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Class SBMInteractionModelParticleSystem#

ClassList > SBMInteractionModelParticleSystem

This class is the base class of particle interaction models. More...

  • #include "SBMInteractionModelParticleSystem.hpp"

Inherits the following classes: SBMInteractionModel

Public Types inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
enum RenderingPass
The rendering pass.
enum Type
The type of the data graph node.

Public Functions#

Type Name
virtual void collectAmbientOcclusion (const SBPosition3 & boxOrigin, const SBPosition3 & boxSize, unsigned int nCellsX, unsigned int nCellsY, unsigned int nCellsZ, float * ambientOcclusionData) override
To collect ambient occlusion data.
virtual void expandBounds (SBIAPosition3 & bounds) override const
Expands the bounds to make sure the interaction model fits inside them.
virtual void flushForceBuffer () override
Flushes the force buffer.
virtual unsigned int getChangedForceIndex (unsigned int i) override const
Returns the index of changed force.
virtual SBForce3 const & getForce (unsigned int i) const
Returns the force applied to particle.
virtual bool getForceChanged (unsigned int i) override const
Returns whether force i has been changed since the last flush.
virtual SBDDataGraphNode::Type getInteractionModelType () override const
Returns the interaction model type.
virtual SBDDataGraphNode::Type getModelType () override const
Returns the model type.
virtual unsigned int getNumberOfChangedForces () override const
Returns the number of changed forces since the last buffer flush.
SBParticleSystem * getParticleSystem () const
Returns the particle system.
virtual SBDDataGraphNode::Type getType () override const
Returns the type of the data graph node.
virtual void initializeInteractions () override
Initializes interactions.
void onBaseEvent (SBBaseEvent * baseEvent)
Handles base events.
void onDynamicalEvent (SBDynamicalEvent * dynamicalEvent)
Handles dynamical events.
virtual void print (unsigned int offset=0) override const
Prints debugging information.
virtual void updateInteractions () override
Updates interactions.
virtual ~SBMInteractionModelParticleSystem ()
Deletes the interaction model.

Public Functions inherited from SBMInteractionModel#

See SBMInteractionModel

Type Name
SBMInteractionModel ()
Default constructor.
virtual void changed ()
Emits the InteractionModelChanged event.
virtual void collectAmbientOcclusion (const SBPosition3 & boxOrigin, const SBPosition3 & boxSize, unsigned int nCellsX, unsigned int nCellsY, unsigned int nCellsZ, float * ambientOcclusionData)
To collect ambient occlusion data.
void connectInteractionSignalToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBInteractionEvent *) functionPointer, SBCReferenceTarget * nextReferenceTarget=0, void(SBCReferenceTarget::*)(SBInteractionEvent *) nextFunctionPointer=0)
Connects the interaction signal to a slot.
void disconnectInteractionSignalFromSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBInteractionEvent *) functionPointer)
Disconnects the interaction signal from a slot.
virtual void expandBounds (SBIAPosition3 & bounds) const
Expands the bounds to make sure the interaction model fits inside them.
virtual void flushForceBuffer ()
Flushes the force buffer.
virtual unsigned int getChangedForceIndex (unsigned int i) const
Returns an index of the changed force.
virtual const SBQuantity::energy & getEnergy () const
Returns the current energy.
virtual bool getForceChanged (unsigned int i) const
Returns whether force i has been changed since the last flush.
virtual SBDDataGraphNode::Type getInteractionModelType () const
Returns the interaction model type.
virtual SBDDataGraphNode::Type getModelType () override const
Returns the model type.
virtual unsigned int getNumberOfChangedForces () const
Returns the number of changed forces.
const SBPointerList< SBNode > * getSimulatorList () const
virtual SBDDataGraphNode::Type getType () override const
Returns the node type.
virtual void initializeInteractions ()
Initializes the interactions.
bool interactionSignalIsConnectedToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBInteractionEvent *) functionPointer) const
Returns true if and only if the interaction signal is connected to a given slot.
virtual bool isSerializable () override const
Returns true when the class is serializable.
virtual void print (unsigned int offset=0) override const
Prints debugging information.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override const
Serializes the node.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override
Unserializes the node.
virtual void updateInteractions ()
Updates the interactions.
virtual ~SBMInteractionModel ()
Destructor.

