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Class SBDDataGraphNode#

ClassList > SBDDataGraphNode

This class is the base class to describe a node in the data graph.More...

  • #include <SBDDataGraphNode.hpp>

Inherits the following classes: SBCReferenceTarget

Inherited by the following classes: SBDAsset, SBDController, SBDControllerNode, SBDDataGraphNodeGroup, SBDDocumentAnimation, SBDDocumentCamera, SBDDocumentFile, SBDDocumentFolder, SBDDocumentLabel, SBDDocumentLight, SBDDocumentNote, SBDDocumentPresentation, SBDDocumentRenderPreset, SBMModel, SBMModelNode, SBMStructuralModelConformation, SBMStructuralModelPath, SBSSimulator, SBSStateUpdater

Classes#

Type Name
class All
This node predicate returns true for all nodes.
class DescendsFrom
This node predicate returns true if the node descends from a given node or node indexer.
class GetClass
This node getter returns the class name of the node.
class GetDocument
This node getter returns the document the node belongs to.
class GetElement
This node getter returns the SAMSON Extension defining the node.
class GetElementUUID
This node getter returns the UUID of the SAMSON Extension defining the node.
class GetFlags
This node getter returns the flags of the node.
class GetHighlightingFlag
This node getter returns the highlighting flag of the node.
class GetLockedFlag
This node getter returns the locked flag of the node.
class GetName
This node getter returns the name of the node.
class GetNextNode
This node getter returns the next node in the parent's children.
class GetNodeIndex
This node getter returns the index of the node.
class GetParent
This node getter returns the parent of the node.
class GetPreviousNode
This node getter returns the previous node in the parent's children.
class GetProxy
This node getter returns the pointer to the class proxy of the node.
class GetRoot
This node getter returns the root of the node.
class GetSelectionFlag
This node getter returns the selection flag of the node.
class GetThis
This node getter returns the pointer to the node.
class GetType
This node getter returns the type of the node.
class GetVisibilityFlag
This node getter returns the visibility flag of the node.
class HasMaterial
This node predicate is true when the node has a material.
class HasOneOf
This node predicate returns true if the node is an ancestor of a node in a given node indexer.
class IsAtom
This node predicate is true when the node is an atom.
class IsBallAndStick
This node predicate is true when the node is a ball-and-stick visual model.
class IsBond
This node predicate is true when the node is a bond.
class IsCartoon
This node predicate is true when the node is a cartoon visual model.
class IsCreated
This node predicate returns true for created nodes.
class IsDynamicalModel
This node predicate is true when the node is a dynamical model.
class IsErased
This node predicate returns true for erased nodes.
class IsGaussianSurface
This node predicate is true when the node is a gaussian surface visual model.
class IsHighlighted
This node predicate returns true for highlighted nodes.
class IsIn
This node predicate returns true if the node descends from a given node or node indexer, or if the node belongs to a group stored in the given node or node indexer.
class IsInteractionModel
This node predicate is true when the node is an interaction model.
class IsLicorice
This node predicate is true when the node is a licorice visual model.
class IsLight
This node predicate is true when the node is a light.
class IsLocked
This node predicate is true when the node is locked.
class IsMesh
This node predicate is true when the node is a mesh.
class IsModel
This node predicate is true when the node is a model, i.e. is a structural, visual, dynamical, interaction or property model.
class IsOneOf
This node predicate returns true for nodes in a given node indexer.
class IsPropertyModel
This node predicate is true when the node is a property model.
class IsRibbon
This node predicate is true when the node is a ribbon visual model.
class IsSelected
This node predicate returns true for selected nodes.
class IsSerializable
This node predicate returns true for serializable nodes.
class IsSimulator
This node predicate is true when the node is a simulator.
class IsSolventAccessibleSurface
This node predicate is true when the node is a solvent accessible surface visual model.
class IsSolventExcludedSurface
This node predicate is true when the node is a solvent excluded surface visual model.
class IsStructuralModel
This node predicate is true when the node is a structural model.
class IsStructuralNode
This node predicate is true when the node is a structural node.
class IsTube
This node predicate is true when the node is a tube visual model.
class IsType
This node predicate compares the node type with a given type.
class IsVanDerWaals
This node predicate is true when the node is a van der Waals visual model.
class IsVisible
This node predicate returns true for visible nodes.
class IsVisualModel
This node predicate is true when the node is a visual model.
class None
This node predicate returns false for all nodes.
class OwnsMaterial
This node predicate is true when the node owns a material.
class This
This node getter returns the node itself.

Public Types#

Type Name
enum RenderingPass
The rendering pass.
enum Type
The type of the data graph node.

