SAMSON provides a wide variety of animations making it easy to create complex animations, presentations, and movies. Different animations act on different objects - some act on cameras, some act on nodes like structural models, visual models, meshes, and labels.
Learn more in the video tutorial: How to create molecular animations in SAMSON.
The animations can be found in the Animation panel of the Animator :
The main animations are also shown in the Animation menu:
Animations are applied in correspondence with their order in the presentation as seen in the document. This means that if you have, for example, several camera animations at the same frame then they will be applied consecutively and the state of the camera will correspond to the last camera animation applied at that frame. You can always changed the order of animations in a presentation - simply use the drag-and-drop mechanism.
Note: If you use motion animations, then, preferably, for the structural nodes to which motion animations were applied you should also apply the Hold atoms animation at frames where no motion animations other than the Hold atoms animation are used. This is optional but might be necessary because positions of structural nodes can be changed when working with the document or when switching between frames of the presentation. It will ensure that these structural nodes have proper positions along the presentation.
Note: Preferably, you should always have some camera animation at each frame to specify the camera position because the camera position can be changed when working with the document. If you don't need to use any advanced camera animations then just use the Hold camera animation to have a defined static view of your system. This will ensure that the active camera has proper positions along the presentation.
Note: Preferably, to make sure that all the nodes are shown/hidden as expected at each frame, you should always specify what nodes should be shown or hidden at frames where no other Entrance, Exit, or Highlighting effects are applied to those nodes. This is optional but might be necessary because the visibility or transparency of nodes can be changed when working with the document or when switching between frames of the presentation. It will ensure that these structural nodes have proper visibility along the presentation.
Some camera and motion animations (e.g., Move camera and Move atoms animations) have their controllers shown in the Viewport. You can hide/show those controllers by checking/unchecking this animation in the Document view or by right-clicking on it and, in the context menu, clicking "Hide/Show animation controllers".
See Adjusting camera positions on how to use camera animation controllers to adjust camera positions.
By default, when playing a presentation or exporting it in a movie or in frames the animation controllers will be hidden - you can modify this in Preferences > Rendering > Presentations.
Most of the camera animations have specialized camera controllers allowing for fine positioning of the camera: the target point, camera orientations, etc. In the viewport, you can see the associated keyframe numbers shown near the keyframe camera animation controllers. Let's see how it looks like with an example of the Move camera animation. Note, if you don't see the camera controllers, you might need to zoom out in the viewport (use the mouse scroll button or press Ctrl/ Cmd⌘ + -).
While editing camera positions, Thumbnails automatically appear at the bottom of the viewport to help you frame the best shots. Thumbnails are shown for the currently modified keyframe and for the next and previous keyframes (if any) of the currently modified camera animation.
Some animations have parameters that specify the rate of change of some parameters along the animation which are governed by easing functions. In that case, you can choose which easing function/curve will be used. You can check the https://easings.net web-page to see how easing functions change a parameter over time - hover above an easing function to see how it changes.