Public Functions inherited from SBMModel#

See SBMModel

Type Name
SB_DECLARE_DATA (SBMModel)
SB_NODE_GETTER_0 (SBDDataGraphNode::Type, GetModelType)
SB_NODE_PREDICATE_1 (IsModelType, SBDDataGraphNode::Type)
void clearSourceFileName ()
Clears the name of the file associated to the model.
virtual SBMModel * clone () override
Returns a copy of the node and its descendants.
virtual SBDDataGraphNode::Type getModelType () const
Returns the model type.
SBMModel * getNextModel () const
Returns the next model in the parent.
virtual unsigned int getOpacity () override const
Returns the opacity.
SBMModel * getPreviousModel () const
Returns the previous model in the parent.
bool getShadowingFlag () const
Returns whether the model casts shadows.
const std::string & getSourceFileName () const
Returns the name of the file associated to the model.
virtual unsigned int getTransparency () override const
Returns the transparency.
virtual SBDDataGraphNode::Type getType () override const
Returns the type of the data graph node.
bool hasSourceFileName () const
Returns true when the model has the source file name set.
virtual bool isSerializable () override const
Returns true __
virtual void print (unsigned int offset=0) override const
Prints debugging information.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override const
Serializes the node.
virtual void setOpacity (unsigned int opacity) override
Sets the opacity.
void setShadowingFlag (bool shadowingFlag)
Sets whether the model casts shadows.
void setSourceFileName (const std::string & fileName)
Sets the name of the file associated to the model.
virtual void setTransparency (unsigned int transparency) override
Sets the transparency.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override
Unserializes the node.
virtual ~SBMModel ()
Delete the model.