Public Functions#

Type Name
SB_DECLARE_DATA (SBDDataGraphNode)
virtual bool addChild (SBDDataGraphNode * node, SBDDataGraphNode * nextNode=nullptr)
Adds a child to the node.
bool addMaterial (SBDDataGraphNodeMaterial * material)
Adds a material.
bool baseSignalIsConnectedToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer) const
Returns true when the base signal is connected to a slot.
virtual bool canAddChild (const SBDDataGraphNode * node, const SBDDataGraphNode * nextNode=nullptr) const
Returns whether this node can add node as a child.
virtual bool canAddChildType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can add a node with type nodeType as a child.
bool canAddMaterial () const
Returns whether can add a material to the node based on its type.
virtual bool canHaveDescendantType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can have a node with type nodeType as a descendant.
virtual SBDDataGraphNode * clone ()
Returns a copy of the node and its descendants.
void connectBaseSignalToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer, SBCReferenceTarget * nextReferenceTarget=0, void(SBCReferenceTarget::*)(SBBaseEvent *) nextFunctionPointer=0)
Connects the base signal to a slot.
unsigned int countNodes (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
unsigned int countNodes (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
void create ()
Creates the node.
bool descendsFrom (const SBDDataGraphNode * node) const
Returns true if and only if this node is node , or descends from it.
bool descendsFrom (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them.
bool descendsFrom (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them.
void disconnectBaseSignalFromSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer)
Disconnects the base signal from a slot.
virtual void display (RenderingPass renderingPass)
Displays the node.
virtual void display ()
Displays the node (deprecated)
virtual void displayForSelection ()
Displays the node for selection purposes (deprecated)
virtual void displayForShadow ()
Displays the node for shadowing purposes (deprecated)
void erase ()
Erases the node.
virtual void forEachNodeDepthFirst (void(*)(SBDDataGraphNode *node) action)
Performs an action on each node.
virtual void forEachNodeDepthFirst (SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs an action on each node.
virtual unsigned int getDefaultOpacity () const
Returns the default opacity.
virtual unsigned int getDefaultTransparency () const
Returns the default transparency.
SBDDocument * getDocument () const
Returns the document the node belongs to.
virtual unsigned int getFlags () const
Returns the flags.
virtual std::string getHierarchyString (const std::string & separator=" / ", bool includeNodeType=false) const
Returns a string with hierarchical information on the node and its parents names.
bool getHighlightingFlag () const
Returns the highlighting flag.
virtual unsigned int getInheritedFlags () const
Returns the inherited flags.
float getInheritedOpacity () const
Returns the cumulative opacity, when taking into account the ascendants.
float getInheritedTransparency () const
Returns the cumulative transparency, when taking into account the ascendants.
virtual bool getLockedFlag () const
Returns the locked flag.
SBDDataGraphNodeMaterial * getMaterial () const
Returns the material.
SBDDataGraphNode * getMaterialOwner () const
Returns the node whose material is inherited.
virtual unsigned int getMaximumOpacity () const
Returns the maximum opacity.
virtual unsigned int getMaximumTransparency () const
Returns the maximum transparency.
virtual unsigned int getMinimumOpacity () const
Returns the minimum opacity.
virtual unsigned int getMinimumTransparency () const
Returns the minimum transparency.
virtual SBQuantity::mass getMolecularWeight ()
Returns the molecular weight.
virtual std::string const & getName () const
Returns the name of the node.
SBDDataGraphNode * getNextNode () const
Returns the pointer to the next node in the children of the node's parent.
SBDDataGraphNode * getNextNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the next node with type nodeType in the children of the node's parent.
unsigned int getNodeIndex () const
Returns the node index (unique in the whole data graph, but non-persistent)
SBUUID getNodeUUID () const
Returns the node UUID.
virtual void getNodes (SBNodeIndexer & nodeIndexer, SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.
virtual void getNodes (SBNodeIndexer & nodeIndexer, const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.
virtual unsigned int getNumberOfAtoms ()
Returns the number of atoms.
virtual unsigned int getNumberOfCarbons ()
Returns the number of carbons.
virtual unsigned int getNumberOfChains ()
Returns the number of chains.
virtual unsigned int getNumberOfCoarseGrainedAtoms ()
Returns the number of coarse-grained atoms.
virtual unsigned int getNumberOfHydrogens ()
Returns the number of hydrogens.
virtual unsigned int getNumberOfMolecules ()
Returns the number of molecules.
virtual unsigned int getNumberOfNitrogens ()
Returns the number of nitrogens.
virtual unsigned int getNumberOfOtherAtoms ()
Returns the number of other atoms.
virtual unsigned int getNumberOfOxygens ()
Returns the number of oxygens.
virtual unsigned int getNumberOfResidues ()
Returns the number of residues.
virtual unsigned int getNumberOfSegments ()
Returns the number of segments.
virtual unsigned int getNumberOfStructuralGroups ()
Returns the number of structural groups.
virtual unsigned int getNumberOfStructuralModels ()
Returns the number of structural models.
virtual unsigned int getNumberOfSulfurs ()
Returns the number of sulfurs.
virtual unsigned int getOpacity () const
Returns the opacity.
virtual unsigned int getOpacitySingleStep () const
Returns the opacity single step.
virtual std::string getOpacitySuffix () const
Returns the opacity suffix.
SBDDataGraphNode * getParent () const
Returns the parent of the node.
SBDDataGraphNode * getPreviousNode () const
Returns the pointer to the previous node in the children of the node's parent.
SBDDataGraphNode * getPreviousNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the previous node with type nodeType in the children of the node's parent.
SBDDataGraphNode * getRoot () const
Returns the root of the hierarchy the node belongs to.
bool getSelected () const
Returns whether the node is selected.
bool getSelectionFlag () const
Returns the selection flag.
virtual int getSumOfFormalCharges ()
Returns the sum of formal charges.
virtual float getSumOfPartialCharges ()
Returns the sum of partial charges.
SBDDataGraphNode * getThisNode () const
Returns the pointer to this node.
virtual unsigned int getTransparency () const
Returns the transparency.
virtual unsigned int getTransparencySingleStep () const
Returns the transparency single step.
virtual std::string getTransparencySuffix () const
Returns the transparency suffix.
virtual Type getType () const
Returns the type of the data graph node.
std::string getTypeString (bool humanReadable=false) const
Returns a string describing the type of the data graph node.
bool getVisibilityFlag () const
Returns the visibility flag.
bool getVisible () const
Returns whether the node is visible.
bool hasMaterial () const
Returns whether the node has a material (by itself, or inherited)
virtual bool hasNode (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
virtual bool hasNode (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
bool hasOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or is the ancestor of one of them, or is a group that stores one of them.
virtual bool hasOpacityRange () const
Returns whether the node has the opacity range.
virtual bool hasTransparencyRange () const
Returns whether the node has the transparency range.
bool isAtom () const
Returns true when the node is an atom.
bool isBallAndStick () const
Returns true when the node is the default ball-and-stick visual model.
bool isBond () const
Returns true when the node is a bond.
bool isCartoon () const
Returns true when the node is the default cartoon visual model.
bool isCreated () const
Returns true if and only if the node is created.
bool isDynamicalModel () const
Returns true when the node is a dynamical model.
bool isErased () const
Returns true if and only if the node is erased.
bool isGaussianSurface () const
Returns true when the node is the default Gaussian surface visual model.
bool isHighlighted () const
Returns whether the node is highlighted.
bool isIn (const SBDDataGraphNode * node) const
Returns true if and only if this node is node , or descends from it, or belongs to a group stored innode .
bool isIn (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them, or belongs to a group stored in one of the nodes of thenodeIndexer .
bool isIn (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them, or belongs to a group stored in of the nodes of thenodePointerIndexer .
bool isInteractionModel () const
Returns true when the node is a interaction model.
bool isLicorice () const
Returns true when the node is the default licorice visual model.
bool isLight () const
Returns true when the node is a light.
virtual bool isLocked () const
Returns whether the node is locked.
bool isMesh () const
Returns true when the node is a mesh.
bool isModel () const
Returns true when the node is a model.
bool isOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of the nodeIndexer .
bool isOneOf (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of the nodePointerIndexer .
bool isPropertyModel () const
Returns true when the node is a property model.
bool isRibbon () const
Returns true when the node is the default ribbon visual model.
bool isSelected () const
Returns whether the node is selected.
virtual bool isSerializable () const
Returns true when the class is serializable.
bool isSimulator () const
Returns true when the node is a simulator.
bool isSolventAccessibleSurface () const
Returns true when the node is the default solvent accessible surface visual model.
bool isSolventExcludedSurface () const
Returns true when the node is the default solvent excluded surface visual model.
bool isStructuralModel () const
Returns true when the node is a structural model.
bool isStructuralNode () const
Returns true when the node is a structural node.
bool isTube () const
Returns true when the node is the default tube visual model.
bool isType (Type type) const
Returns true when the type of the node corresponds to type .
bool isVanDerWaals () const
Returns true when the node is the default van der Waals visual model.
bool isVisible () const
Returns whether the node is visible.
bool isVisualModel () const
Returns true when the node is a visual model.
bool ownsMaterial () const
Returns whether the node owns a material.
virtual void print (unsigned int offset=0) const
Prints some debugging information.
virtual bool removeChild (SBDDataGraphNode * node)
Removes a child from the node.
bool removeMaterial ()
Removes the material.
void removeMaterialsFromDescendants ()
Removes materials from all nodes that descend from this node, but it does not remove the material from the node itself.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the node.
void setHighlightingFlag (bool flag)
Sets the highlighting flag.
virtual void setLockedFlag (bool flag)
Sets the locked flag.
virtual void setName (const std::string & name)
Sets the name of the node.
virtual void setOpacity (unsigned int opacity)
Sets the opacity.
void setSelectionFlag (bool flag)
Sets the selection flag.
virtual void setTransparency (unsigned int transparency)
Sets the transparency.
void setVisibilityFlag (bool flag)
Sets the visibility flag.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the node.

Public Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget ()
unsigned int getMemoryFootprint () const
void printReferencesToOwners () const
virtual ~SBCReferenceTarget ()

Public Static Functions#

Type Name
bool canAddMaterial (SBDDataGraphNode::Type nodeType)
Returns whether can add a material to a node of type nodeType .
void clone (const SBNodeIndexer & sourceNodeIndexer, SBNodeIndexer & destinationNodeIndexer)
Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones indestinationNodeIndexer .
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, void(*)(SBDDataGraphNode *node) action)
Performs an action for each node in a selection.
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs an action for each node in a selection.
SBDDataGraphNode * getNode (unsigned int nodeIndex)
Returns the unique node corresponding to the node index nodeIndex .
std::string getTypeString (Type type, bool humanReadable=false)
Returns a string describing the type of the data graph node.

Protected Attributes inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTargetData * dataPointer

Protected Functions#

Type Name
SBDDataGraphNode ()
Builds a data graph node.
SBDDataGraphNode (SBDDataGraphNodeData * dataPointer)
Builds a data graph node.
virtual ~SBDDataGraphNode ()
Destroys the node.

Protected Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget (SBCReferenceTargetData * dataPointer)
void removeAllReferenceOwners ()

Detailed Description#

The data graph contains everything directly or indirectly added by the user through SAMSON's user interface, plugins, etc. A data graph node has basic pre-defined data and functionalities to manage the data (models, apps, etc.).

All nodes in SAMSON's data graph, e.g. atoms (SBAtom), bonds (SBBond), etc., derive from SBDDataGraphNode. The figure below shows the document view, which is a view of SAMSON's data graph structure.

Short name: SBNode

Image

Topology#

SAMSON's data graph is a directed graph, where each node has one and only one parent (with the exception of documents, which have no parent), and possibly some children. The parent of a node can never be directly set, but can be retrieved using the getParent function. Children are managed using the addChild and removeChild functions.

