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Class SBDPaletteDiverging#

ClassList > SBDPaletteDiverging

The SBDPaletteDiverging class is a base class for diverging color palettes.More...

  • #include <SBDPaletteDiverging.hpp>

Inherits the following classes: SBDPalette

Inherited by the following classes: SBDPaletteDivergingHCL

Public Types inherited from SBDPalette#

See SBDPalette

Type Name
enum PaletteType

Public Functions#

Type Name
SBDPaletteDiverging ()
Default constructor.
SBDPaletteDiverging (int hue1, int hue2, int chroma1=50, int maximumChroma=50, int luminance1=70, int luminance2=70, float chromaPower=1.0f, float luminancePower=1.0f, float neutralPoint=0.5f, std::string name=std::string(""), bool reverse=false)
SBDPaletteDiverging (const SBDPaletteDiverging & otherColorPalette)
Copy constructor.
virtual SBDPaletteDiverging * clone () override const
Clones the color palette.
int getChroma1 () const
Returns the starting value for the second coordinate.
float getChromaPower () const
Returns the power of the intensity value for the computation of the second coordinate.
virtual void getColor (float * color, float value) override const
Computes sRGB color color based on this palette for the given intensity valuevalue which should be in the range [0.0, 1.0].
virtual void getColorInPaletteColorSpace (float * color, float value) override const
Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].
int getHue1 () const
Returns the starting value for the first coordinate.
int getHue2 () const
Returns the end value for the first coordinate.
int getLuminance1 () const
Returns the starting value for the third coordinate.
int getLuminance2 () const
Returns the end value for the third coordinate.
float getLuminancePower () const
Returns the power of the intensity value for the computation of the third coordinate.
int getMaximumChroma () const
Returns the max value for the second coordinate for the triangular trajectory.
float getNeutralPoint () const
Returns the neutral point position.
virtual PaletteType getType () override const
Returns the type of the color palette.
virtual bool isEqual (const SBDPalette & other) override const
Returns whether this palette is equal to other .
virtual bool isSerializable () override const
Returns true.
virtual void serialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override const
Serializes the document.
void setChroma (int chroma1, int maximumChroma, float chromaPower=1.0f)
Sets the parameters for the second coordinate.
void setChroma1 (int chroma1)
Sets the starting value for the second coordinate.
void setChromaPower (float chromaPower)
Sets the power of the intensity value for the computation of the second coordinate, the power should be greater than 0.
void setHue (int hue1, int hue2)
Sets the parameters for the first coordinate.
void setHue1 (int hue1)
Sets the starting value for the first coordinate.
void setHue2 (int hue2)
Sets the end value for the first coordinate.
void setLuminance (int luminance1, int luminance2, float luminancePower=1.0f)
Sets the parameters for the third coordinate.
void setLuminance1 (int luminance1)
Sets the starting value for the third coordinate.
void setLuminance2 (int luminance2)
Sets the end value for the third coordinate.
void setLuminancePower (float luminancePower)
Sets the power of the intensity value for the computation of the third coordinate, the power should be greater than 0.
void setMaximumChroma (int maximumChroma)
Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 orchroma2 then it is not used and the linear trajectory is computed.
void setNeutralPoint (float neutralPoint)
Sets the neutral point position, should be in the range [0.0, 1.0].
virtual std::string toPythonCode () const
Returns the string representation of the object that can be used to reconstruct it in Python.
virtual void unserialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override
Unserializes the document.
virtual ~SBDPaletteDiverging ()

Public Functions inherited from SBDPalette#

See SBDPalette

Type Name
SBDPalette ()
Default constructor for HSV color palette.
SBDPalette (bool reverse)
Constructor for HSV color palette with reverse flag.
virtual SBDPalette * clone () const
Clones the palette.
SBColor getColor (float value) const
Returns SBColor based on the palette and an intensity value value .
virtual void getColor (float * color, float value) const
Computes RGB color color based on the palette and an intensity valuevalue which should be in the range [0.0, 1.0].
virtual void getColorInPaletteColorSpace (float * color, float value) const
Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].
const std::string & getName () const
Returns the palette's name.
bool getReverseFlag () const
Returns the reverse flag - whether the color palette is mirrored or not.
virtual PaletteType getType () const
Returns the type of the color palette.
std::string getTypeString (bool humanReadable=false) const
Returns the string representation of the color palette type.
virtual bool isEqual (const SBDPalette & other) const
Returns whether this palette is equal to other .
virtual bool isSerializable () const
Returns true.
bool operator!= (const SBDPalette & other) const
Non-equality operator.
bool operator== (const SBDPalette & other) const
Equality operator.
virtual void serialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the document.
void setName (const std::string & name)
Sets the palette's name to name .
void setReverseFlag (bool b)
Sets the reverse flag - whether to mirror or not the color palette.
virtual std::string toPythonCode () const
Returns the string representation of the object that can be used to reconstruct it in Python.
virtual void unserialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the document.
virtual ~SBDPalette ()