Public Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
virtual bool addChild (SBDDataGraphNode * node, SBDDataGraphNode * nextNode=nullptr)
Adds a child to the node.
bool addMaterial (SBDDataGraphNodeMaterial * material)
Adds a material.
bool baseSignalIsConnectedToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer) const
Returns true when the base signal is connected to a slot.
virtual bool canAddChild (const SBDDataGraphNode * node, const SBDDataGraphNode * nextNode=nullptr) const
Returns whether this node can add node as a child.
virtual bool canAddChildType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can add a node with type nodeType as a child.
bool canAddMaterial () const
Returns whether can add a material to the node based on its type.
virtual bool canHaveDescendantType (SBDDataGraphNode::Type nodeType) const
Returns whether this node can have a node with type nodeType as a descendant.
virtual SBDDataGraphNode * clone ()
Returns a copy of the node and its descendants.
void connectBaseSignalToSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer, SBCReferenceTarget * nextReferenceTarget=0, void(SBCReferenceTarget::*)(SBBaseEvent *) nextFunctionPointer=0)
Connects the base signal to a slot.
unsigned int countNodes (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
unsigned int countNodes (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Counts nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
void create ()
Creates the node.
bool descendsFrom (const SBDDataGraphNode * node) const
Returns true if and only if this node isnode , or descends from it.
bool descendsFrom (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of thenodeIndexer , or descends from one of them.
bool descendsFrom (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of thenodePointerIndexer , or descends from one of them.
void disconnectBaseSignalFromSlot (SBCReferenceTarget * referenceTarget, void(SBCReferenceTarget::*)(SBBaseEvent *) functionPointer)
Disconnects the base signal from a slot.
virtual void display (RenderingPass renderingPass)
Displays the node.
virtual void display ()
Displays the node (deprecated)
virtual void displayForSelection ()
Displays the node for selection purposes (deprecated)
virtual void displayForShadow ()
Displays the node for shadowing purposes (deprecated)
void erase ()
Erases the node.
virtual void forEachNodeDepthFirst (void(*)(SBDDataGraphNode *node) action)
Performs the action on this node.
virtual void forEachNodeDepthFirst (SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs the objects 'saction on this node.
SBDDataGraphNodeData * getDataPointer ()
const SBDDataGraphNodeData * getDataPointer () const
unsigned int getDefaultOpacity () const
Returns the default opacity.
unsigned int getDefaultTransparency () const
Returns the default transparency.
SBDDocument * getDocument () const
Returns the document the node belongs to.
virtual unsigned int getFlags () const
Returns the flags.
virtual std::string getHierarchyString (const std::string & separator=" / ", bool includeNodeType=false) const
Returns a string with hierarchical information on the node and its parents names.
bool getHighlightingFlag () const
Returns the highlighting flag.
virtual unsigned int getInheritedFlags () const
Returns the inherited flags.
float getInheritedOpacity () const
Returns the cumulative opacity, when taking into account the ascendants.
float getInheritedTransparency () const
Returns the cumulative transparency, when taking into account the ascendants.
virtual bool getLockedFlag () const
Returns the locked flag.
SBDDataGraphNodeMaterial * getMaterial () const
Returns the material.
SBDDataGraphNode * getMaterialOwner () const
Returns the node whose material is inherited.
unsigned int getMaximumOpacity () const
Returns the maximum opacity.
unsigned int getMaximumTransparency () const
Returns the maximum transparency.
unsigned int getMinimumOpacity () const
Returns the minimum opacity.
unsigned int getMinimumTransparency () const
Returns the minimum transparency.
virtual SBQuantity::mass getMolecularWeight ()
Returns the molecular weight.
virtual std::string const & getName () const
Returns the name of the node.
SBDDataGraphNode * getNextNode () const
Returns the pointer to the next node in the children of the node's parent.
SBDDataGraphNode * getNextNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the next node with type nodeType in the children of the node's parent.
unsigned int getNodeIndex () const
Returns the node index (unique in the whole data graph, but non-persistent)
SBUUID getNodeUUID () const
Returns the node UUID.
virtual void getNodes (SBNodeIndexer & nodeIndexer, SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on anodeType , a selection status and avisitPredicate , with or without dependencies.
virtual void getNodes (SBNodeIndexer & nodeIndexer, const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Collects nodes into nodeIndexer , based on aselectionPredicate and avisitPredicate , with or without dependencies.
virtual unsigned int getNumberOfAtoms ()
Returns the number of atoms.
virtual unsigned int getNumberOfCarbons ()
Returns the number of carbons.
virtual unsigned int getNumberOfChains ()
Returns the number of chains.
virtual unsigned int getNumberOfCoarseGrainedAtoms ()
Returns the number of coarse-grained atoms.
virtual unsigned int getNumberOfHydrogens ()
Returns the number of hydrogens.
virtual unsigned int getNumberOfMolecules ()
Returns the number of molecules.
virtual unsigned int getNumberOfNitrogens ()
Returns the number of nitrogens.
virtual unsigned int getNumberOfOtherAtoms ()
Returns the number of other atoms.
virtual unsigned int getNumberOfOxygens ()
Returns the number of oxygens.
virtual unsigned int getNumberOfResidues ()
Returns the number of residues.
virtual unsigned int getNumberOfSegments ()
Returns the number of segments.
virtual unsigned int getNumberOfStructuralGroups ()
Returns the number of structural groups.
virtual unsigned int getNumberOfStructuralModels ()
Returns the number of structural models.
virtual unsigned int getNumberOfSulfurs ()
Returns the number of sulfurs.
virtual unsigned int getOpacity () const
Returns the opacity.
unsigned int getOpacitySingleStep () const
Returns the opacity single step.
std::string getOpacitySuffix () const
Returns the opacity suffix.
SBDDataGraphNode * getParent () const
Returns the parent of the node.
SBDDataGraphNode * getPreviousNode () const
