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Class SBDPaletteSequential#

ClassList > SBDPaletteSequential

The SBDPaletteSequential class is a base class for sequential color palettes.More...

  • #include <SBDPaletteSequential.hpp>

Inherits the following classes: SBDPalette

Inherited by the following classes: SBDPaletteSequentialHCL

Public Types inherited from SBDPalette#

See SBDPalette

Type Name
enum PaletteType

Public Functions#

Type Name
SBDPaletteSequential ()
Default constructor.
SBDPaletteSequential (int hue1, int hue2, int chroma1=50, int maximumChroma=50, int chroma2=50, int luminance1=70, int luminance2=70, float chromaPower=1.0f, float luminancePower=1.0f, std::string name=std::string(""), bool reverse=false)
SBDPaletteSequential (const SBDPaletteSequential & otherColorPalette)
Copy constructor.
virtual SBDPaletteSequential * clone () override const
Clones the color palette.
int getChroma1 () const
Returns the starting value for the second coordinate.
int getChroma2 () const
Returns the end value for the second coordinate.
float getChromaPower () const
Returns the power of the intensity value for the computation of the second coordinate.
virtual void getColor (float * color, float value) override const
Computes sRGB color color based on this palette for the given intensity valuevalue which should be in the range [0.0, 1.0].
virtual void getColorInPaletteColorSpace (float * color, float value) override const
Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].
int getHue1 () const
Returns the starting value for the first coordinate.
int getHue2 () const
Returns the end value for the first coordinate.
int getLuminance1 () const
Returns the starting value for the third coordinate.
int getLuminance2 () const
Returns the end value for the third coordinate.
float getLuminancePower () const
Returns the power of the intensity value for the computation of the third coordinate.
int getMaximumChroma () const
Returns the max value for the second coordinate for the triangular trajectory.
virtual PaletteType getType () override const
Returns the type of the color palette.
virtual bool isEqual (const SBDPalette & other) override const
Returns whether this palette is equal to other .
virtual bool isSerializable () override const
Returns true.
virtual void serialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override const
Serializes the document.
void setChroma (int chroma1, int maximumChroma, int chroma2, float chromaPower=1.0f)
Sets the parameters for the second coordinate.
void setChroma1 (int chroma1)
Sets the starting value for the second coordinate.
void setChroma2 (int chroma2)
Sets the end value for the second coordinate.
void setChromaPower (float chromaPower)
Sets the power of the intensity value for the computation of the second coordinate, the power should be greater than 0.
void setHue (int hue1, int hue2)
Sets the starting and end values for the first coordinate.
void setHue1 (int hue1)
Sets the starting value for the first coordinate.
void setHue2 (int hue2)
Sets the end value for the first coordinate.
void setLuminance (int luminance1, int luminance2, float luminancePower=1.0f)
Sets the parameters for the third coordinate.
void setLuminance1 (int luminance1)
Sets the starting value for the third coordinate.
void setLuminance2 (int luminance2)
Sets the end value for the third coordinate.
void setLuminancePower (float luminancePower)
Sets the power of the intensity value for the computation of the third coordinate, the power should be greater than 0.
void setMaximumChroma (int maximumChroma)
Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or c2 then it is not used and the linear trajectory is computed.
virtual std::string toPythonCode () const
Returns the string representation of the object that can be used to reconstruct it in Python.
virtual void unserialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) override
Unserializes the document.
virtual ~SBDPaletteSequential ()

Public Functions inherited from SBDPalette#

See SBDPalette

Type Name
SBDPalette ()
Default constructor for HSV color palette.
SBDPalette (bool reverse)
Constructor for HSV color palette with reverse flag.
virtual SBDPalette * clone () const
Clones the palette.
SBColor getColor (float value) const
Returns SBColor based on the palette and an intensity value value .
virtual void getColor (float * color, float value) const
Computes RGB color color based on the palette and an intensity valuevalue which should be in the range [0.0, 1.0].
virtual void getColorInPaletteColorSpace (float * color, float value) const
Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].
const std::string & getName () const
Returns the palette's name.
bool getReverseFlag () const
Returns the reverse flag - whether the color palette is mirrored or not.
virtual PaletteType getType () const
Returns the type of the color palette.
std::string getTypeString (bool humanReadable=false) const
Returns the string representation of the color palette type.
virtual bool isEqual (const SBDPalette & other) const
Returns whether this palette is equal to other .
virtual bool isSerializable () const
Returns true.
bool operator!= (const SBDPalette & other) const
Non-equality operator.
bool operator== (const SBDPalette & other) const
Equality operator.
virtual void serialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0)) const
Serializes the document.
void setName (const std::string & name)
Sets the palette's name to name .
void setReverseFlag (bool b)
Sets the reverse flag - whether to mirror or not the color palette.
virtual std::string toPythonCode () const
Returns the string representation of the object that can be used to reconstruct it in Python.
virtual void unserialize (SBCSerializer * serializer, const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER, const SBVersionNumber & classVersionNumber=SBVersionNumber(1, 0, 0))
Unserializes the document.
virtual ~SBDPalette ()