Public Static Functions inherited from SBDPalette#

See SBDPalette

Type Name
std::string getTypeString (PaletteType paletteType, bool humanReadable=false)
Returns the string representation of the color palette type paletteType .
float getValueAlongLinearTrajectory (float y1, float y2, float power, float x)
Returns a value along the "linear" trajectory.
float getValueAlongTriangularTrajectory (float y1, float ymax, float y2, float power, float x)
Returns a value along "triangular" trajectory.

Protected Attributes#

Type Name
int chroma1
The starting value for the second coordinate.
float chromaPower
The power of the intensity value for the computation of the second coordinate, the power should be greater than 0.0.
int hue1
The starting value for the first coordinate.
int hue2
The end value for the first coordinate.
int luminance1
The starting value for the third coordinate.
int luminance2
The end value for the third coordinate.
float luminancePower
The power of the intensity value for the computation of the third coordinate, the power should be greater than 0.0.
int maximumChroma
The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 orchroma2 then it is not used and the linear trajectory is computed.
float neutralPoint
The neutral point position, should be in the range [0.0, 1.0].

Protected Attributes inherited from SBDPalette#

See SBDPalette

Type Name
std::string * name
The palette's name.
bool reverseFlag
Reverse flag: if true, then the palette is reversed/mirrored.

Detailed Description#

A diverging palette is constructed in a 3D color coordinate space with coordinates named Hue, Chroma, and Luminance. The diverging palette can be represented as two sequential palettes: one to the left (left arm) and another one to the right (right arm) from the diverging point (neutral point).

The value for Hue is constant for both arms:

  • hue = hue1 for the left arm (the intensity value less or equal than neutralPoint);
  • hue = hue2 for the right arm (the intensity value greater than neutralPoint).

In each arms the Chroma value changes from chroma1 to 0.0 through maximumChroma (if present and if maximumChroma > chroma1) in the same way as in the sequential palette.

In each arms the Luminance value changes from luminance1 to luminance2 as in the sequential palette.

Short name: SBPaletteDiverging

Public Functions Documentation#

function SBDPaletteDiverging [1/3]#

Default constructor.

SBDPaletteDiverging::SBDPaletteDiverging () 


function SBDPaletteDiverging [2/3]#

SBDPaletteDiverging::SBDPaletteDiverging (
    int hue1,
    int hue2,
    int chroma1=50,
    int maximumChroma=50,
    int luminance1=70,
    int luminance2=70,
    float chromaPower=1.0f,
    float luminancePower=1.0f,
    float neutralPoint=0.5f,
    std::string name=std::string(""),
    bool reverse=false
) 

function SBDPaletteDiverging [3/3]#

Copy constructor.

SBDPaletteDiverging::SBDPaletteDiverging (
    const SBDPaletteDiverging & otherColorPalette
) 


function clone#

Clones the color palette.

virtual SBDPaletteDiverging * SBDPaletteDiverging::clone () override const

Implements SBDPalette::clone


function getChroma1#

Returns the starting value for the second coordinate.

int SBDPaletteDiverging::getChroma1 () const


function getChromaPower#

Returns the power of the intensity value for the computation of the second coordinate.

float SBDPaletteDiverging::getChromaPower () const


function getColor#

Computes sRGB color color based on this palette for the given intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPaletteDiverging::getColor (
    float * color,
    float value
) override const

Implements SBDPalette::getColor


function getColorInPaletteColorSpace#

Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPaletteDiverging::getColorInPaletteColorSpace (
    float * color,
    float value
) override const

SBDPaletteDiverging::getColorInPaletteColorSpace - Computes color coordinates color in this palette's color space for the given intensity value value.