Returns the pointer to the previous node in the children of the node's parent.
SBDDataGraphNode * getPreviousNode (SBDDataGraphNode::Type nodeType) const
Returns the pointer to the previous node with type nodeType in the children of the node's parent.
SBDDataGraphNode * getRoot () const
Returns the root of the hierarchy the node belongs to.
bool getSelected () const
Returns whether the node is selected.
bool getSelectionFlag () const
Returns the selection flag.
virtual int getSumOfFormalCharges ()
Returns the sum of formal charges.
virtual float getSumOfPartialCharges ()
Returns the sum of partial charges.
SBDDataGraphNode * getThisNode () const
Returns the pointer to this node.
virtual unsigned int getTransparency () const
Returns the transparency.
unsigned int getTransparencySingleStep () const
Returns the transparency single step.
std::string getTransparencySuffix () const
Returns the transparency suffix.
virtual Type getType () const
Returns the type of the data graph node.
std::string getTypeString (bool humanReadable=false) const
Returns a string describing the type of the data graph node.
bool getVisibilityFlag () const
Returns the visibility flag.
bool getVisible () const
Returns whether the node is visible.
bool hasMaterial () const
Returns whether the node has a material (by itself, or inherited)
virtual bool hasNode (SBDDataGraphNode::Type nodeType, bool selectedNodesOnly=false, const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a nodeType , a selection status and avisitPredicate , with or without dependencies.
virtual bool hasNode (const SBNodePredicate & selectionPredicate=SBDDataGraphNode::All(), const SBNodePredicate & visitPredicate=SBDDataGraphNode::All(), bool includeDependencies=false) const
Returns whether the node has nodes based on a selectionPredicate and avisitPredicate , with or without dependencies.
bool hasOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of thenodeIndexer , or is the ancestor of one of them, or is a group that stores one of them.
bool hasOpacityRange () const
Returns whether the node has the opacity range.
bool hasTransparencyRange () const
Returns whether the node has the transparency range.
bool isAtom () const
Returns true when the node is an atom.
bool isBallAndStick () const
Returns true when the node is the default ball-and-stick visual model.
bool isBond () const
Returns true when the node is a bond.
bool isCartoon () const
Returns true when the node is the default cartoon visual model.
bool isCreated () const
Returns true if and only if the node is created.
bool isDynamicalModel () const
Returns true when the node is a dynamical model.
bool isErased () const
Returns true if and only if the node is erased.
bool isGaussianSurface () const
Returns true when the node is the default Gaussian surface visual model.
bool isHighlighted () const
Returns whether the node is highlighted.
bool isIn (const SBDDataGraphNode * node) const
Returns true if and only if this node isnode , or descends from it, or belongs to a group stored innode .
bool isIn (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of thenodeIndexer , or descends from one of them, or belongs to a group stored in one of the nodes of thenodeIndexer .
bool isIn (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of thenodePointerIndexer , or descends from one of them, or belongs to a group stored in of the nodes of thenodePointerIndexer .
bool isInteractionModel () const
Returns true when the node is a interaction model.
bool isLicorice () const
Returns true when the node is the default licorice visual model.
bool isLight () const
Returns true when the node is a light.
virtual bool isLocked () const
Returns whether the node is locked.
bool isMesh () const
Returns true when the node is a mesh.
bool isModel () const
Returns true when the node is a model.
bool isOneOf (const SBNodeIndexer & nodeIndexer) const
Returns true if and only if this node is one of the nodes of thenodeIndexer .
bool isOneOf (SBPointerIndexer< SBDDataGraphNode > * nodePointerIndexer) const
Returns true if and only if this node is one of the nodes of thenodePointerIndexer .
bool isPropertyModel () const
Returns true when the node is a property model.
bool isRibbon () const
Returns true when the node is the default ribbon visual model.
bool isSelected () const
Returns whether the node is selected.
virtual bool isSerializable () const
Returns true when the class is serializable.
bool isSimulator () const
Returns true when the node is a simulator.
bool isSolventAccessibleSurface () const
Returns true when the node is the default solvent accessible surface visual model.
bool isSolventExcludedSurface () const
Returns true when the node is the default solvent excluded surface visual model.
bool isStructuralModel () const
Returns true when the node is a structural model.
bool isStructuralNode () const
Returns true when the node is a structural node.
bool isTube () const
Returns true when the node is the default tube visual model.
bool isType (Type type) const
Returns true when the type of the node corresponds totype .
bool isVanDerWaals () const
Returns true when the node is the default van der Waals visual model.
bool isVisible () const
Returns whether the node is visible.
bool isVisualModel () const
Returns true when the node is a visual model.
bool ownsMaterial () const
Returns whether the node owns a material.
virtual void print (unsigned int offset=0) const
Prints some debugging information.
virtual bool removeChild (SBDDataGraphNode * node)
Removes a child from the node.
bool removeMaterial ()
Removes the material.
void removeMaterialsFromDescendants ()
Removes materials from all nodes that descend from this node, but it does not remove the material from the node itself.
virtual void serialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the node.
void setHighlightingFlag (bool flag)
Sets the highlighting flag.
virtual void setLockedFlag (bool flag)
Sets the locked flag.
virtual void setName (const std::string & name)
Sets the name of the node.
virtual void setOpacity (unsigned int opacity)
Sets the opacity.
void setSelectionFlag (bool flag)
Sets the selection flag.
virtual void setTransparency (unsigned int transparency)
Sets the transparency.
void setVisibilityFlag (bool flag)
Sets the visibility flag.
virtual void unserialize (SBCSerializer * serializer, const SBNodeIndexer & nodeIndexer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the node.