Node lifecycle#

In SAMSON, a data graph node may go through four lifecycle stages:

  • C++ object creation (e.g. with a new operator)
  • Node creation (using the create function)
  • Node destruction (using the erase function)
  • C++ object destruction (usually automatically, or forced with a call to deleteReferenceTarget)

As reference targets, data graph nodes should not be destructed using the delete operator, because objects that are referencing them need to stop doing so before the node is deleted. Thus, when a node needs to be deleted (in the C++ sense), a SAMSON pointer (see References) must be used:

SBPointer<SBAtom> nodePointer = new SBAtom();

// ...

// remove all references to the atom, and delete it
nodePointer.deleteReferenceTarget();

See also: References, MemoryManagement

Node identity#

Each node in the data graph has a type, which may be retrieved using the getType function. For example, the type returned by the SBAtom class, which derives from the SBDDataGraphNode class, is SBNode::Atom, while the type returned by the SBStructuralModel class is SBNode::StructuralModel. The getTypeString function is a convenience function that may be used to obtain a type as a string.

Types may be used, for example, to rapidly search the data graph:

// Find all atoms
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, SBNode::Atom);

Each data graph node also has a unique index, that is managed internally by SAMSON. All indices are contiguous unsigned integers between 0 and n-1, where n is the number of data graph nodes. As a result, the node index is not permanent: when node i is deleted (and i is different from n-1), then node n-1 becomes node i. Node indices are used for example when picking objects in a viewport, by writing integers into the framebuffer instead of colors. The unique node index can be retrieved using getNodeIndex.

See also: getType, getTypeString, getNodeIndex

Flags#

Each data graph node has four flags:

  • The created flag indicates whether the node is created or not (see Node lifecycle)
  • The visibility flag indicates whether the renderer should display the node in the viewport
  • The highlighting indicates whether the renderer should highlight the node in the viewport
  • The selection flag indicates whether the node is selected or not

These flags are accessed through functions of SBDDataGraphNode and, except for the highlighting flag which has temporary purposes, changing these flags' values is undoable.

The getFlags function returns an unsigned int that combines the highlighting and selection flags.

See also: isCreated, getVisibilityFlag, getHighlightingFlag, getSelectionFlag

Materials and color schemes#

Each data graph node may have a material, which may affect its rendering in the viewport. A material may be applied to a node with the addMaterial function. When a material is added to a node, it affects the node itself and all its descendants (unless they have a material themselves, which then has priority). Precisely, the getMaterial function returns the material directly applied to the node (if the addMaterial function was called), or determines the deepest ancestor that has a material applied (by examining the node's parent, then its parent's parent, etc.). If no material is found, the getMaterial function returns 0.

Each material has a color scheme which may be modified and used to associate a color to a node or a spatial position.

See also: Materials, Color schemes

See also: getMaterial, addMaterial, removeMaterial

Node predicates#

The SBDDataGraphNode class defines a series of \nps, i.e. functors that may be used to e.g. collect nodes in the data graph. For example, the SBNode::IsType predicate may be used to collect nodes by type:

// Find all atoms
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, 
    SBNode:IsType(SBNode::Atom));
and the SBNode::IsSelected predicate may be used to collect all nodes that are selected (directly, because their selection flag is true, or because one of their ancestors is selected):
// Find all selected nodes
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, 
    SBNode:IsSelected());

Predicates may be combined through logical operations. For example, collecting selected atoms may be achieved with:

// Find all selected nodes
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, 
    SBNode::IsAtom() && SBNode:IsSelected());

Please refer to Functors for more information.

See also: getNodes

See also: Functors

Node getters#

The SBDDataGraphNode class also defines a series of \ngs, i.e. functors that may be used to collect nodes in the data graph. For example, the SBNode::GetType getter may be used to retrieve the type of a node instead of through the getType function:

// Get the type of a node
SBPointer<SBAtom> nodePointer = new SBAtom();
SBNode::GetType()(nodePointer()); // returns SBNode::Atom

\Ngs may be used to construct \nps through comparison operators, so that collecting all atoms may also be achieved with:

// Find all atoms
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, 
    SBNode::GetType() == SBNode::Atom);
since the statement SBNode::GetType() == SBNode::Atom constructs a node predicate that is passed to the getNodes function.

In general, node getters have the same name as the corresponding getter function, but the first letter of their name is capitalized, since they are classes. For example, just like the SBNode::GetType getter corresponds to the SBNode::getType function, the SBAtom::GetTemperatureFactor getter corresponds to the SBAtom::getTemperatureFactor function.

\Nps and \ngs may be used to collect nodes from potentially complex rules:

// Find all selected atoms with a large enough temperature factor
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, 
    SBNode::IsSelected() &&
    SBNode::IsAtom() &&
    (SBAtom::GetTemperatureFactor() > 2.0));

\Nps and \ngs constitute the foundation of SAMSON's NSL.

See also: getNodes

See also: Functors, NSL

Serialization#

Data graph nodes support serialization through the serialize and unserialize functions. Serialization is used in SAMSON to e.g. copy, paste, save, load, etc. data graph nodes. Please refer to Serialization for more information.

Public Types Documentation#

enum RenderingPass#

The rendering pass.

enum SBDDataGraphNode::RenderingPass {
    Setup = 10,
    OpaqueGeometry = 20,
    SelectableGeometry = 30,
    ShadowingGeometry = 40,
    TransparentGeometry = 50,
    Interface = 60,
    Text = 70
};


enum Type#

The type of the data graph node.

enum SBDDataGraphNode::Type {
    Undefined = 0,
    StructuralModel = 1,
    StructuralModelNode = 2,
    StructuralModelConformation = 28,
    Conformation = 28,
    StructuralModelPath = 29,
    Path = 29,
    StructuralModelNodeGroup = 200,
    StructuralGroup = 200,
    StructuralModelNodeRoot = 20000,
    Root = 20000,
    StructuralModelNodeAtom = 20100,
    Atom = 20100,
    StructuralModelNodeBond = 202,
    Bond = 202,
    StructuralModelNodeHydrogenBond = 20202,
    HydrogenBond = 20202,
    StructuralModelNodeHydrogenBondGroup = 20203,
    HydrogenBondGroup = 20203,
    StructuralModelNodeResidue = 204,
    Residue = 204,
    StructuralModelNodeSegment = 205,
    Segment = 205,
    StructuralModelNodeChain = 207,
    Chain = 207,
    StructuralModelNodeMolecule = 208,
    Molecule = 208,
    StructuralModelNodeBackbone = 209,
    Backbone = 209,
    StructuralModelNodeSideChain = 210,
    SideChain = 210,
    VisualModel = 3,
    VisualModelMesh = 300,
    Mesh = 300,
    DynamicalModel = 5,
    DynamicalModelParticleSystem = 500,
    ParticleSystem = 500,
    DynamicalModelRigidBodySystem = 501,
    RigidBodySystem = 501,
    DynamicalModelArticulatedBodySystem = 502,
    ArticulatedBodySystem = 502,
    DynamicalModelNode = 6,
    DynamicalNode = 6,
    DynamicalModelNodeGroup = 600,
    DynamicalGroup = 600,
    DynamicalModelNodeRoot = 60000,
    DynamicalRoot = 60000,
    DynamicalModelNodeParticle = 601,
    Particle = 601,
    DynamicalModelNodeRigidBody = 602,
    RigidBody = 602,
    DynamicalModelNodeArticulatedBody = 603,
    ArticulatedBody = 603,
    InteractionModel = 7,
    InteractionModelParticleSystem = 700,
    InteractionModelRigidBodySystem = 701,
    InteractionModelArticulatedBodySystem = 702,
    PropertyModel = 9,
    PropertyModelFunction = 900,
    Simulator = 11,
    SimulatorParticleSystem = 1100,
    SimulatorRigidBodySystem = 1101,
    SimulatorArticulatedBodySystem = 1102,
    StateUpdater = 15,
    StateUpdaterParticleSystem = 1501,
    StateUpdaterRigidBodySystem = 1502,
    StateUpdaterArticulatedBodySystem = 1503,
    Animation = 800,
    Camera = 801,
    Document = 802,
    DocumentManager = 803,
    File = 804,
    Folder = 805,
    Label = 806,
    Light = 807,
    Note = 808,
    Presentation = 809,
    RenderPreset = 810,
    DataGraphNodeGroup = 30,
    NodeGroup = 30,
    Controller = 40,
    ControllerNode = 41,
    Asset = 50
};


Public Functions Documentation#

function SB_DECLARE_DATA#

SBDDataGraphNode::SB_DECLARE_DATA (
    SBDDataGraphNode
) 

function addChild#

Adds a child to the node.

virtual bool SBDDataGraphNode::addChild (
    SBDDataGraphNode * node,
    SBDDataGraphNode * nextNode=nullptr
) 

Parameters:

  • node A pointer to the child that should be added
  • nextNode A pointer to the node before which the child should be added

This functions adds node as a child of this node, immediately before node nextNode. By default, nextNode is 0 and the child is added at the end of the list of this node's children. This function is reimplemented in derived classes. When developing new data graph nodes types, with custom children management, this convention should be respected if it makes sense for the custom node, and the reimplemented function should be undoable. The function returns true if the child was added successfully.

