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SBMVisualModelSurface Member List

This is the complete list of members for SBMVisualModelSurface, including all inherited members.

dataPointer (defined in SBCReferenceTarget)SBCReferenceTargetprotected
getColorData() constSBMVisualModelSurface
getDiffuseTexture() constSBMVisualModelSurface
getFlagData() constSBMVisualModelSurface
getIndexData() constSBMVisualModelSurface
getMemoryFootprint() const (defined in SBCReferenceTarget)SBCReferenceTarget
getNodeIndexData() constSBMVisualModelSurface
getNormalData() constSBMVisualModelSurface
getNumberOfPositions() constSBMVisualModelSurface
getNumberOfTriangles() constSBMVisualModelSurface
getPositionData() constSBMVisualModelSurface
getTextureCoordinateData() constSBMVisualModelSurface
printReferencesToOwners() const (defined in SBCReferenceTarget)SBCReferenceTarget
removeAllReferenceOwners() (defined in SBCReferenceTarget)SBCReferenceTargetprotected
SB_DECLARE_DATA(SBMVisualModelSurface) (defined in SBMVisualModelSurface)SBMVisualModelSurface
SBCReferenceTarget() (defined in SBCReferenceTarget)SBCReferenceTarget
SBCReferenceTarget(SBCReferenceTargetData *dataPointer) (defined in SBCReferenceTarget)SBCReferenceTargetprotected
SBMVisualModelSurface(unsigned int numberOfTriangles, unsigned int numberOfPositions, unsigned int *indexData, float *positionData, float *normalData, float *colorData, unsigned int *flagData, unsigned int *nodeIndexData, float *textureCoordinateData, SBTexture *diffuseTexture)SBMVisualModelSurface
setColorData(float *colorData)SBMVisualModelSurface
setDiffuseTexture(SBTexture *diffuseTexture)SBMVisualModelSurface
setFlagData(unsigned int *flagData)SBMVisualModelSurface
setIndexData(unsigned int *indexData)SBMVisualModelSurface
setNodeIndexData(unsigned int *nodeIndexData)SBMVisualModelSurface
setNormalData(float *normalData)SBMVisualModelSurface
setNumberOfPositions(unsigned int numberOfPositions)SBMVisualModelSurface
setNumberOfTriangles(unsigned int numberOfTriangles)SBMVisualModelSurface
setPositionData(float *positionData)SBMVisualModelSurface
setTextureCoordinateData(float *textureCoordinateData)SBMVisualModelSurface
~SBCReferenceTarget() (defined in SBCReferenceTarget)SBCReferenceTargetvirtual
~SBMVisualModelSurface()SBMVisualModelSurfacevirtual