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Visualize and present#

Use this topic when you want structures to be clearer, more informative, or ready for output. It covers the path from everyday viewport setup to polished figures and animations: visual models, color, rendering style, labels, high-quality rendering, and presentations. Follow the full sequence if you are new to SAMSON visualization, or choose the path that matches your output goal.

Who this topic is for#

  • Users improving clarity in the viewport
  • Users preparing figures or images
  • Users adding labels or annotations
  • Users creating animations or movies

What you will be able to do afterward#

  • Apply visual presets and models
  • Colorize structures meaningfully
  • Tune viewport rendering
  • Add and style labels
  • Render final images
  • Build and export presentations or movies
  1. Visualizing - Start here for the main visualization workflow and the fastest ways to improve what you see. Foundational.
  2. Colorizing - Continue here to apply meaningful color schemes and palettes to structural and visual models. Foundational.
  3. Rendering effects - Read this next to tune the real-time viewport with lighting, fog, clipping, silhouettes, and related effects. Foundational.
  4. Labeling - Use this when you need text annotations or saved measurements to stay readable in the viewport. Optional / task-focused.
  5. Rendering using Cycles - Continue here when you are preparing a final-quality still image or rendered movie. Advanced / output-focused.
  6. Presenting and animating - Read this when your goal is a timeline-based presentation, animation, or movie export. Advanced / output-focused.

Read this first#

Start with Visualizing.

You can skip this for now if...#

Suggested paths#

Where to go next#

  • Simulate and analyze - Continue here when your visual work is driven by modeling results, trajectories, or analysis.
  • Share and collaborate - Go here when you need to share documents, jobs, or outputs with other users.
  • Reference and help - Continue here for deeper references, including animation families and troubleshooting paths.

Notes#

Rendering using Cycles is for final-quality output, while Visualizing and Rendering effects cover the real-time viewport workflow.