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SBDPaletteSequential Class Reference

The SBDPaletteSequential class is a base class for sequential color palettes. More...

Palette parameters

int hue1
 The starting value for the first coordinate.
 
int hue2
 The end value for the first coordinate.
 
int chroma1
 The starting value for the second coordinate.
 
int chroma2
 The end value for the second coordinate.
 
int maximumChroma
 The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or chroma2 then it is not used and the linear trajectory is computed.
 
float chromaPower
 The power of the intensity value for the computation of the second coordinate, the power should be greater than 0.
 
int luminance1
 The starting value for the third coordinate.
 
int luminance2
 The end value for the third coordinate.
 
float luminancePower
 The power of the intensity value for the computation of the third coordinate, the power should be greater than 0.
 

Constructors and destructors

 SBDPaletteSequential ()
 Default constructor.
 
 SBDPaletteSequential (int hue1, int hue2, int chroma1=50, int maximumChroma=50, int chroma2=50, int luminance1=70, int luminance2=70, float chromaPower=1.0f, float luminancePower=1.0f, std::string name=std::string(""))
 
 SBDPaletteSequential (const SBDPaletteSequential &otherColorPalette)
 Copy constructor.
 
virtual ~SBDPaletteSequential ()
 

Serialization

virtual bool isSerializable () const override
 Returns true.
 
virtual void serialize (SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) const override
 Serializes the document.
 
virtual void unserialize (SBCSerializer *serializer, const SBVersionNumber &sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber &classVersionNumber=SBVersionNumber(1, 0, 0)) override
 Unserializes the document.
 

Cloning

virtual SBDPaletteSequentialclone () const override
 Clones the color palette.
 

Getter and setter functions

int getHue1 () const
 Returns the starting value for the first coordinate.
 
void setHue1 (int hue1)
 Sets the starting value for the first coordinate.
 
int getHue2 () const
 Returns the end value for the first coordinate.
 
void setHue2 (int hue2)
 Sets the end value for the first coordinate.
 
void setHue (int hue1, int hue2)
 Sets the starting and end values for the first coordinate.
 
int getChroma1 () const
 Returns the starting value for the second coordinate.
 
void setChroma1 (int chroma1)
 Sets the starting value for the second coordinate.
 
int getChroma2 () const
 Returns the end value for the second coordinate.
 
void setChroma2 (int chroma2)
 Sets the end value for the second coordinate.
 
int getMaximumChroma () const
 Returns the max value for the second coordinate for the triangular trajectory.
 
void setMaximumChroma (int maximumChroma)
 Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or c2 then it is not used and the linear trajectory is computed.
 
float getChromaPower () const
 Returns the power of the intensity value for the computation of the second coordinate.
 
void setChromaPower (float chromaPower)
 Sets the power of the intensity value for the computation of the second coordinate, the power should be greater than 0.
 
void setChroma (int chroma1, int maximumChroma, int chroma2, float chromaPower=1.0f)
 Sets the parameters for the second coordinate.
 
int getLuminance1 () const
 Returns the starting value for the third coordinate.
 
void setLuminance1 (int luminance1)
 Sets the starting value for the third coordinate.
 
int getLuminance2 () const
 Returns the end value for the third coordinate.
 
void setLuminance2 (int luminance2)
 Sets the end value for the third coordinate.
 
float getLuminancePower () const
 Returns the power of the intensity value for the computation of the third coordinate.
 
void setLuminancePower (float luminancePower)
 Sets the power of the intensity value for the computation of the third coordinate, the power should be greater than 0.
 
void setLuminance (int luminance1, int luminance2, float luminancePower=1.0f)
 Sets the parameters for the third coordinate.
 

Palette functions

virtual void getColor (float *color, float value) const override
 Computes sRGB color color based on this palette for the given intensity value value which should be in the range [0.0, 1.0].
 
virtual void getColorInPaletteColorSpace (float *color, float value) const override
 Computes color coordinates color in this palette's color space for the given intensity value value which should be in the range [0.0, 1.0].
 