This function is undoable.

See also: removeChild


function addMaterial#

Adds a material.

bool SBDDataGraphNode::addMaterial (
    SBDDataGraphNodeMaterial * material
) 

This functions adds a material to the node. A node may have at most one material, and a material may be applied to at most one node. The function returns true when the material is successfully added.

Please see Materials for more information

This function is undoable.

See also: Materials

See also: hasMaterial, ownsMaterial, removeMaterial, getMaterial, getMaterialOwner


function baseSignalIsConnectedToSlot#

Returns true when the base signal is connected to a slot.

bool SBDDataGraphNode::baseSignalIsConnectedToSlot (
    SBCReferenceTarget * referenceTarget,
    void(SBCReferenceTarget::*)( SBBaseEvent *) functionPointer
) const


function canAddChild#

Returns whether this node can add node as a child.

virtual bool SBDDataGraphNode::canAddChild (
    const SBDDataGraphNode * node,
    const SBDDataGraphNode * nextNode=nullptr
) const

Parameters:

  • node A pointer to a potential child
  • nextNode A pointer to the node before which the child should be added

This functions returns a boolean that indicates whether node can be added as a child of this node, immediately before node nextNode.

See also: canAddChildType, canHaveDescendantType, addChild


function canAddChildType#

Returns whether this node can add a node with type nodeType as a child.

virtual bool SBDDataGraphNode::canAddChildType (
    SBDDataGraphNode::Type nodeType
) const

Parameters:

  • nodeType A node type

This functions returns a boolean that indicates whether a node with type nodeType can be added as a child of this node.

See also: canAddChild, canHaveDescendantType, addChild


function canAddMaterial [1/2]#

Returns whether can add a material to the node based on its type.

bool SBDDataGraphNode::canAddMaterial () const

This functions returns whether it is possible to add a material to this node based on its node type. Not all nodes can have materials, i.e. can be colorized, - this is the case for e.g. SBNode::Animation, SBNode::Camera, SBNode::Path, etc.

See also: Materials

See also: hasMaterial, ownsMaterial, removeMaterial, getMaterial, getMaterialOwner


function canHaveDescendantType#

Returns whether this node can have a node with type nodeType as a descendant.

virtual bool SBDDataGraphNode::canHaveDescendantType (
    SBDDataGraphNode::Type nodeType
) const

Parameters:

  • nodeType A node type

This functions returns a boolean that indicates whether a node with type nodeType can be added as a descendant of this node.

See also: canAddChild, addChild


function clone [1/2]#

Returns a copy of the node and its descendants.

virtual SBDDataGraphNode * SBDDataGraphNode::clone () 

This function returns a copy of the node and its descendants. In case the copy cannot be performed (for example if some nodes in the hierarchy have not been exposed through SAMSON's Introspection), the function returns nullptr. Note that the highlighting flag, the selection flag, and the created flag are not cloned. As a result, a clone must be created before insertion in the document:

SBNode* clone = node->clone();

if (clone) {

    SAMSON::beginHolding("Add clone");
    SAMSON::hold(clone); // hold the clone in memory
    clone->create(); // mark the clone as created
    node->getParent()->addChild(clone); // add the clone as a sibling
    SAMSON::endHolding();

}

Finally, note that cloning assumes that the serialize and unserialize functions have been implemented for each cloned node.

See also: Serialization


function connectBaseSignalToSlot#

Connects the base signal to a slot.

void SBDDataGraphNode::connectBaseSignalToSlot (
    SBCReferenceTarget * referenceTarget,
    void(SBCReferenceTarget::*)( SBBaseEvent *) functionPointer,
    SBCReferenceTarget * nextReferenceTarget=0,
    void(SBCReferenceTarget::*)( SBBaseEvent *) nextFunctionPointer=0
) 

Parameters:

  • referenceTarget A pointer to the reference target that will receives the signal
  • functionPointer A pointer to the reference target's member function that will be called when the node's base signal is emitted
  • nextReferenceTarget A pointer to the next reference target; null by default
  • nextFunctionPointer A pointer to the next reference target's member function; null by default

This function connects the node's base signal to a slot.

Please refer to Signals and slots for more information.

This function is undoable.

See also: disconnectBaseSignalFromSlot, baseSignalIsConnectedToSlot


function countNodes [1/2]#

Counts nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.

unsigned int SBDDataGraphNode::countNodes (
    SBDDataGraphNode::Type nodeType,
    bool selectedNodesOnly=false,
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the sub-tree for which visitPredicate is true (depth-first), and counts the nodes for which the selectionPredicate is true. Precisely, if the visitPredicate returns false, a node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not.

When includeDependencies is true, the function also counts nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided they satisfy the nodeType, selectedNodesOnly, and visitPredicate, they are counted if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer. See getNodes for more information and examples.

This function is a convenience function that internally calls getNodes.

See also: getNodes, hasNode


function countNodes [2/2]#

Counts nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.

unsigned int SBDDataGraphNode::countNodes (
    const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All (),
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the sub-tree for which visitPredicate is true (depth-first), and counts the nodes for which the selectionPredicate is true. Precisely, if the visitPredicate returns false, a node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not.

When includeDependencies is true, the function also counts nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided they satisfy the selectionPredicate and visitPredicate, they are counted if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer. See getNodes for more information and examples.

This function is a convenience function that internally calls getNodes.

See also: getNodes, hasNode


function create#

Creates the node.

void SBDDataGraphNode::create () 

This function creates the node and all its descendants, i.e. sets their created flag to true. Nodes which were not already created send the event SBEvent::NodeCreated. The created flag indicates whether the node is created or not, from SAMSON's point of view (as opposed to C++ object creation and destruction).

For more information, please refer to section Node lifecycle.

See also: isCreated, isErased, create, erase

See also: Node lifecycle

See also: Signals and slots This function is undoable.


function descendsFrom [1/3]#

Returns true if and only if this node is node , or descends from it.

bool SBDDataGraphNode::descendsFrom (
    const SBDDataGraphNode * node
) const

See also: data graph


function descendsFrom [2/3]#

Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them.

bool SBDDataGraphNode::descendsFrom (
    const SBNodeIndexer & nodeIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them.

See also: data graph


function descendsFrom [3/3]#

Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them.

bool SBDDataGraphNode::descendsFrom (
    SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them.

See also: data graph


function disconnectBaseSignalFromSlot#

Disconnects the base signal from a slot.

void SBDDataGraphNode::disconnectBaseSignalFromSlot (
    SBCReferenceTarget * referenceTarget,
    void(SBCReferenceTarget::*)( SBBaseEvent *) functionPointer
) 


function display [1/2]#

Displays the node.

virtual void SBDDataGraphNode::display (
    RenderingPass renderingPass
) 

This function displays the node. It receives from the SAMSON renderer the current renderingPass which indicates what the function should display.

  • Setup: the setup pass where you can perform initialization that may be used in other passes, without rendering anything
  • OpaqueGeometry: the main pass where you should render opaque geometry
  • SelectableGeometry: the pass where you should render selectable geometry
  • ShadowingGeometry: the pass where you should render shadowing geometry
  • TransparentGeometry: the pass where you should render transparent geometry
  • Interface: the pass where you should render 2D and 3D interface components
  • Text: the pass where you should render text

Please refer to tutorials for more information.

