This class describes an array of triangles.
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unsigned int | getNumberOfTriangles () const |
| | Returns the number of triangles.
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void | setNumberOfTriangles (unsigned int numberOfTriangles) |
| | Sets the number of triangles.
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unsigned int | getNumberOfPositions () const |
| | Returns the number of positions.
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void | setNumberOfPositions (unsigned int numberOfPositions) |
| | Sets the number of positions.
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unsigned int * | getIndexData () const |
| | Returns the index data.
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void | setIndexData (unsigned int *indexData) |
| | Sets the index data.
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float * | getPositionData () const |
| | Returns the position data.
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void | setPositionData (float *positionData) |
| | Sets the position data.
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float * | getNormalData () const |
| | Returns the normal data.
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void | setNormalData (float *normalData) |
| | Sets the normal data.
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float * | getColorData () const |
| | Returns the color data.
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void | setColorData (float *colorData) |
| | Sets the color data.
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SBDDataGraphNodeMaterial ** | getMaterialData () const |
| | Returns the material data.
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void | setMaterialData (SBDDataGraphNodeMaterial **materialData) |
| | Sets the material data.
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SBDDataGraphNode ** | getNodeData () const |
| | Returns the node data.
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void | setNodeData (SBDDataGraphNode **nodeData) |
| | Sets the node data.
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unsigned int * | getFlagData () const |
| | Returns the flag data.
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void | setFlagData (unsigned int *flagData) |
| | Sets the flag data.
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unsigned int * | getNodeIndexData () const |
| | Returns the node index data.
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void | setNodeIndexData (unsigned int *nodeIndexData) |
| | Sets the node index data.
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float * | getTextureCoordinateData () const |
| | Returns the texture coordinate data.
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void | setTextureCoordinateData (float *textureCoordinateData) |
| | Sets the texture coordinate data.
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SBTexture * | getDiffuseTexture () const |
| | Returns the diffuse texture.
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void | setDiffuseTexture (SBTexture *diffuseTexture) |
| | Sets the diffuse texture.
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| SB_DECLARE_DATA (SBMVisualModelTriangleArray) |
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