Additional Inherited Members

- Public Types inherited from SBDPalette
enum class  PaletteType {
  Custom ,
  Qualitative ,
  Sequential ,
  Diverging ,
  FlexibleDiverging
}
 
- Public Member Functions inherited from SBDPalette
 SBDPalette ()
 Default constructor.
 
virtual ~SBDPalette ()
 
PaletteType getType () const
 Returns the type of the color palette.
 
void setType (SBDPalette::PaletteType paletteType)
 Sets the type of the color palette.
 
const std::string & getName () const
 Returns the palette's name.
 
void setName (const std::string &name)
 Sets the palette's name to name.
 
bool getReverseFlag () const
 Returns the reverse flag - whether the color palette is mirrored or not.
 
void setReverseFlag (bool b)
 Sets the reverse flag - whether to mirror or not the color palette.
 
SBColor getColor (float value) const
 Returns SBColor based on the palette and an intensity value value.
 
- Static Public Member Functions inherited from SBDPalette
static float getValueAlongLinearTrajectory (float y1, float y2, float power, float x)
 Returns a value along the "linear" trajectory.
 
static float getValueAlongTriangularTrajectory (float y1, float ymax, float y2, float power, float x)
 Returns a value along "triangular" trajectory.
 
- Protected Attributes inherited from SBDPalette
PaletteType paletteType
 The palette's type.
 
std::string * name
 The palette's name.
 
bool reverseFlag
 Reverse flag: if true, then the palette is reversed/mirrored.
 

Detailed Description

A sequential palette is constructed in a 3D color coordinate space with coordinates named h, c, and l, that are computed as follows: h = hue1 + i * (hue2 - hue1) if Cmax < chroma1 or maximumChroma < chroma2 then c is computed based on a "linear" trajectory c = chroma1 + i^(chromaPower) * (chroma2 - chroma1), else it is computed based on the triangular trajectory (see SBDPalette::getValueAlongTriangularTrajectory) l = luminance1 + i^(luminancePower) * (luminance2 - luminance1) where i is a value (of intensity) based on which the colorization should be done.

Coordinate h can designate e.g. hue (as in HCL, HSV, HSL color spaces). Coordinate c can designate e.g. chroma (as in HCL color space) or saturation (as in HSV, HSL color spaces). Coordinate l can designate e.g. luminance (as in HCL color space), lightning (as in HSL color space), or another value (as in HSV color space).

Member Function Documentation

◆ clone()

SBDPaletteSequential * SBDPaletteSequential::clone ( ) const
overridevirtual

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.

◆ getColor()

void SBDPaletteSequential::getColor ( float *  color,
float  value 
) const
overridevirtual

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.

◆ getColorInPaletteColorSpace()

void SBDPaletteSequential::getColorInPaletteColorSpace ( float *  color,
float  value 
) const
overridevirtual

SBDPaletteSequential::getColorInPaletteColorSpace - Computes color coordinates color in this palette's color space for the given intensity value value.

Parameters
color- an array for color coordinates (float[3]).
value- an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.

◆ isSerializable()

bool SBDPaletteSequential::isSerializable ( ) const
overridevirtual

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.

◆ serialize()

void SBDPaletteSequential::serialize ( SBCSerializer serializer,
const SBVersionNumber sdkVersionNumber = SB_SDK_VERSION_NUMBER,
const SBVersionNumber classVersionNumber = SBVersionNumber(1, 0, 0) 
) const
overridevirtual

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.

◆ unserialize()

void SBDPaletteSequential::unserialize ( SBCSerializer serializer,
const SBVersionNumber sdkVersionNumber = SB_SDK_VERSION_NUMBER,
const SBVersionNumber classVersionNumber = SBVersionNumber(1, 0, 0) 
)
overridevirtual

Reimplemented from SBDPalette.

Reimplemented in SBDPaletteSequentialHCL.