Starting with SAMSON 0.9.0, this is the main and only function to display nodes in the viewport. Previous display functions (SBDDataGraphNode::display(), SBDDataGraphNode::displayForSelection() and SBDDataGraphNode::displayForShadow()) are marked as deprecated and will be removed in a future SAMSON version.

To facilitate porting to SAMSON 0.9.0, the default implementation of this function calls the now deprecated functions SBDDataGraphNode::display(), SBDDataGraphNode::displayForSelection() and SBDDataGraphNode::displayForShadow().


function display [2/2]#

Displays the node (deprecated)

virtual void SBDDataGraphNode::display () 

This function is deprecated and will be removed in a future version. Implement SBDDataGraphNode::display(RenderingPass renderingPass) instead.


function displayForSelection#

Displays the node for selection purposes (deprecated)

virtual void SBDDataGraphNode::displayForSelection () 

This function is deprecated and will be removed in a future version. Implement SBDDataGraphNode::display(RenderingPass renderingPass) instead.


function displayForShadow#

Displays the node for shadowing purposes (deprecated)

virtual void SBDDataGraphNode::displayForShadow () 

This function is deprecated and will be removed in a future version. Implement SBDDataGraphNode::display(RenderingPass renderingPass) instead.


function erase#

Erases the node.

void SBDDataGraphNode::erase () 

This function erases the node and all its descendants. To perform custom erase operations (for example, a bond being erased will remove itself from its parent and disconnect from the base signal of its left and right atom), derived class may reimplement onErase, which is a private virtual function of SBDDataGraphNode. Because the objects that are connected to this node's base signal might want to perform some tasks before the node is erased, nodes being erased send three events: SBBaseEvent::NodeEraseBegin immediately before erasing begins, SBBaseEvent::NodeEraseEnd after erasing is complete, and finally SBBaseEvent::NodeErased. Precisely, the erase function sends the SBBaseEvent::NodeEraseBegin event, sets the selection flag of the node to false, calls the virtual onErase function, removes the node from its parent, then sends the SBBaseEvent::NodeEraseEnd and the SBBaseEvent::NodeErased events. In the case of a bond, for example, the operations mentioned above are thus performed between the SBBaseEvent::NodeEraseBegin and SBBaseEvent::NodeEraseEnd events.

For more information, please refer to section Node lifecycle.

See also: isCreated, isErased, create, erase, onErase

See also: Node lifecycle


function forEachNodeDepthFirst [1/2]#

Performs an action on each node.

virtual void SBDDataGraphNode::forEachNodeDepthFirst (
    void(*)( SBDDataGraphNode *node) action
) 


function forEachNodeDepthFirst [2/2]#

Performs an action on each node.

virtual void SBDDataGraphNode::forEachNodeDepthFirst (
    SBCClass * object,
    void(SBCClass::*)( SBDDataGraphNode *node) action
) 


function getDefaultOpacity#

Returns the default opacity.

virtual unsigned int SBDDataGraphNode::getDefaultOpacity () const


function getDefaultTransparency#

Returns the default transparency.

virtual unsigned int SBDDataGraphNode::getDefaultTransparency () const


function getDocument#

Returns the document the node belongs to.

SBDDocument * SBDDataGraphNode::getDocument () const

This function returns a pointer to the document the node belongs to. It goes up the ascendants of the node, and attempts to find a document node. If it doesn't find one, it returns 0.


function getFlags#

Returns the flags.

virtual unsigned int SBDDataGraphNode::getFlags () const

This function returns an unsigned int that contains the flags of the node:

  • the first bit is the selection flag
  • the second bit is the highlighting flag

Returns:

the flags

See also: getSelectionFlag, getHighlightingFlag


function getHierarchyString#

Returns a string with hierarchical information on the node and its parents names.

virtual std::string SBDDataGraphNode::getHierarchyString (
    const std::string & separator=" / ",
    bool includeNodeType=false
) const

This functions returns a string with information on the node's hierarchy. This information can be used for logging and debugging.


function getHighlightingFlag#

Returns the highlighting flag.

bool SBDDataGraphNode::getHighlightingFlag () const

This function returns the highlighting flag of the node. Setting this flag to true instructs the renderer to highlight the node in the viewport.

See also: setHighlightingFlag


function getInheritedFlags#

Returns the inherited flags.

virtual unsigned int SBDDataGraphNode::getInheritedFlags () const

This function returns an unsigned int that contains the inherited flags of the node:

  • the first bit is true if the node is selected
  • the second bit is true if the node is highlighted

Returns:

the flags

See also: isSelected, isHighlighted


function getInheritedOpacity#

Returns the cumulative opacity, when taking into account the ascendants.

float SBDDataGraphNode::getInheritedOpacity () const

This function returns the product of the opacities of all the ascendant nodes.


function getInheritedTransparency#

Returns the cumulative transparency, when taking into account the ascendants.

float SBDDataGraphNode::getInheritedTransparency () const


function getLockedFlag#

Returns the locked flag.

virtual bool SBDDataGraphNode::getLockedFlag () const


function getMaterial#

Returns the material.

SBDDataGraphNodeMaterial * SBDDataGraphNode::getMaterial () const

This function returns the material associated to this node, if a material was added to the node itself or to one of its ancestors (in which case it returns the deepest ancestor with a material applied).

See also: Materials

See also: hasMaterial, ownsMaterial, removeMaterial, addMaterial, getMaterialOwner


function getMaterialOwner#

Returns the node whose material is inherited.

SBDDataGraphNode * SBDDataGraphNode::getMaterialOwner () const

This function returns the node which owns the material associated to this node, i.e. the deepest ancestor with a material applied. The function returns 0 if no (direct or inherited) material is applied.

See also: Materials

See also: getMaterial, hasMaterial, ownsMaterial, addMaterial, removeMaterial


function getMaximumOpacity#

Returns the maximum opacity.

virtual unsigned int SBDDataGraphNode::getMaximumOpacity () const


function getMaximumTransparency#

Returns the maximum transparency.

virtual unsigned int SBDDataGraphNode::getMaximumTransparency () const


function getMinimumOpacity#

Returns the minimum opacity.

virtual unsigned int SBDDataGraphNode::getMinimumOpacity () const


function getMinimumTransparency#

Returns the minimum transparency.

virtual unsigned int SBDDataGraphNode::getMinimumTransparency () const


function getMolecularWeight#

Returns the molecular weight.

virtual SBQuantity::mass SBDDataGraphNode::getMolecularWeight () 


function getName#

Returns the name of the node.

virtual std::string const & SBDDataGraphNode::getName () const


function getNextNode [1/2]#

Returns the pointer to the next node in the children of the node's parent.

SBDDataGraphNode * SBDDataGraphNode::getNextNode () const

This function returns a pointer to the next node in the children of the node's parent.


function getNextNode [2/2]#

Returns the pointer to the next node with type nodeType in the children of the node's parent.

SBDDataGraphNode * SBDDataGraphNode::getNextNode (
    SBDDataGraphNode::Type nodeType
) const

This function returns a pointer to the next node with type nodeType in the children of the node's parent.


function getNodeIndex#

Returns the node index (unique in the whole data graph, but non-persistent)

unsigned int SBDDataGraphNode::getNodeIndex () const

This function returns the unique index of the data graph node. At any time, each data graph node has a unique index, that is managed internally by SAMSON. All indices are contiguous unsigned integers between 0 and n-1, where n is the number of data graph nodes. As a result, the node index is not permanent: when node i is deleted (and i is different from n-1), then node n-1 becomes node i. Node indices are used for example when picking objects in a viewport, by writing integers into the framebuffer instead of colors.


function getNodeUUID#

Returns the node UUID.

SBUUID SBDDataGraphNode::getNodeUUID () const


function getNodes [1/2]#

Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.

virtual void SBDDataGraphNode::getNodes (
    SBNodeIndexer & nodeIndexer,
    SBDDataGraphNode::Type nodeType,
    bool selectedNodesOnly=false,
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the node's sub-tree for which visitPredicate is true (depth-first), and stores in nodeIndexer the nodes whose type is nodeType. Precisely, if the visitPredicate returns false, the node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not. Note that the node itself must satisfy the visitPredicate else nothing is visited.

