This class is the base class to describe a visual model.
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| SBMVisualModelTexture (unsigned int width, unsigned int height, unsigned char *textureData) |
| Builds a texture.
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virtual | ~SBMVisualModelTexture () |
| Deletes the triangle surface.
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unsigned int | getWidth () const |
| Returns the width.
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void | setWidth (unsigned int diffuseMapWidth) |
| Sets the width.
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unsigned int | getHeight () const |
| Returns the height.
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void | setHeight (unsigned int diffuseMapHeight) |
| Sets the height.
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unsigned char * | getTextureData () const |
| Returns the texture data.
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void | setTextureData (unsigned char *diffuseMapTextureData) |
| Sets the texture data.
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| SB_DECLARE_DATA (SBMVisualModelTexture) |
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unsigned int | getMemoryFootprint () const |
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void | printReferencesToOwners () const |
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| SBCReferenceTarget () |
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virtual | ~SBCReferenceTarget () |
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void | removeAllReferenceOwners () |
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| SBCReferenceTarget (SBCReferenceTargetData *dataPointer) |
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SBCReferenceTargetData * | dataPointer |
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