const SBVector3 &p)SBDTypeSpatialTransform
setIdentity()SBDTypeSpatialTransform
transformAcceleration(const SBAcceleration6 &accelerationA, SBAcceleration6 &accelerationB) constSBDTypeSpatialTransform
transformForce(const SBForce6 &forceA, SBForce6 &forceB) constSBDTypeSpatialTransform
transformInertia(const SBInertia66 &IA, SBInertia66 &IB) constSBDTypeSpatialTransform
transformInertiaLeft(const SBInertia66 &I, SBInertia66 &result) constSBDTypeSpatialTransform
transformInertiaRight(const SBInertia66 &I, SBInertia66 &result) constSBDTypeSpatialTransform
transformInverseInertia(const SBInverseInertia66 &phiA, SBInverseInertia66 &phiB) constSBDTypeSpatialTransform
transformInverseInertiaLeft(const SBInverseInertia66 &phi, SBInverseInertia66 &result) constSBDTypeSpatialTransform
transformInverseInertiaRight(const SBInverseInertia66 &phi, SBInverseInertia66 &result) constSBDTypeSpatialTransform
transformInverseInertiaTransposeRight(const SBInverseInertia66 &phi, SBInverseInertia66 &result) constSBDTypeSpatialTransform
transformPoint(const SBPosition3 &p, SBPosition3 &result) constSBDTypeSpatialTransform
transformVelocity(const SBVelocity6 &velocityA, SBVelocity6 &velocityB) constSBDTypeSpatialTransform
unserialize(SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER)SBDTypeSpatialTransformvirtual
zeroSBDTypeSpatialTransformstatic
~SBDTypeSpatialTransform()SBDTypeSpatialTransform