Public Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget ()
Builds the reference target.
unsigned int getMemoryFootprint () const
Returns the memory footprint.
void printReferencesToOwners () const
Prints the references to the owners of this reference target.
virtual ~SBCReferenceTarget ()
Destructor.

Public Static Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
bool canAddMaterial (SBDDataGraphNode::Type nodeType)
Returns whether can add a material to a node of type nodeType .
void clone (const SBNodeIndexer & sourceNodeIndexer, SBNodeIndexer & destinationNodeIndexer)
Clones the nodes in sourceNodeIndexer (treated as a whole) and places the clones indestinationNodeIndexer .
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, void(*)(SBDDataGraphNode *node) action)
Performs the action for each node innodeIndexer __
void forEachNodeInSelection (SBNodeIndexer & nodeIndexer, SBCClass * object, void(SBCClass::*)(SBDDataGraphNode *node) action)
Performs the objects 'saction for each node innodeIndexer __
SBDDataGraphNode * getNode (unsigned int nodeIndex)
Returns the unique node corresponding to the node index nodeIndex .
std::string getTypeString (Type type, bool humanReadable=false)
Returns a string describing the type of the data graph node.

Protected Attributes#

Type Name
SBBuffer< SBForce3 > * forceBuffer
The force buffer containing the forces applied on the particles.
SBPointer< SBParticleSystem > * particleSystem
The particle system the interaction model is attached to.

Protected Attributes inherited from SBMInteractionModel#

See SBMInteractionModel

Type Name
SBQuantity::energy * energy
The energy.
SBSignal1< SBInteractionEvent * > * interactionSignal
SBPointerList< SBNode > * simulatorList

Protected Attributes inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTargetData * dataPointer
A pointer to the private data.

Protected Functions#

Type Name
SBMInteractionModelParticleSystem (SBParticleSystem * particleSystem)
Builds an interaction model for a particle system.
virtual void setForce (unsigned int i, const SBForce3 & newForce)
Updates the force on a particle.

Protected Functions inherited from SBMInteractionModel#

See SBMInteractionModel

Type Name
void addSimulator (SBNode * simulator)
virtual void emitInteractionSignal (SBInteractionEvent * event)
void removeSimulator (SBNode * simulator)
void setEnergy (const SBQuantity::energy & newEnergy)
Sets the energy of the interaction model.

Protected Functions inherited from SBMModel#

See SBMModel

Type Name
SBMModel ()
Builds a model.
SBMModel (SBMModelData * dataPointer)
Builds a model.

Protected Functions inherited from SBDDataGraphNode#

See SBDDataGraphNode

Type Name
SBDDataGraphNode ()
Builds a data graph node.
SBDDataGraphNode (SBDDataGraphNodeData * dataPointer)
Builds a data graph node.
virtual ~SBDDataGraphNode ()
Destroys the node.

Protected Functions inherited from SBCReferenceTarget#

See SBCReferenceTarget

Type Name
SBCReferenceTarget (SBCReferenceTargetData * dataPointer)
Protected constructor.
void removeAllReferenceOwners ()
Stops all the reference owners from referencing this reference target.