Public Static Functions inherited from SBDPalette#

See SBDPalette

Type Name
std::string getTypeString (PaletteType paletteType, bool humanReadable=false)
Returns the string representation of the color palette type paletteType .
float getValueAlongLinearTrajectory (float y1, float y2, float power, float x)
Returns a value along the "linear" trajectory.
float getValueAlongTriangularTrajectory (float y1, float ymax, float y2, float power, float x)
Returns a value along "triangular" trajectory.

Protected Attributes#

Type Name
int chroma1
The starting value for the second coordinate.
int chroma2
The end value for the second coordinate.
float chromaPower
The power of the intensity value for the computation of the second coordinate, the power should be greater than 0.
int hue1
The starting value for the first coordinate.
int hue2
The end value for the first coordinate.
int luminance1
The starting value for the third coordinate.
int luminance2
The end value for the third coordinate.
float luminancePower
The power of the intensity value for the computation of the third coordinate, the power should be greater than 0.
int maximumChroma
The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or chroma2 then it is not used and the linear trajectory is computed.

Protected Attributes inherited from SBDPalette#

See SBDPalette

Type Name
std::string * name
The palette's name.
bool reverseFlag
Reverse flag: if true, then the palette is reversed/mirrored.

Detailed Description#

A sequential palette is constructed in a 3D color coordinate space with coordinates named h, c, and l, that are computed as follows:

  • h = hue1 + i * (hue2 - hue1)
  • if Cmax < chroma1 ormaximumChroma < chroma2 then c is computed based on a "linear" trajectory c = chroma1 + i^(chromaPower) * (chroma2 - chroma1), else it is computed based on the triangular trajectory (see SBDPalette::getValueAlongTriangularTrajectory)
  • l = luminance1 + i^(luminancePower) * (luminance2 - luminance1), where i is a value (of intensity) based on which the colorization should be done.

Coordinate h can designate e.g. hue (as in HCL, HSV, HSL color spaces).

Coordinate c can designate e.g. chroma (as in HCL color space) or saturation (as in HSV, HSL color spaces).

Coordinate l can designate e.g. luminance (as in HCL color space), lightning (as in HSL color space), or another value (as in HSV color space).

Short name: SBPaletteSequential

Public Functions Documentation#

function SBDPaletteSequential [1/3]#

Default constructor.

SBDPaletteSequential::SBDPaletteSequential () 


function SBDPaletteSequential [2/3]#

SBDPaletteSequential::SBDPaletteSequential (
    int hue1,
    int hue2,
    int chroma1=50,
    int maximumChroma=50,
    int chroma2=50,
    int luminance1=70,
    int luminance2=70,
    float chromaPower=1.0f,
    float luminancePower=1.0f,
    std::string name=std::string(""),
    bool reverse=false
) 

function SBDPaletteSequential [3/3]#

Copy constructor.

SBDPaletteSequential::SBDPaletteSequential (
    const SBDPaletteSequential & otherColorPalette
) 


function clone#

Clones the color palette.

virtual SBDPaletteSequential * SBDPaletteSequential::clone () override const

Implements SBDPalette::clone


function getChroma1#

Returns the starting value for the second coordinate.

int SBDPaletteSequential::getChroma1 () const


function getChroma2#

Returns the end value for the second coordinate.

int SBDPaletteSequential::getChroma2 () const


function getChromaPower#

Returns the power of the intensity value for the computation of the second coordinate.

float SBDPaletteSequential::getChromaPower () const


function getColor#

Computes sRGB color color based on this palette for the given intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPaletteSequential::getColor (
    float * color,
    float value
) override const

Implements SBDPalette::getColor


function getColorInPaletteColorSpace#

Computes color coordinates color in this palette's color space for the given intensity valuevalue which should be in the range [0.0, 1.0].

virtual void SBDPaletteSequential::getColorInPaletteColorSpace (
    float * color,
    float value
) override const

SBDPaletteSequential::getColorInPaletteColorSpace - Computes color coordinates color in this palette's color space for the given intensity value value.

Parameters:

  • color - an array for color coordinates with the size greater than or equal to 3.
  • value - an intensity value based on which the resulting color is computed, the intensity value should be in range [0.0, 1.0] where 1 corresponds to the full intensity.