If selectedNodesOnly is set to true, then only nodes that are selected, directly or via their parents, will be traversed.

When includeDependencies is true, the function also adds to nodeIndexer nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided the node type is nodeType and they satisfy they satisfy visitPredicate, they are added to the nodeIndexer if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer:

void SEMyVisualModel::getNodes(SBNodeIndexer& nodeIndexer, 
    SBNode::Type nodeType, 
    bool selectedNodesOnly, 
    const SBNodePredicate& visitPredicate, 
    bool includeDependencies) {

    if (!visitPredicate(this)) return;

    if ((getType() == nodeType) && (!selectedNodesOnly || isSelected())) nodeIndexer.push_back(this);

    if (includeDependencies) {

        SB_FOR(SBNode* node, atomIndexer) {

            node->getNodes(nodeIndexer, 
                nodeType, 
                selectedNodesOnly, 
                visitPredicate, 
                includeDependencies);

        }

    }

}

Note that the nodeIndexer is not cleared when entering this function.

See also: SBNodeIndexer, SBNodePredicate

See also: hasNode, countNodes


function getNodes [2/2]#

Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.

virtual void SBDDataGraphNode::getNodes (
    SBNodeIndexer & nodeIndexer,
    const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All (),
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the node's sub-tree for which visitPredicate is true (depth-first), and stores in nodeIndexer the nodes for which the selectionPredicate is true. Precisely, if the visitPredicate returns false, the node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not. Note that the node itself must satisfy the visitPredicate else nothing is visited.

When includeDependencies is true, the function also adds to nodeIndexer nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided they satisfy the selectionPredicate and visitPredicate, they are added to the nodeIndexer if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer:

void SEMyVisualModel::getNodes(SBNodeIndexer& nodeIndexer, 
    const SBNodePredicate& selectionPredicate, 
    const SBNodePredicate& visitPredicate, 
    bool includeDependencies) {

    if (!visitPredicate(this)) return;
    if (selectionPredicate(this)) nodeIndexer.push_back(this);

    if (includeDependencies) {

        SB_FOR(SBNode* node, atomIndexer) {

            node->getNodes(nodeIndexer, 
                selectionPredicate, 
                visitPredicate, 
                includeDependencies);

        }

    }

}

Note that the nodeIndexer is not cleared when entering this function.

See also: SBNodeIndexer, SBNodePredicate

See also: hasNode, countNodes


function getNumberOfAtoms#

Returns the number of atoms.

virtual unsigned int SBDDataGraphNode::getNumberOfAtoms () 


function getNumberOfCarbons#

Returns the number of carbons.

virtual unsigned int SBDDataGraphNode::getNumberOfCarbons () 


function getNumberOfChains#

Returns the number of chains.

virtual unsigned int SBDDataGraphNode::getNumberOfChains () 


function getNumberOfCoarseGrainedAtoms#

Returns the number of coarse-grained atoms.

virtual unsigned int SBDDataGraphNode::getNumberOfCoarseGrainedAtoms () 


function getNumberOfHydrogens#

Returns the number of hydrogens.

virtual unsigned int SBDDataGraphNode::getNumberOfHydrogens () 


function getNumberOfMolecules#

Returns the number of molecules.

virtual unsigned int SBDDataGraphNode::getNumberOfMolecules () 


function getNumberOfNitrogens#

Returns the number of nitrogens.

virtual unsigned int SBDDataGraphNode::getNumberOfNitrogens () 


function getNumberOfOtherAtoms#

Returns the number of other atoms.

virtual unsigned int SBDDataGraphNode::getNumberOfOtherAtoms () 


function getNumberOfOxygens#

Returns the number of oxygens.

virtual unsigned int SBDDataGraphNode::getNumberOfOxygens () 


function getNumberOfResidues#

Returns the number of residues.

virtual unsigned int SBDDataGraphNode::getNumberOfResidues () 


function getNumberOfSegments#

Returns the number of segments.

virtual unsigned int SBDDataGraphNode::getNumberOfSegments () 


function getNumberOfStructuralGroups#

Returns the number of structural groups.

virtual unsigned int SBDDataGraphNode::getNumberOfStructuralGroups () 


function getNumberOfStructuralModels#

Returns the number of structural models.

virtual unsigned int SBDDataGraphNode::getNumberOfStructuralModels () 


function getNumberOfSulfurs#

Returns the number of sulfurs.

virtual unsigned int SBDDataGraphNode::getNumberOfSulfurs () 


function getOpacity#

Returns the opacity.

virtual unsigned int SBDDataGraphNode::getOpacity () const


function getOpacitySingleStep#

Returns the opacity single step.

virtual unsigned int SBDDataGraphNode::getOpacitySingleStep () const


function getOpacitySuffix#

Returns the opacity suffix.

virtual std::string SBDDataGraphNode::getOpacitySuffix () const


function getParent#

Returns the parent of the node.

SBDDataGraphNode * SBDDataGraphNode::getParent () const

The data graph node has a hierarchical structure, in which each node has zero or one parent.


function getPreviousNode [1/2]#

Returns the pointer to the previous node in the children of the node's parent.

SBDDataGraphNode * SBDDataGraphNode::getPreviousNode () const

This function returns a pointer to the previous node in the children of the node's parent.


function getPreviousNode [2/2]#

Returns the pointer to the previous node with type nodeType in the children of the node's parent.

SBDDataGraphNode * SBDDataGraphNode::getPreviousNode (
    SBDDataGraphNode::Type nodeType
) const

This function returns a pointer to the previous node with type nodeType in the children of the node's parent.


function getRoot#

Returns the root of the hierarchy the node belongs to.

SBDDataGraphNode * SBDDataGraphNode::getRoot () const

This function returns the root of the hierarchy the node belongs to. In general, this returns a pointer to the document that contains the node. However, if the node is not yet inserted in a document, this may return a node with a different type. In case the node has not been added as a child to another node, this function returns a pointer to the node itself.

See also: data graph


function getSelected#

Returns whether the node is selected.

bool SBDDataGraphNode::getSelected () const


function getSelectionFlag#

Returns the selection flag.

bool SBDDataGraphNode::getSelectionFlag () const

This function returns the selection flag of the data graph node. The selection flag is true if and only if the node is currently selected. Please refer to SBDDocument for more information about the way selection works in SAMSON.

See also: setSelectionFlag


function getSumOfFormalCharges#

Returns the sum of formal charges.

virtual int SBDDataGraphNode::getSumOfFormalCharges () 


function getSumOfPartialCharges#

Returns the sum of partial charges.

virtual float SBDDataGraphNode::getSumOfPartialCharges () 


function getThisNode#

Returns the pointer to this node.

SBDDataGraphNode * SBDDataGraphNode::getThisNode () const

This function returns a pointer to this node. This is mostly useful for inspectors, in order to make it easy for users to select the inspected node.


function getTransparency#

Returns the transparency.

virtual unsigned int SBDDataGraphNode::getTransparency () const


function getTransparencySingleStep#

Returns the transparency single step.

virtual unsigned int SBDDataGraphNode::getTransparencySingleStep () const


function getTransparencySuffix#

Returns the transparency suffix.

virtual std::string SBDDataGraphNode::getTransparencySuffix () const


function getType#

Returns the type of the data graph node.

virtual Type SBDDataGraphNode::getType () const

Each node in the data graph has a type, which can be used, for example, to rapidly search the data graph:

// Find all atoms
SBNodeIndexer nodeIndexer;
SAMSON::getActiveDocument()->getNodes(nodeIndexer, SBNode::Atom);

function getTypeString [1/2]#

Returns a string describing the type of the data graph node.

std::string SBDDataGraphNode::getTypeString (
    bool humanReadable=false
) const

This function is a convenience function used to produce a string corresponding to the node's type.


function getVisibilityFlag#

Returns the visibility flag.

bool SBDDataGraphNode::getVisibilityFlag () const

This function returns the visibility flag of the node. The visibility flag is true if and only if the node is visible in viewports. In other words, setting this flag to false instructs the renderer to not display the node (in case it has a visual representation).