Detailed Description#

Short name: SBInteractionModelParticleSystem

Public Functions Documentation#

function collectAmbientOcclusion#

To collect ambient occlusion data.

virtual void SBMInteractionModelParticleSystem::collectAmbientOcclusion (
    const SBPosition3 & boxOrigin,
    const SBPosition3 & boxSize,
    unsigned int nCellsX,
    unsigned int nCellsY,
    unsigned int nCellsZ,
    float * ambientOcclusionData
) override

Implements SBMInteractionModel::collectAmbientOcclusion


function expandBounds#

Expands the bounds to make sure the interaction model fits inside them.

virtual void SBMInteractionModelParticleSystem::expandBounds (
    SBIAPosition3 & bounds
) override const

Implements SBMInteractionModel::expandBounds


function flushForceBuffer#

Flushes the force buffer.

virtual void SBMInteractionModelParticleSystem::flushForceBuffer () override

Implements SBMInteractionModel::flushForceBuffer


function getChangedForceIndex#

Returns the index of changed force.

virtual unsigned int SBMInteractionModelParticleSystem::getChangedForceIndex (
    unsigned int i
) override const

Parameters:

  • i

Implements SBMInteractionModel::getChangedForceIndex


function getForce#

Returns the force applied to particle.

virtual SBForce3 const & SBMInteractionModelParticleSystem::getForce (
    unsigned int i
) const

Parameters:

  • i

function getForceChanged#

Returns whether force i has been changed since the last flush.

virtual bool SBMInteractionModelParticleSystem::getForceChanged (
    unsigned int i
) override const

Implements SBMInteractionModel::getForceChanged


function getInteractionModelType#

Returns the interaction model type.

virtual SBDDataGraphNode::Type SBMInteractionModelParticleSystem::getInteractionModelType () override const

Implements SBMInteractionModel::getInteractionModelType


function getModelType#

Returns the model type.

virtual SBDDataGraphNode::Type SBMInteractionModelParticleSystem::getModelType () override const

Implements SBMInteractionModel::getModelType


function getNumberOfChangedForces#

Returns the number of changed forces since the last buffer flush.

virtual unsigned int SBMInteractionModelParticleSystem::getNumberOfChangedForces () override const

Implements SBMInteractionModel::getNumberOfChangedForces


function getParticleSystem#

Returns the particle system.

SBParticleSystem * SBMInteractionModelParticleSystem::getParticleSystem () const


function getType#

Returns the type of the data graph node.

virtual SBDDataGraphNode::Type SBMInteractionModelParticleSystem::getType () override const

Implements SBMInteractionModel::getType


function initializeInteractions#

Initializes interactions.

virtual void SBMInteractionModelParticleSystem::initializeInteractions () override

Implements SBMInteractionModel::initializeInteractions


function onBaseEvent#

Handles base events.

void SBMInteractionModelParticleSystem::onBaseEvent (
    SBBaseEvent * baseEvent
) 


function onDynamicalEvent#

Handles dynamical events.

void SBMInteractionModelParticleSystem::onDynamicalEvent (
    SBDynamicalEvent * dynamicalEvent
) 


function print#

Prints debugging information.

virtual void SBMInteractionModelParticleSystem::print (
    unsigned int offset=0
) override const

Implements SBMInteractionModel::print


function updateInteractions#

Updates interactions.

virtual void SBMInteractionModelParticleSystem::updateInteractions () override

Implements SBMInteractionModel::updateInteractions


function ~SBMInteractionModelParticleSystem#

Deletes the interaction model.

virtual SBMInteractionModelParticleSystem::~SBMInteractionModelParticleSystem () 

Deletes the model.


Protected Attributes Documentation#

variable forceBuffer#

The force buffer containing the forces applied on the particles.

SBBuffer<SBForce3>* SBMInteractionModelParticleSystem::forceBuffer;


variable particleSystem#

The particle system the interaction model is attached to.

SBPointer<SBParticleSystem>* SBMInteractionModelParticleSystem::particleSystem;


Protected Functions Documentation#

function SBMInteractionModelParticleSystem#

Builds an interaction model for a particle system.

SBMInteractionModelParticleSystem::SBMInteractionModelParticleSystem (
    SBParticleSystem * particleSystem
) 

Builds a base model.


function setForce#

Updates the force on a particle.

virtual void SBMInteractionModelParticleSystem::setForce (
    unsigned int i,
    const SBForce3 & newForce
)