Implements SBDPalette::getColorInPaletteColorSpace


function getHue1#

Returns the starting value for the first coordinate.

int SBDPaletteSequential::getHue1 () const


function getHue2#

Returns the end value for the first coordinate.

int SBDPaletteSequential::getHue2 () const


function getLuminance1#

Returns the starting value for the third coordinate.

int SBDPaletteSequential::getLuminance1 () const


function getLuminance2#

Returns the end value for the third coordinate.

int SBDPaletteSequential::getLuminance2 () const


function getLuminancePower#

Returns the power of the intensity value for the computation of the third coordinate.

float SBDPaletteSequential::getLuminancePower () const


function getMaximumChroma#

Returns the max value for the second coordinate for the triangular trajectory.

int SBDPaletteSequential::getMaximumChroma () const


function getType#

Returns the type of the color palette.

virtual PaletteType SBDPaletteSequential::getType () override const

Implements SBDPalette::getType


function isEqual#

Returns whether this palette is equal to other .

virtual bool SBDPaletteSequential::isEqual (
    const SBDPalette & other
) override const

Implements SBDPalette::isEqual


function isSerializable#

Returns true.

virtual bool SBDPaletteSequential::isSerializable () override const

Implements SBDPalette::isSerializable


function serialize#

Serializes the document.

virtual void SBDPaletteSequential::serialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override const

Implements SBDPalette::serialize


function setChroma#

Sets the parameters for the second coordinate.

void SBDPaletteSequential::setChroma (
    int chroma1,
    int maximumChroma,
    int chroma2,
    float chromaPower=1.0f
) 


function setChroma1#

Sets the starting value for the second coordinate.

void SBDPaletteSequential::setChroma1 (
    int chroma1
) 


function setChroma2#

Sets the end value for the second coordinate.

void SBDPaletteSequential::setChroma2 (
    int chroma2
) 


function setChromaPower#

Sets the power of the intensity value for the computation of the second coordinate, the power should be greater than 0.

void SBDPaletteSequential::setChromaPower (
    float chromaPower
) 


function setHue#

Sets the starting and end values for the first coordinate.

void SBDPaletteSequential::setHue (
    int hue1,
    int hue2
) 


function setHue1#

Sets the starting value for the first coordinate.

void SBDPaletteSequential::setHue1 (
    int hue1
) 


function setHue2#

Sets the end value for the first coordinate.

void SBDPaletteSequential::setHue2 (
    int hue2
) 


function setLuminance#

Sets the parameters for the third coordinate.

void SBDPaletteSequential::setLuminance (
    int luminance1,
    int luminance2,
    float luminancePower=1.0f
) 


function setLuminance1#

Sets the starting value for the third coordinate.

void SBDPaletteSequential::setLuminance1 (
    int luminance1
) 


function setLuminance2#

Sets the end value for the third coordinate.

void SBDPaletteSequential::setLuminance2 (
    int luminance2
) 


function setLuminancePower#

Sets the power of the intensity value for the computation of the third coordinate, the power should be greater than 0.

void SBDPaletteSequential::setLuminancePower (
    float luminancePower
) 


function setMaximumChroma#

Sets the max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or c2 then it is not used and the linear trajectory is computed.

void SBDPaletteSequential::setMaximumChroma (
    int maximumChroma
) 


function toPythonCode#

Returns the string representation of the object that can be used to reconstruct it in Python.

virtual std::string SBDPaletteSequential::toPythonCode () const

Implements SBDPalette::toPythonCode


function unserialize#

Unserializes the document.

virtual void SBDPaletteSequential::unserialize (
    SBCSerializer * serializer,
    const SBVersionNumber & sdkVersionNumber=SB_SDK_VERSION_NUMBER,
    const SBVersionNumber & classVersionNumber=SBVersionNumber (1, 0, 0)
) override

Implements SBDPalette::unserialize


function ~SBDPaletteSequential#

virtual SBDPaletteSequential::~SBDPaletteSequential () 

Protected Attributes Documentation#

variable chroma1#

The starting value for the second coordinate.

int chroma1;


variable chroma2#

The end value for the second coordinate.

int chroma2;


variable chromaPower#

The power of the intensity value for the computation of the second coordinate, the power should be greater than 0.

float chromaPower;


variable hue1#

The starting value for the first coordinate.

int hue1;


variable hue2#

The end value for the first coordinate.

int hue2;


variable luminance1#

The starting value for the third coordinate.

int luminance1;


variable luminance2#

The end value for the third coordinate.

int luminance2;


variable luminancePower#

The power of the intensity value for the computation of the third coordinate, the power should be greater than 0.

float luminancePower;


variable maximumChroma#

The max value for the second coordinate for the triangular trajectory, if it is less the chroma1 or chroma2 then it is not used and the linear trajectory is computed.

int maximumChroma;