See also: setVisibilityFlag


function getVisible#

Returns whether the node is visible.

bool SBDDataGraphNode::getVisible () const


function hasMaterial#

Returns whether the node has a material (by itself, or inherited)

bool SBDDataGraphNode::hasMaterial () const

This functions returns whether the node has a material by itself, or inherited

See also: Materials

See also: ownsMaterial, getMaterial, getMaterialOwner, addMaterial, removeMaterial


function hasNode [1/2]#

Returns whether the node has nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.

virtual bool SBDDataGraphNode::hasNode (
    SBDDataGraphNode::Type nodeType,
    bool selectedNodesOnly=false,
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the sub-tree for which visitPredicate is true (depth-first), and checks for the nodes for which the selectionPredicate is true. Precisely, if the visitPredicate returns false, a node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not.

When includeDependencies is true, the function also checks for nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided they satisfy the nodeType, selectedNodesOnly, and visitPredicate, they are checked for if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer. See getNodes for more information and examples.

See also: getNodes, countNodes


function hasNode [2/2]#

Returns whether the node has nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.

virtual bool SBDDataGraphNode::hasNode (
    const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All (),
    const SBNodePredicate & visitPredicate=SBDDataGraphNode::All (),
    bool includeDependencies=false
) const

This function traverses the sub-tree for which visitPredicate is true (depth-first), and checks for the nodes for which the selectionPredicate is true. Precisely, if the visitPredicate returns false, a node is not visited, and neither are its descendants. If the visitPredicate returns true, the node is visited, and the visitPredicate will be used to decide whether its children are visited or not.

When includeDependencies is true, the function also checks for nodes that are not descendants of this node, but are dependencies nonetheless. For example, in a bond, the two atoms connected by the bond are not children of the bond, but are still dependencies of the bond. Hence, provided they satisfy the selectionPredicate and visitPredicate, they are checked for if includeDependencies is true.

Among the node types defined in the SAMSON SDK, four have dependencies that are not children:

  • Bonds: the left and right atom
  • Conformations: the atoms whose positions are stored in the conformation
  • Groups: the nodes belonging to the group
  • Paths: the atoms whose positions are stored in the path

Some SAMSON Extensions may define nodes that have non-child dependencies. For example, a visual model that references atoms should reimplement the getNodes function to add these dependencies to the nodeIndexer. See getNodes for more information and examples.

See also: getNodes, countNodes


function hasOneOf#

Returns true if and only if this node is one of the nodes of the nodeIndexer , or is the ancestor of one of them, or is a group that stores one of them.

bool SBDDataGraphNode::hasOneOf (
    const SBNodeIndexer & nodeIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodeIndexer, or is the ancestor of one of them, or is a group that stores one of them

See also: data graph


function hasOpacityRange#

Returns whether the node has the opacity range.

virtual bool SBDDataGraphNode::hasOpacityRange () const


function hasTransparencyRange#

Returns whether the node has the transparency range.

virtual bool SBDDataGraphNode::hasTransparencyRange () const


function isAtom#

Returns true when the node is an atom.

bool SBDDataGraphNode::isAtom () const


function isBallAndStick#

Returns true when the node is the default ball-and-stick visual model.

bool SBDDataGraphNode::isBallAndStick () const


function isBond#

Returns true when the node is a bond.

bool SBDDataGraphNode::isBond () const


function isCartoon#

Returns true when the node is the default cartoon visual model.

bool SBDDataGraphNode::isCartoon () const


function isCreated#

Returns true if and only if the node is created.

bool SBDDataGraphNode::isCreated () const

For more information, please refer to section Node lifecycle.

See also: isErased, create, erase

See also: Node lifecycle


function isDynamicalModel#

Returns true when the node is a dynamical model.

bool SBDDataGraphNode::isDynamicalModel () const


function isErased#

Returns true if and only if the node is erased.

bool SBDDataGraphNode::isErased () const

This function returns true when the node is erased (i.e. when the node is not created). For more information, please refer to section Node lifecycle.

See also: isCreated, create, erase

See also: Node lifecycle


function isGaussianSurface#

Returns true when the node is the default Gaussian surface visual model.

bool SBDDataGraphNode::isGaussianSurface () const


function isHighlighted#

Returns whether the node is highlighted.

bool SBDDataGraphNode::isHighlighted () const

This function returns whether the node is highlighted directly (because its highlighting flag is true) or indirectly (because the highlighting flag of one of its ancestors is true).

See also: getHighlightingFlag


function isIn [1/3]#

Returns true if and only if this node is node , or descends from it, or belongs to a group stored innode .

bool SBDDataGraphNode::isIn (
    const SBDDataGraphNode * node
) const

This function returns true if and only if this node is node, or descends from it. If node contains groups, then the function returns true if this node belongs to them.

See also: data graph


function isIn [2/3]#

Returns true if and only if this node is one of the nodes of the nodeIndexer , or descends from one of them, or belongs to a group stored in one of the nodes of thenodeIndexer .

bool SBDDataGraphNode::isIn (
    const SBNodeIndexer & nodeIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodeIndexer, or descends from one of them. If a node of the nodeIndexer contains groups, then the function returns true if this node belongs to them.

See also: data graph


function isIn [3/3]#

Returns true if and only if this node is one of the nodes of the nodePointerIndexer , or descends from one of them, or belongs to a group stored in of the nodes of thenodePointerIndexer .

bool SBDDataGraphNode::isIn (
    SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodePointerIndexer, or descends from one of them. If a node of the nodePointerIndexer contains groups, then the function returns true if this node belongs to them.

See also: data graph


function isInteractionModel#

Returns true when the node is a interaction model.

bool SBDDataGraphNode::isInteractionModel () const


function isLicorice#

Returns true when the node is the default licorice visual model.

bool SBDDataGraphNode::isLicorice () const


function isLight#

Returns true when the node is a light.

bool SBDDataGraphNode::isLight () const


function isLocked#

Returns whether the node is locked.

virtual bool SBDDataGraphNode::isLocked () const


function isMesh#

Returns true when the node is a mesh.

bool SBDDataGraphNode::isMesh () const


function isModel#

Returns true when the node is a model.

bool SBDDataGraphNode::isModel () const


function isOneOf [1/2]#

Returns true if and only if this node is one of the nodes of the nodeIndexer .

bool SBDDataGraphNode::isOneOf (
    const SBNodeIndexer & nodeIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodeIndexer

See also: data graph


function isOneOf [2/2]#

Returns true if and only if this node is one of the nodes of the nodePointerIndexer .

bool SBDDataGraphNode::isOneOf (
    SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer
) const

This function returns true if and only if this node is one of the nodes of the nodePointerIndexer

See also: data graph


function isPropertyModel#

Returns true when the node is a property model.

bool SBDDataGraphNode::isPropertyModel () const


function isRibbon#

Returns true when the node is the default ribbon visual model.

bool SBDDataGraphNode::isRibbon () const


function isSelected#

Returns whether the node is selected.

bool SBDDataGraphNode::isSelected () const

This function returns whether the node is selected directly (because its selection flag is true) or indirectly (because the selection flag of one of its ancestors is true). Please refer to SBDDocument for more information about the way selection works in SAMSON.

See also: getSelectionFlag


function isSerializable#

Returns true when the class is serializable.

virtual bool SBDDataGraphNode::isSerializable () const

This function returns true when the node is serializable. By default, custom nodes are not serializable (i.e. the function returns false). If the node should be serializable (for example to make it possible to copy and paste the node, and save and load it), this function should be overloaded to return true.

See also: Serialization

See also: serialize, unserialize


function isSimulator#

Returns true when the node is a simulator.

bool SBDDataGraphNode::isSimulator () const


function isSolventAccessibleSurface#

Returns true when the node is the default solvent accessible surface visual model.

bool SBDDataGraphNode::isSolventAccessibleSurface () const


function isSolventExcludedSurface#

Returns true when the node is the default solvent excluded surface visual model.

bool SBDDataGraphNode::isSolventExcludedSurface () const


function isStructuralModel#

Returns true when the node is a structural model.

bool SBDDataGraphNode::isStructuralModel () const


function isStructuralNode#

Returns true when the node is a structural node.

bool SBDDataGraphNode::isStructuralNode () const


function isTube#

Returns true when the node is the default tube visual model.

bool SBDDataGraphNode::isTube () const


function isType#

Returns true when the type of the node corresponds to type .

bool SBDDataGraphNode::isType (
    Type type
) const


function isVanDerWaals#

Returns true when the node is the default van der Waals visual model.

bool SBDDataGraphNode::isVanDerWaals () const


function isVisible#

Returns whether the node is visible.

bool SBDDataGraphNode::isVisible () const

This function returns whether the node is visible, which happens when the node and all its ancestors have their visibility flag set to true.