Parameters:

  • color - an array for color coordinates with the size greater than or equal to 3.
  • value - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

Implements SBDPalette::getColorInPaletteColorSpace


function getHue1#

Returns the starting value for the first coordinate.

int SBDPaletteDiverging::getHue1 () const


function getHue2#

Returns the end value for the first coordinate.

int SBDPaletteDiverging::getHue2 () const


function getLuminance1#

Returns the starting value for the third coordinate.

int SBDPaletteDiverging::getLuminance1 () const


function getLuminance2#

Returns the end value for the third coordinate.

int SBDPaletteDiverging::getLuminance2 () const


function getLuminancePower#

Returns the power of the intensity value for the computation of the third coordinate.

float SBDPaletteDiverging::getLuminancePower () const


function getMaximumChroma#

Returns the max value for the second coordinate for the triangular trajectory.

int SBDPaletteDiverging::getMaximumChroma () const


function getNeutralPoint#

Returns the neutral point position.

float SBDPaletteDiverging::getNeutralPoint () const


function getType#

Returns the type of the color palette.

virtual PaletteType SBDPaletteDiverging::getType () override const

Implements SBDPalette::getType


function isEqual#

Returns whether this palette is equal to other .

virtual bool SBDPaletteDiverging::isEqual (
    const SBDPalette & other
) override const

Implements SBDPalette::isEqual


function isSerializable#

Returns true.

virtual bool SBDPaletteDiverging::isSerializable () override const

Implements SBDPalette::isSerializable


function serialize#

Serializes the document.

virtual void SBDPaletteDiverging::serialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override const

Implements SBDPalette::serialize


function setChroma#

Sets the parameters for the second coordinate.

void SBDPaletteDiverging::setChroma (
    int chroma1,
    int maximumChroma,
    float chromaPower=1.0f
) 


function setChroma1#

Sets the starting value for the second coordinate.

void SBDPaletteDiverging::setChroma1 (
    int chroma1
) 


function setChromaPower#

Sets the power of the intensity value for the computation of the second coordinate, the power should be greater than 0.

void SBDPaletteDiverging::setChromaPower (
    float chromaPower
) 


function setHue#

Sets the parameters for the first coordinate.

void SBDPaletteDiverging::setHue (
    int hue1,
    int hue2
) 


function setHue1#

Sets the starting value for the first coordinate.

void SBDPaletteDiverging::setHue1 (
    int hue1
) 


function setHue2#

Sets the end value for the first coordinate.

void SBDPaletteDiverging::setHue2 (
    int hue2
) 


function setLuminance#

Sets the parameters for the third coordinate.

void SBDPaletteDiverging::setLuminance (
    int luminance1,
    int luminance2,
    float luminancePower=1.0f
) 


function setLuminance1#

Sets the starting value for the third coordinate.

void SBDPaletteDiverging::setLuminance1 (
    int luminance1
) 


function setLuminance2#

Sets the end value for the third coordinate.

void SBDPaletteDiverging::setLuminance2 (
    int luminance2
) 


function setLuminancePower#

Sets the power of the intensity value for the computation of the third coordinate, the power should be greater than 0.

void SBDPaletteDiverging::setLuminancePower (
    float luminancePower
) 


function setMaximumChroma#

Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 orchroma2 then it is not used and the linear trajectory is computed.

void SBDPaletteDiverging::setMaximumChroma (
    int maximumChroma
) 


function setNeutralPoint#

Sets the neutral point position, should be in the range [0.0, 1.0].

void SBDPaletteDiverging::setNeutralPoint (
    float neutralPoint
) 


function toPythonCode#

Returns the string representation of the object that can be used to reconstruct it in Python.

virtual std::string SBDPaletteDiverging::toPythonCode () const

Implements SBDPalette::toPythonCode


function unserialize#

Unserializes the document.

virtual void SBDPaletteDiverging::unserialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override

Implements SBDPalette::unserialize


function ~SBDPaletteDiverging#

virtual SBDPaletteDiverging::~SBDPaletteDiverging () 

Protected Attributes Documentation#

variable chroma1#

The starting value for the second coordinate.

int chroma1;


variable chromaPower#

The power of the intensity value for the computation of the second coordinate, the power should be greater than 0.0.

float chromaPower;


variable hue1#

The starting value for the first coordinate.

int hue1;


variable hue2#

The end value for the first coordinate.

int hue2;


variable luminance1#

The starting value for the third coordinate.

int luminance1;


variable luminance2#

The end value for the third coordinate.

int luminance2;


variable luminancePower#

The power of the intensity value for the computation of the third coordinate, the power should be greater than 0.0.

float luminancePower;


variable maximumChroma#

The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 orchroma2 then it is not used and the linear trajectory is computed.

int maximumChroma;


variable neutralPoint#

The neutral point position, should be in the range [0.0, 1.0].

float neutralPoint;