See also: getVisibilityFlag


function isVisualModel#

Returns true when the node is a visual model.

bool SBDDataGraphNode::isVisualModel () const


function ownsMaterial#

Returns whether the node owns a material.

bool SBDDataGraphNode::ownsMaterial () const

This functions returns whether the node owns a material

See also: Materials

See also: hasMaterial, getMaterial, getMaterialOwner, addMaterial, removeMaterial


function print#

Prints some debugging information.

virtual void SBDDataGraphNode::print (
    unsigned int offset=0
) const


function removeChild#

Removes a child from the node.

virtual bool SBDDataGraphNode::removeChild (
    SBDDataGraphNode * node
) 

Parameters:

  • node A pointer to the child that should be removed

This functions removes node from the children of this node. This function is reimplemented in derived classes. When developing new data graph nodes types, with custom children management, the reimplemented function should be undoable. The function returns true if the child was removed successfully.

This function is undoable.

See also: addChild


function removeMaterial#

Removes the material.

bool SBDDataGraphNode::removeMaterial () 

This functions removes a material from the node. Please see Materials for more information

This function is undoable.

See also: Materials

See also: hasMaterial, ownsMaterial, addMaterial, removeMaterialsFromDescendants, getMaterial, getMaterialOwner


function removeMaterialsFromDescendants#

Removes materials from all nodes that descend from this node, but it does not remove the material from the node itself.

void SBDDataGraphNode::removeMaterialsFromDescendants () 

This functions removes materials from all nodes that descend from this node, but it does not remove the material from the node itself. Please see Materials for more information

This function is undoable.

See also: Materials

See also: hasMaterial, ownsMaterial, addMaterial, removeMaterial, getMaterial, getMaterialOwner


function serialize#

Serializes the node.

virtual void SBDDataGraphNode::serialize (
    SBCSerializer * serializer,
    const SBNodeIndexer & nodeIndexer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) const

Parameters:

  • serializer A pointer to a serializer
  • nodeIndexer A node indexer used to retrieve indices associated to nodes
  • sdkVersionNumber A version number of the SDK
  • classVersionNumber A version number of the class

This function serializes the node. Please refer to the page about Serialization for more information.

See also: Serialization

See also: isSerializable, unserialize


function setHighlightingFlag#

Sets the highlighting flag.

void SBDDataGraphNode::setHighlightingFlag (
    bool flag
) 

This function sets the highlighting flag of the node. Setting this flag to true instructs the renderer to highlight the node in the viewport.

This function is undoable.

See also: getHighlightingFlag


function setLockedFlag#

Sets the locked flag.

virtual void SBDDataGraphNode::setLockedFlag (
    bool flag
) 


function setName#

Sets the name of the node.

virtual void SBDDataGraphNode::setName (
    const std::string & name
) 

Set the name of the node:

SBCamera* activeCamera = SAMSON::getActiveCamera();
activeCamera->setName("Overview camera");

This function is undoable.


function setOpacity#

Sets the opacity.

virtual void SBDDataGraphNode::setOpacity (
    unsigned int opacity
) 


function setSelectionFlag#

Sets the selection flag.

void SBDDataGraphNode::setSelectionFlag (
    bool flag
) 

This function sets the selection flag of the data graph node. The selection flag is true if and only if the node is currently selected. Please refer to SBDDocument for more information about the way selection works in SAMSON.

This function is undoable.

See also: getSelectionFlag


function setTransparency#

Sets the transparency.

virtual void SBDDataGraphNode::setTransparency (
    unsigned int transparency
) 


function setVisibilityFlag#

Sets the visibility flag.

void SBDDataGraphNode::setVisibilityFlag (
    bool flag
) 

This function sets the visibility flag of the node.

This function is undoable.

See also: getVisibilityFlag


function unserialize#

Unserializes the node.

virtual void SBDDataGraphNode::unserialize (
    SBCSerializer * serializer,
    const SBNodeIndexer & nodeIndexer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) 

Parameters:

  • serializer A pointer to a serializer
  • nodeIndexer A node indexer used to retrieve indices associated to nodes
  • sdkVersionNumber A version number of the SDK
  • classVersionNumber A version number of the class

This function unserializes the node. Please refer to the page about Serialization for more information.

See also: Serialization

See also: isSerializable, serialize


Public Static Functions Documentation#

function canAddMaterial [2/2]#

Returns whether can add a material to a node of type nodeType .

static bool SBDDataGraphNode::canAddMaterial (
    SBDDataGraphNode::Type nodeType
) 

This functions returns whether it is possible to add a material to a node of type nodeType. Not all nodes can have materials, i.e. can be colorized, - this is the case for e.g. SBNode::Animation, SBNode::Camera, SBNode::Path, etc.

See also: Materials

See also: hasMaterial, ownsMaterial, removeMaterial, getMaterial, getMaterialOwner


function clone [2/2]#

Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones indestinationNodeIndexer .

static void SBDDataGraphNode::clone (
    const SBNodeIndexer & sourceNodeIndexer,
    SBNodeIndexer & destinationNodeIndexer
) 

This function clones the nodes in sourceNodeIndexer and places the roots of the clones in destinationNodeIndexer. This variant is useful when multiple nodes must be cloned simultaneously. For example, cloning a bond would not clone the two referenced atoms, and the clone would still reference the original atoms. With this variant, placing the bond and the two referenced atoms in sourceNodeIndexer will result in three nodes in destinationNodeIndexer (the cloned bond and the two cloned atoms), and the cloned bond will reference the two bond atoms.

Note that all restrictions applying to clone cloning individual nodes still apply. In particular, if one of the nodes cannot be cloned, the function may return without modifying destinationNodeIndexer.

See also: Serialization

See also: clone()


function forEachNodeInSelection [1/2]#

Performs an action for each node in a selection.

static void SBDDataGraphNode::forEachNodeInSelection (
    SBNodeIndexer & nodeIndexer,
    void(*)( SBDDataGraphNode *node) action
) 


function forEachNodeInSelection [2/2]#

Performs an action for each node in a selection.

static void SBDDataGraphNode::forEachNodeInSelection (
    SBNodeIndexer & nodeIndexer,
    SBCClass * object,
    void(SBCClass::*)( SBDDataGraphNode *node) action
) 


function getNode#

Returns the unique node corresponding to the node index nodeIndex .

static SBDDataGraphNode * SBDDataGraphNode::getNode (
    unsigned int nodeIndex
) 

This function returns the unique node of the data graph node corresponding to the nodeIndex.

See also: getNodeIndex


function getTypeString [2/2]#

Returns a string describing the type of the data graph node.

static std::string SBDDataGraphNode::getTypeString (
    Type type,
    bool humanReadable=false
) 

This function is a convenience function used to produce a string corresponding to a given type.


Protected Functions Documentation#

function SBDDataGraphNode [1/2]#

Builds a data graph node.

SBDDataGraphNode::SBDDataGraphNode () 

This (protected) constructor is indirectly called when constructing instances of derived classes, and assigns a unique index to the new node. By default, the created flag, the selection flag and the highlighting flag are set to false, whereas the visibility flag is set to true.

See also: Node identity, Flags


function SBDDataGraphNode [2/2]#

Builds a data graph node.

SBDDataGraphNode::SBDDataGraphNode (
    SBDDataGraphNodeData * dataPointer
) 


function ~SBDDataGraphNode#

Destroys the node.

virtual SBDDataGraphNode::~SBDDataGraphNode () 

This (protected) destructor is indirectly called when deleting instances of derived classes. The destructor releases the node's unique index. When this destructor completes, the SBBaseEvent::NodeDeleted event is emitted.

See also: Node identity